Yes, I want numbers reduced.
No, I want numbers to keep getting bigger.
I don't care either way.
I think there's no need, I want my characters to keep getting stronger. Nothing really changes while numbers keep getting bigger there are only more zeros.
Also, I dont really think item squish is big problem solver. Now after 4 expansions an item squish at best would bring us to a level of numbers between BC and WotLK. So when next expansion is released we'll be back to cata numbers.
Another thing is, yes, it's quite easy to reduce all ilvls and stats with it. But will it be easy to balance mobs and bosses accordingly? If it's something hard and time consuming I'd rather they don't start at all.
And now that player character hps approaching to millions and boss hps approaching to billions it's even less of a problem. You just put an M and a B next to numbers.
I am really amazed at how some people consider the squish a threat to soloing. Amazing. They actually think it will take away their power. The essence of the squish is that all numbers get divided by the same coefficient. Both your damage and boss' health. You'll need the same number of hits to kill it. Personally, I just turn off display of all numbers in game - red bars and percentages are more than enough for display purposes.
"A NAME IS A CLOAK OF LETTERS THROWN UPON A MAN. IT MEANS NOTHING." - Transcendent One, Planescape: Torment.
I was disappointed when the squish was cancelled for MoP. I fully support a squish.
I find it ludicrous that there is a 'K' in my health bar.
Blizz did not like that, so they decided to make it to where the best raid gear you would get was replaced while leveling, and def replaced in heroics. It worked with a single exception- TG fury warriors could wield Shadowmourne in the off-hand until they got a 359 ilvl piece. We also had the same thing going from 85-90, and it also worked relatively well, with most pieces being replaced by 88 at the latest.
how are people so stupid? the item squish effects EVERYTHING so your stupid argument about not being able to solo old content is completely invalid. Read about things before you ignorantly spout garbage
I would add an aura for the whole next continent (Kil'jaeden is draining power from the whole world...), and leave the old content the way it is now
EDIT: i don't want to see level 1 deal 0.002 hits
I could go on, but I guess I made my point. Numbers are useful. But regarding the number squish, it really doesn't matter to me whether i'm doing 1, 1000, or 1,000,000,000 dps.
Finally, let me direct you to http://www.wowhead.com/npc=4699#comments. This was after the Cata changes to the world- a simple scorpion mob that one had to collect 10 venom sacks from had around 13k health, more health then lvl 80 mobs. For a number players, this actually made it unkillable simply because they would either A) Die from lack of healing before they could kill it (warriors, mages, rogues), or B) run oom before they could kill it (Priests, Druids, Shamans, Paladins). It wasn't changed for a few months.
After squish most likely 1-60 range won't change so bosses here won't change. 60-70 will be squished and be very close to lvl 60. So BC raids will be mostly like vanilla raids. 70-80 will be pulled down too about 68-69 levels. So WotLK bosses will be slightly less powerful than current BC bosses but still powerful. 80-85 will be porbably about BC level or a bit harder. And Mists numbers will be about current 76-77 numbers. If item squish happens in the end of this expansion You'll be about 76-77, or at most 80 level numbers and WotLK bosses will be like current BC bosses. Sure it's soloable by some people but I dont think it will be as easy.
It definitely should happen. I honestly think people who want bigger numbers arent worth listening. In case i offended anyone, here let me make up for it
I don't mind large numbers per se, but I could see them implementing a different way of presenting said numbers. Like instead of "200,000,000 way of the exploding walrus crit" it says 200M.
You remind me of people that stay with the same door on game shows, after the 3rd door is revealed and the prize isn't behind it... making their chance to win 33% instead of 66%. Majority of people can't grasp this concept, and it seems many people can't grasp why a flat number crush would affect soloing. It's not rocket science.
Last edited by tyrindor; 2013-04-04 at 07:46 AM.
"Come, Stormrage, and I will show you what happens to those that betray the lord of the Legion!" — Mannoroth.
Yes i want a number squish, i feel like things are starting to get out of hand right now and it will only get worse in later patches of mists.
Also: 250.000 is mot easier to read than 3.147. It's easier to translate to a vocal component (250K is easier to SAY). but 3,147 is easier for the brain to COMPUTE. There is quite a large difference in the way the human brain translates something to a vocalization and the way it computes an artifact. If you're not used to computing, it might be easier to 'forget' about the extra zeroes and treat it as '25' for the time being, adding extra zeroes later on, but that takes time. Once you've gotten more used to computation, you'll find out that not taking that step is much, much faster and more efficient.
You also do not need to translate a computational unit to a vocal one unless you're talking about it.
Bdk Nagrand / Astae Nagrand
Pokemon X FC: 4656-7679-2545/Trainer Name: Keno
Yes I want it! I'm actually kind of excited to get back to some smaller numbers.
Research does not consist of eating some lead based paint, checking what people are saying on the forums and then pretending like you know what you are talking about.
The system doesn't really support what it does now, and sticks together with band-aid fixes (stat rating and DR are essentially band-aid fixes), and only changing item level without accommodating for the rest won't change a thing in the longer scheme.
So if we want a number squish, we shouldn't ask for that.