View Poll Results: Do you want a "number squish" to happen?

Voters
583. You may not vote on this poll
  • Yes, I want numbers reduced.

    337 57.80%
  • No, I want numbers to keep getting bigger.

    154 26.42%
  • I don't care either way.

    92 15.78%
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  1. #221
    Quote Originally Posted by Crym View Post
    What you're saying is accurate. They would have to reduce the damage and health of all the enemies in the game and retune it all around new numbers. That said, it's not like there's a dial on the side of their servers where they can just "turn the damage and health down". This would be a huge undertaking that would result in a lot of wasted development time.
    I do think that the numbers are getting out of hand and wouldn't mind a ''number crunch'' but in the end I don't really care either way, wasn't saying there MUST be a number crunch, just that I don't get people saying they will become weaker and won't be able to solo old raids, that's all.

  2. #222
    Stood in the Fire
    Join Date
    Feb 2013
    Location
    Wisconsin
    Posts
    363
    Quote Originally Posted by Zodiark Son View Post
    I do think that the numbers are getting out of hand and wouldn't mind a ''number crunch'' but in the end I don't really care either way, wasn't saying there MUST be a number crunch, just that I don't get people saying they will become weaker and won't be able to solo old raids, that's all.
    Yeah, the "smaller numbers mean we wouldn't be able to do anything" is just as silly as the "this has to happen" arguments. If they were going to retune the whole game they'd either redesign it while they were in there to maybe get more activity (like ZA and ZG), retune the numbers, or just remove some of it outright to avoid having to do the work.

  3. #223
    There's a difference between not being able to kill someone and not being able to survive someone's halfassed burst just because the numbers are so much in their favor.
    The gear compression proposed would have toned down the difference between two expansions massively and reduced the degree to which anyone below level 60 is just a critter to be thunderclapped to death by max level characters.

    Something really could be done about how segregated different level brackets feel.

  4. #224
    The Lightbringer
    Join Date
    Feb 2012
    Location
    Silvermoon City
    Posts
    3,632
    Quote Originally Posted by Haven View Post
    I am really amazed at how some people consider the squish a threat to soloing. Amazing. They actually think it will take away their power. The essence of the squish is that all numbers get divided by the same coefficient. Both your damage and boss' health. You'll need the same number of hits to kill it.
    It's not that simple. You can't divide the numbers linearly by the same coefficient at the lower and higher levels (because a lvl 1 toon hitting for 4/1000 and mobs having 45/1000 HPs wouldn't make any sense). Your squish curve is bound to have angles or points of inflexion. And that can create problems.

    Moreover, what Blizzard suggested just before MOP is essentially a gear squish, with ilvls getting reduced. And that means that a) if unattended, that will result in a reduction of character's power for lower level raids, and b) that Blizz will have to tune old raids accordingly if they want to preserve the same soloing power or face a QQ megatsunami. This will cost money and time that is better spent elsewhere.

    BC/LK raider ('07-'10)

  5. #225
    I would really like it, a 1k crit should be a big crit.

  6. #226
    Yeah, it is a bit messy and I have not even got into MoP yet. When sand if it comes I hope they also do something with raid old content, like scale it with level and number of people in the party, to make it a little more relevant again whilst simultaneously defeating the "I won't be able to solo anymore" BS. As it stands it is just a backlog of crap people can just roll for xmog, it could be better than that.

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