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  1. #41
    Quote Originally Posted by dragothica View Post
    Aren't dailies still required if you want to be able to acquire rewards from Wrathion? Like the legendary gem, head enchant and future legendary weapon?). For 5.0 quests you can just grind mogu mobs in Pandaria and do 5.0 raids but to me 5.1 dailies are the ones which you have to do if you want to have the rewards.
    Is that an appropriate metric to judge whether a returning player will need dailies? (honestly I can't remember if you actually have to do dailies to complete wrathions line...i do know you will need to be active in Krasarang and earn some VP, but I don't remember specific dailies for him) But seriously...should a returning player who wants to fool around in heroics and lfr and maybe eventually some pug raids concern themselves with being able to obtain the Legendary stuff? No.

    Here is a bit of negative advice (lest I be accused of being a white knight blizzard brown noser etc etc)...5 man heroics (and 'Normal' lev 90 dungeons no longer exist) are incredibly easy and dumbed down (in my opinion even moreseo than wotlk). Some people love that, but I don', and I imagine that if I were solely or mostly interested in those I might be a little disappointed. There are also a bit less 5 mans than you may be used to. I think there are 9 maybe (including revamps of Scarlet Monastery and Scholo) though that number may be wrong.

    One thing to consider is there are now Challenge modes of the Heroics, in which all gear is scaled DOWN to 463 (to prevent players overgearing), mob health and damage is turned up, and a timed component is added. It would likely be difficult to find teams for these depending on your realm and you may be perceived as a poor player because you won't have a ton of gear, BUT it would be possible to jump into these with 463-47something ilvl and contribute as gear is scaled down.
    Last edited by shokter; 2013-04-01 at 09:29 PM.
    "Brevity is...wit"

  2. #42
    I posted this info in another thread, hope it helps here too.

    MoP is a huge change from Cata, and I don't see how anyone can claim otherwise. I understand people not liking it, but it can't be denied that it's is very different. As other people have tried to answer your explicit questions I will just think back to all the things I have done while leveling, gearing and just messing around with 5 different toons.


    Leveling
    You can count on 3-5 hours per level, short if you are fast, longer if you are slow at questing. While you may do dungeons while leveling, any past the first one of each type will not get you much exp. The first time through has a couple quests to give you some exp. Personally I really liked Jade Forest(1st zone) and Dread Wastes(last zone). If you like lore Blizz did a much better job at good stories, and I found the questing engaging and interesting. By the 5th toon it was extremely boring, but the first couple toons I had a lot of fun in each zone.
    Every zone also had a bunch of elites added in that have abilities that will easily kill you. Each type needs to be figured out and then properly killed. The rare will always drop a blue item, but its armor type is random. Each also has a chance to drop a loot bag that contains crafting materials. In addition each one has its own special item that has around a 10% chance to drop. This special item could be a leveling epic, a fun on use item, or it could have an in game use. I particularly enjoyed searching out and killing these rares.
    The leveling felt stream lined instead of broken up like Cata was. You will remain grounded and not be able to fly during leveling. This may annoy you, or may force you to pay attention to your surrounding and enjoy it. I thought being grounded really allowed me to enjoy Pandaria as a Continent.

    Dungeons
    While in Cata early dungeons were hard, MoP dungeons are meant to be fairly faceroll. For those who really like a challenging dungeon there are Challenge Modes which can be really fun to learn. The harder of these can easily take an hour and a half the first time through. As long as you understand what each is for then it seems to be a good game design.

    Scenarios
    Scenarios are also fairly faceroll. They are faster than dungeons, but drop no loot. At the end of a random scenario you get a bag that has a chance at a low lvl blue, a dungeon lvl blue, or a low lvl epic. Scenarios have specific things you need to do in them, compared to a dungeon where you just go through killing mobs. There are a decent amount of scenarios, and if you enjoyed group quests in the past these should be fun for you.

    Dailies
    Most factions have a set of dailies associated with them. As you gain reputation you unlock more of their story line. Some of them are extremely grindy, like August Celestials. The one I enjoyed the most was the Dominance Offensive(Horde side) story line. As of 5.2 if you want to gear up you do not need to ever do a daily. A couple factions would allow for getting a couple pieces faster, but it is completely viable to gear up without doing dailies.

