Yes, I want numbers reduced.
No, I want numbers to keep getting bigger.
I don't care either way.
There's a difference between not being able to kill someone and not being able to survive someone's halfassed burst just because the numbers are so much in their favor.
The gear compression proposed would have toned down the difference between two expansions massively and reduced the degree to which anyone below level 60 is just a critter to be thunderclapped to death by max level characters.
Something really could be done about how segregated different level brackets feel.
Moreover, what Blizzard suggested just before MOP is essentially a gear squish, with ilvls getting reduced. And that means that a) if unattended, that will result in a reduction of character's power for lower level raids, and b) that Blizz will have to tune old raids accordingly if they want to preserve the same soloing power or face a QQ megatsunami. This will cost money and time that is better spent elsewhere.
I would really like it, a 1k crit should be a big crit.
Yeah, it is a bit messy and I have not even got into MoP yet. When sand if it comes I hope they also do something with raid old content, like scale it with level and number of people in the party, to make it a little more relevant again whilst simultaneously defeating the "I won't be able to solo anymore" BS. As it stands it is just a backlog of crap people can just roll for xmog, it could be better than that.