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  1. #121
    Quote Originally Posted by CoolHwip46 View Post
    actually i main a monk atm. name a class that can touch hunters 1v1 atm.
    Destro locks.
    In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts.
    Quote Originally Posted by Junblat View Post
    Once a warlock, always a warlock

  2. #122
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by DenniZ View Post
    Destro locks.
    I laughed

    I tried to picture a hunter letting a Chaos Bolt through, but my even in my imagination the hunter still feigned death!
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  3. #123
    Moderator Nicola's Avatar
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    Quote Originally Posted by Yvaelle View Post
    I laughed

    I tried to picture a hunter letting a Chaos Bolt through, but my even in my imagination the hunter still feigned death!
    Feign death? If I were a hunter I'd just reflect that chaos bolt with a deterrence :/

  4. #124
    Hunters are ranged arms warrior with Frost mage escapes.

  5. #125
    No hunters are chuck Norris with their little Norris that does just as much damage.
    Quote Originally Posted by Validity View Post
    If rogues become shit, all they can become is a different type of shit.

  6. #126
    Lol at destro locks! Hunters are probably the second best class to counter destro locks in arena next to warrs.

  7. #127
    Quote Originally Posted by Yvaelle View Post
    I laughed

    I tried to picture a hunter letting a Chaos Bolt through, but my even in my imagination the hunter still feigned death!
    No sane Warlock would try to Chaos Bolt a hunter, you save those embers for healing and just whittle him down. Destro Locks do beat hunters 1v1, but it's a close fight, nothing like how badly hunters mess up mages. But it doesn't matter, because beating a hunter 1v1 as a lock requires using tactics that don't work in arena. Similar to how warlocks can kill any melee 1v1 (except blood DK's) while kiting with shivarra, which will never work in arena.
    Last edited by Ripley6174; 2013-04-02 at 04:22 PM.

  8. #128
    im a hunter and this thread makes me happy...*thumbs up

    but i remember the time when hunter's were the second most played class in wow yet were one of the least represented classes in 2k+ pvp. So now that we can compete on a larger scale we need to get nerfed? I don't quantify that as being being op and every1 knows that classes arent balanced around 1v1.

  9. #129
    No they were completely gimped with this restriction before but I feel something needs to be done, I think they maybe need to hit some of the cc/root and slows they have. I'm almost always unable to do stuff while hunters are around as a melee. Playing Frost DK currently and it was just constant root, freeze, stun, slowed, disengage if I can get to him. I just really feel it's not possible without a healer present.

    I suppose it isn't just hunters though really. There are just to many cc's and slows going around right now.
    Last edited by mmines; 2013-04-02 at 08:23 PM.

  10. #130
    Remove disengage :V and you will see no more hunter :V


  11. #131
    Quote Originally Posted by Bradley View Post
    Remove disengage :V and you will see no more hunter :V
    No I don't think they would do that. That would be like getting rid of blink or charge.

  12. #132
    Quote Originally Posted by mmines View Post
    No I don't think they would do that. That would be like getting rid of blink or charge.
    I know but i would love to see some Hunter "Scared" only because i've said it....btw blink was in the game before the current disengage


  13. #133
    Removing minimum range was really stupid - Casters could get interrupted, hunters can't. Hunters also have zero dps loss from moving

  14. #134
    Quote Originally Posted by hitmannoob View Post
    Yeah you can shoot an arrow and a gun from point blank. The arrow wouldn't be as effective but the gun would.
    The arrow would be significantly more effective at point blank range than at its normal range. It carries more momentum and you can't miss.

    Quote Originally Posted by KeirAdish View Post
    You have no idea how fantasy work, do you?
    In fantasy arrows gain speed as they go through the air? I guess goblins might strap rockets to them.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
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    It is a fact, not just something I made up.

  15. #135
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Mormolyce View Post
    The arrow would be significantly more effective at point blank range than at its normal range. It carries more momentum and you can't miss.



    In fantasy arrows gain speed as they go through the air? I guess goblins might strap rockets to them.
    Fortunately Azeroth does not need to contend with Goblin Archers
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  16. #136
    Quote Originally Posted by Bluesftw View Post
    i have no problem with minimum range for hunters if casters start casting again to do dmg, not spaming instants 24/7
    I agree 100%

    ---------- Post added 2013-04-03 at 04:47 AM ----------

    Quote Originally Posted by CoolHwip46 View Post
    actually i main a monk atm. name a class that can touch hunters 1v1 atm.
    My unholy dk eats hunters. this xpac havent lost to a single hunter 1v1.

  17. #137
    Quote Originally Posted by Reavy View Post
    Minimum range requirement certainly gave a higher skill cap to hunters as well as diversity in game play. Why remove it in the first place?
    Multiple reasons, and it actually happened in stages.

    Stage 1: Hunters initially had a true dead zone, where they literally could not attack. Minimum range was 8 yards, and max melee range was 5 yards. Skilled casters could ride that dead zone and be untouchable.

    Stage 2: This gap was closed, meaning we could always use some of our abilities, even if it was just Raptor Strike and Wing Clip.

    Stage 3: When the Ranged/Trinket slot was removed from all classes, so was our ability to wield a melee weapon, as our Ranged slot simply became the Primary Weapon slot. With no melee moves and no weapon, Blizzard felt that complete removal of the dead zone was necessary.

    ---------- Post added 2013-04-03 at 08:51 AM ----------

    Quote Originally Posted by PrairieChicken View Post
    Removing minimum range was really stupid - Casters could get interrupted, hunters can't. Hunters also have zero dps loss from moving
    Depending on talents, Hunters can lose DPS while moving. However, that's not the primary point. The primary point is no other ranged class has a range at which they deal literally 0 damage. Making hunters the only class with that dead zone would be incredibly unbalanced.

    And yes, I know, the pet. Pet damage is still the smaller part of our DPS.

    3DS Friend Code: 0146-9205-4817. Could show as either Chris or Chrysia.

  18. #138
    What is the main weakness of hunters now?

    Can't be interrupted.
    Can't be silenced.
    Can't be caught in a deadzone.
    Deal full damage while running.
    Melee can't stay on them for more than a couple of seconds.
    Back to back to back trinkets
    Back to back CD's

  19. #139
    people thinking hunters have adv. 1v1 over destro, lol.

    i agree with min range tho, hunters are leading a charmed life in general atm.

    [edit] - i'd rather nerf their instant cc..bananas right now. been saying they were best offensive ranged since early PTR builds.
    Last edited by Lulbalance; 2013-04-03 at 01:58 PM.

    Quote Originally Posted by Shahada View Post
    The devs aren't stupid.

  20. #140
    Well it's annoying to have to pre-cc (scatter) in order to land the main cc as a hunter, and even then it's not sure that the trap will work as intended (someone else can eat it).

    Traps got nerfed long ago, by adding the "detonation delay", and this hasn't been looked at since then. Probably warrior tears caused this nerf
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