    Reputation
    With 5.2 came more ways to get reputation. Before it was just dailies, now you can do one dungeon and one scenario a day for a faction for rep. In addition there are rep tokens from various elite mobs that you can farm up. Finally you can use your farm to do work orders and turn in what you grow to earn rep with a faction. The current raid rep is earned solely through doing the raid, in any of its difficulty levels. The first valor item from this rep you can actually buy at neutral.

    Gearing up
    While gearing up at launch involved rep grinds it no longer requires those now. Doing a mix of dungeons and scenarios will get you pieces quickly. Getting epic hands/chest crafted helps a lot too. Your first week you get 1k valor, and in your second you can buy your first current tier valor item from the before mentioned raid rep. You have now just skipped over all those rep grinds the rest of us did! When you reach 460 ilvl you can do the first 2 parts of lfr. I would suggest heading over to the new daily hub, the Isle of the Thunder King. You can either do a set of dailies, join a group doing a special boss or wander the island until you find a treasure chest. During any of these activities there is a good chance you will find a Key to the Palace of Lei Shen. The first one is easily found each week, and then don't count on seeing another one until next week. Using this key gets you into a solo scenario loot run which will earn you Elder Charm of Good Fortune(I got 17 in a good run one time). You can use a charm after each lfr boss(or normal/heroic if you raid). These charms work on all 5.0 raid content. Each charm will get you an extra chance at an item for a boss. You can even run lfr more than once and keep using any remaining charms!

    Old Content
    Of course damage and health pools have gone up so more old content can be soloed. Warlocks as a pet class make a great solo class. In addition the new talent system really allows you to customize significant talents and glyphs for a specific encounter. A better question than what you can do would be what few bosses are left that you can't do? Honestly almost all are solo able now.

    Brawler's Guild
    If you like challenging solo content then head over to this arena and get a fight going! Each fight will test you in a different way, and each class handles each fight differently. This makes for a really fun event to head out to and knock out some bosses. Just note that as you get further ranked you will need over a 480 ilvl to beat the last few.

    Farming
    You can start farming while leveling, or never do it at all. Nowadays I only use my farm once a week or so. I'll plant whatever current crafting material I'm low on and save myself the time spent farming mobs or gold spent buying the mats on the AH. Some people hate the farm idea, some love it. I like being able to use it when I need something.


    Well that's all I can think of right now. If you like the sound of all of these things, then definitely buy MoP. If you don't like the sound of these features then by all means stay away! As with any game it ends up being personal preference. I tried to cover a lot of things to give you an idea so you can evaluate what you like. I think the game design is the best of any expansion by far. The only downfall is the community on some servers has gotten worse. If your server hasn't gotten worse, then that's great for you!

    Hope I helped and let us know what you decide on.

    -Slatch

  3. #43
    Hi there,

    As someone who just returned last month I figured I'd share my opinion with you. My goal is to eventually raid again and probably PvP at some point so the path I took may be different from yours. You'll just have to decide what you want the game to do for you once you hit 90. Raid? PVP? Pet Battles? Umm....not sure what else? What you decide to do is ultimately your decision, of course.

    1. 1. First and foremost, the dailies, I personally detest dailies, I can do them for a while but not too long at a time. How important are they really in current WoW? Can you enter dungeons / heroics and later on LFR without doing any dailies? If not, how many dailies would I be looking at?
    2. You don't NEED to do them, but they do open up the chance to buy i489 items in some faction. My gripe with the dailies is that some faction requires you to be at a certain reputation before they open up dailies. Seriously? I grind rep to earn the ability to grind more rep? Again, not NEEDED, but it's there. I'll come back to this in a moment.
    3. 2. Queue times, are they long for dps for regular dungeons / heroics? (I kinda assume tanks and to lesser degree healers still have a near instant queue?)
    4. I think my average wait time is about 10 minutes or so at night time PST. I do other things while I wait for the queues, though. I am DPS right now with my warlock but will be leveling up my tanking DK after I am done, assuming I have time to play.
    5. 3. Heroic dungeon difficulty, I read rumours of heroic dungeons returning to WotLK-style diffulty, did that happen or do you actually need some half decent gear to faceroll them?
    6. Yeah, I think I've only had a few wipes because the tank screwed up on some debuffs but he knew what he did and we faceroll'd a lot of it. I think it's because MoP was released last year so plenty of people are overgeared in addition to already knowing what to do so it's easier. Personally, the first few times running through the new dungeons was fun for me since the quests associated in there are interesting. Now I am somewhat bored of them and I am looking forward to raiding since I have enough gear to do LFR.
    7. 4. Are there currently any specs which are considered useless and might get you kicked from dungeons for just being them or are things not that bad? (mainly interested in Paladin, Death Knight, Warlocks and Mage specs, are any of their specs considered useless?)
    8. I haven't played Pally or mage, but the ones I ran with are fairly good. Maybe I'll play with my DK after I get my warlock to where I want him to be. That's the point where I only raid a few times a week btw.


