Yes, I want numbers reduced.
No, I want numbers to keep getting bigger.
I don't care either way.
I had a problem myself with health numbers getting abbreviated form lets say 63837 to 63.8k, going from WotLK to Cata and now it seems that the 1M-roof is reachable (at least as a tank in 5.4gear or currently with cooldowns or in ICC (rofl, 1.4M with cds FTW)
But at the same time, it was more an emotional attachedness that held me back from embracing it - in the end, if you have a range from 10 to 20 or from 10k to 20k, the only difference are the decimal points.
I remember doing my first over100-crit, but also my first over 100k crit. and I will also remember my first 1m+ crit.
I think mostly ppl tend to get too attached to numbers, they could just strip down some decimal points across the board (0.01dmg crit for a lvl10 char anyone?)
EDIT: And it would feel weird having done 100k dps going back to 100dps, while being higher in lvl, ilvl etc. So NO, keep it that way - I don't really see a good answer that fits every bill, and I don't want to go back to a point where I can't solo LK HC 25.
What doesn't kill me gives me Vengeance.
YOUR OWN LEVEL MONSTERS will be squished as hard as yourself, but old monster will be squished less, and following Blizzard's proposal, lvl 60 content and lower wouldnt be touched.
Is that really so hard to understand?
read the blog, watch the graph, think a little bit and you will realize how soloing old raids will be affected.
Just get used to big numbers, it may even be useful in the future when you have to make higher studies.
Last edited by Crashdummy; 2013-04-03 at 06:22 PM.
The point is: That proposal wasn't met very favourably. The reason it wasn't is three-fold:
A) People didn't like losing number size (e-peen).
B) People didn't like losing the ability to solo content.
C) (In my opinion the most important reason) It wouldn't actually solve anything, like scaling issues.
Now; Blizzard might still want to crunch numbers, and I applaud it, but think about it: How likely is it that they'd use this particular method that was neither actually in development, nor very much appreciated to begin with.
I also don't really see how 'adding a number of zeros behind an arbitrary number' is useful in 'higher studies.'
They'll get used to it after 2 weeks. People always complain about everything, that doesn't mean it's a bad move.
Having 10 million HP and doing 1million crits is stupid. For anyone new to the game, it doesn't make sense. For anyone long in this game, it doesn't make sense either. And what does it matter? At some point the game and addons will be using k to abbreviate the numbers. Instead of 200000 damage, you will have done 200k. At that point you may as well just remove the k and get back to more sane numbers that human minds can comprehend at the first glance. Already this is the case with some combatlog addons or other addons like recount.
I'm all for the number squish. The sooner the better!
Having seen several dozen of these threads over the last year, I'm perfectly happy to say that if they converted everything to percentages and stopped showing damage/healing visibly altogether I'd be quite content. That's way too radical a change but honestly I could not care less about what numbers are floating up my screen. I tend to show percentages in my UI in any case.
The cake is now an alternative fact.
Numbers are getting bit too big. Crunch seems necessary but just I don't see any viable way of doing so
No, I don't mind large numbers, and I would hate to hit for less, so no.
In the moment the soloing of old content will be affected by this "number squish" I will stop paying subscription to Blizzard .
I feel like the numbers do not matter, if everything is scaled then it doesn't affect players in any meaningful way and all this angst over it is just retarded.
Also, there is a good reason for it as the numbers in game are already absurdly bloated and every number is only quoted to 1-2 significant figures anyway, so why the hell do all those 0s on the end matter?
I want number reduced I remember when I started playing and it was no where near where its at now. The numbers where much lower and guess what............people were still happy