And people don't even complain about the amount of gear you get in 25 mans. They complain about the shit gear in 10mans.
We didn't have a holy paladin or an agility leather user last tier and guess what, all the loot was just that so we had to DE it. I myself went ~4months without getting a new piece of loot, pala/priest/warlock tiers were simply not there and my first heroic item dropped in the last week before ToT.
We finished our heroic "progression" at ~494 guild average level and our highest ilvl was a monk, a healer monk... he had 507 ilvl ON HIS DPS OFF SPEC GEAR and 490 on his main spec.
I don't give a shit about how many items 25mans get... but when we have healers and tanks forced to go into HM''s still with blue and later in THRONE OF THUNDER HEROIC still with fucking 471 blues it kinda of hurts you >.> . I'm fine with getting 2 items off a boss but please for the love of god make them useful.
We are currently making our 3rd pair of boots with Haunting Spirits.
That's 20 (sold 2) items DE'd out of 36 boss kill (72 drops)... that's almost 25% loot that gets thrown away in 10mans >.< .
I'm absolutely fine with the loot amount differences in 10 and 25 AS LONG AS THE ILVL IS THE SAME.
That's why you need me.... Need someone to punish you for your sins.
1. People raid in 10-man for various reasons (that are not loot). "Close friends" being just one of them.
2. There's too much loot and there's too little loot. Too little loot is a bad thing for a raid of ANY size. 10-man gets too little loot due to the inflation of the loot table which in turn has only 2 slots to give loot out. Most of the loot goes to DE - not because everyone is decked out already (like in 25-man), but because the loot is for a class or spec that is not present or present but is decked out already (that 1 lucky person). This can happen in 25-man but to a lesser degree.
3. There's 0.2 items per raider in 10-man. For 25-man it's 0.24. And most importantly 6 items provide more diverse loot per drop, so some one will get an upgrade from EVERY boss. Compare it to 2 items in 10-man - one item is for the hunter you don't have (a bow), the other is for the protection paladin/warrior you don't have (a shield) or it's 2 items for two classes you have but they already have items in the slots via Valor Points (that means they raided empty-handed long enough to accumulate enough VP) or craft.
Last edited by Elim Garak; 2013-04-01 at 12:57 PM.
Ok, who are we gonna bring in his stead? And what if boss drops loot for that benched guy's class? How can we predict what boss drops?
And aren't we entitled for bonus loot for increased logistics?
More people are present, But by that definition oondasta should be dropping hundreds of thunderforged pieces every kill.
It's not like the burden is that much heavier, Any coordinated 25 man guild has management delegated to like 4 or 5 different people. Sometimes more if there's loot council.
You could even go as far as to say a lot of 25 man fights are easier, and their 10 man counterparts are overtuned (prenerf horridon, Council off the top off my head). Although i hear this is also reverse for other fights, but i'm not sure which.
10 man teams still have to be skilled and execute mechanics perfectly, Sometimes even more so because there's only one cr and each individual person carries more responsibility and is less expendable in 10 mans. i don't get why this means 25 mans should get the advantages it does? 2.5x times the loot is appropriate, not having wasted loot is an advantage in itself. getting 3x plus 2.5x the chance to get thunderforged is silly.
As far as recruitment for 25 mans, My current guild has 3 10 man teams plus a set of reserves. We could field a 25 man raid with no problem. we choose not to because we prefer 10 mans, just like most other guilds. Why should we be at a statistical disadvantage to a 25 man raid because of that? They're clearly not significantly more difficult or we wouldnt have 9/10 of the top 10 raid teams be 25m.
It does have to be equal, and i won't "deal with it".
loot in 10mans was always an issue, noting has been done for years, I donr really expect anything to be done either. of course its ridiculous, when you kill 4 heroic bosses for the first time and 2 items go to offspecs and rest gets sharded, but it just means you are gonna do the raid next weeks and pay more money for subsriction.
Discmeedel of Ascendance on EU-Draenor
I know it would cause some loot headaches for the 10mans but just have 10 man bosses drop the same number of pieces as 25, they get to pick 2 of those and the rest vanish. would solve allot of the issue of loot getting de'd, sure could have some arguments about what loot to keep if you get allot of useful things but ide rather have that then a bank full of shards like we have now.
just... try... to lead.... a 25-men HL raid...
just... try... to organize... 25-men raids...
so... shut up, and thanks blizz for your 10-men freeloots.
Last edited by Azshira; 2013-04-02 at 12:01 AM.
25 man also has more people rolling as example for tier pieces, in 10man you (hopefully) don't have 4 people after 1 tier piece.
So 25man gets more loot per player, but player's get less loot per kill.
You guys do realise that the difference come from thundeforged being 10% in 10 man and 25% in 25 man, which is an intentional feature.
Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.
I am so tired of seeing terrible people, being admired, for being terrible people.