    In regards to dailies - going back to #1

    Raiding with a guild: Your guild will take you even if you're not geared. Well, they probably want you somewhat geared but won't have a numeric requirement.
    LFR No guild: You NEED 460 average gear to gain access to vault, which is the first available raid. Once you have enough Heroic gear you can do this as H gear is 463. Eventually you'll need to go 470 and 480 to do the other raids. This means that you'll possibly be sitting around for a while if you don't have this requirement.

    PvE wise I think I am a fairly competent raider. I am not the best nor do I claim to be, but I can follow basic instructions and I don't stand in fire . The problem is that I don't have time to play during guild scheduled raid hours. I think that's one of the reasons I fell behind in Cata and stopped playing because it took up too much time and it felt like a job to me. I want to see the content so LFR is perfect for me.

    PvP: I was horrible at this even though I was on a PvP realm to start with. I started playing after TBC and man did I have my rear handed to me despite people saying that Warlocks were OP. I didn't have proper gear and I admit I sucked. There wasn't a Justice to Honor point conversion so I grinded AV almost daily to get trinkets and gear so I have some resilience. However, PvP gear is easier to attain now as you can do Heroics to get them via the point exchange system. In fact, I am done with H gear so I am gearing up with Season 13 gear with my Justice points so I won't get raped too bad when I start PvPing again.

    This also brings up another point in regards to raiding requirements in LFR. I am sure this was brought up before, but I noticed that my iLevel went up as I purchased season 13 PvP gear. It says that I am i470 but i467 equipped......so I guess I'll have access to another raid to do tonight

    Hope that helps you with the decision.

  4. #44
    I feel it prudent to mention the Treasure Room scenario. From that I get as many as 10 Elder charms, depending on my luck. Seeing as it' easy to run at least once per week, one should have no problem getting geared through LFR/coins without doing dailies. In one lockout period, I brought my pally from 463 to 484 without touching a single daily.

  5. #45
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    Quote Originally Posted by Xorn View Post
    I feel it prudent to mention the Treasure Room scenario. From that I get as many as 10 Elder charms, depending on my luck. Seeing as it' easy to run at least once per week, one should have no problem getting geared through LFR/coins without doing dailies. In one lockout period, I brought my pally from 463 to 484 without touching a single daily.
    Glad to see someone else who has gotten geared without touching a daily AND got coins to use. Kudos to you You are one of many examples I try to share when statings dailies are NOT mandatory.
    Originally Posted by Blizzard Entertainment
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  6. #46
    Quote Originally Posted by Superman-BladesEdge View Post
    Glad to see someone else who has gotten geared without touching a daily AND got coins to use. Kudos to you You are one of many examples I try to share when statings dailies are NOT mandatory.
    I must have the worse luck then because I ran it 3 times and didn't get anything besides gold and coins.

  7. #47
    This Xpac is heavily dependant in RNG

    If you are lucky you will drown in loots and if you are unlucky you could be stuck in ilvl 470ish forever. (Heroic dungeon gear is total rubbish)

    There isn't a catchup mechanism - So it's really test of luck in LFR

    Dailies are kind of not really mandatory in 5.2 since no one will spend valor on crappy gear when 522 is available. But again that applies when you are lucky enough to hit ilvl 480 without dailies.


    Haven't played Wrath so can't compare, but dungeons are pretty much faceroll(if both tank and healer is in greens it is little tough, but other than that it's really pull everything and AoE)
    Last edited by PrairieChicken; 2013-04-03 at 03:55 AM.

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