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  1. #41
    Old God Frozenbeef's Avatar
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    Why do people expect something that's not WoW when they play WoW? I agree completely,
    Personally i just want them toe expand it further which they have done by doing things such as battle pets scenarios phasing etc. I just want more of those different type of things to make wow seem fuller and giving it more character :P

  2. #42
    That's like playing a shooter and asking "Is this all we can expect from now on? Shooting people with guns?"
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  3. #43
    Herald of the Titans Naxere's Avatar
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    Quote Originally Posted by Didactic View Post
    The first time around. The whole problem with this expansion is that it is ridiculously punitive towards alts.
    This. I tend to switch from character to character depending on what my friends/guild needs at the time over the course of an expansion, but Mists is just WAY too much work to do that.

    I hope they don't continue with the current daily model for the next expansion. It's the single worst feature that's ever been implemented in WoW for me.

  4. #44
    The Insane Didactic's Avatar
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    Quote Originally Posted by Rivyr View Post
    I dont feel this, I have enjoyed leveling my alts. takeing my time in one zone vs another to see things I might have missed. Its just not a faceroll like cata.
    Thankfully you're in the minority.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
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  5. #45
    Herald of the Titans Grimord's Avatar
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    You sound like you expect an MMORPG to break free from the RPG part to give you something fresh. I understand what you mean but I don't think it's reasonable to expect them to break away from the genre they're defined upon. What else could be added inside the genre that would be fresh and not immediately called as a "rehash" of some sort?

    Honestly, it just feels like you got tired of this type of game rather than of the game itself. Maybe a break will help you. Try other games or hobbies for a couple months and see if you feel like coming back or not.


  6. #46
    Elemental Lord Baar's Avatar
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    Quote Originally Posted by Virtua View Post
    Super Metroid (Metroid 3) came out in 1994. Metroid Prime came out in 2002.

    Everyone wanted Metroid in 3D. However, no one expected it to be in First Person. I don't think anyone expected the successor to Super Metroid to be a first person shooter that somehow kept the feel of the franchise.
    Super metroid was almost an exact copy of metroid.

  7. #47
    Bloodsail Admiral Luminoth4's Avatar
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    Not sure what you expect tbh from a game that came out in what? 2004 was it? They added Siege Engines in WotLK, new Raid Mechanics and new BGs. Slowly refining the Game, but lets face it, its still what it was at the start, and its still going strong. Still having around 9/10 Million Active Players now is amazing for this Game. Don't fix whats broken. The main concerns I have with this game for now are Paid Service prices, Valor of the Ancients not being account wide, Stampede, the lack of Alt Friendliness and Arenas that are so focused around Pillar Humping (Did Games last night when the Shammy just ran around the pillar the entire freaking game). And the amount of CC. But I see things slowly changing and becoming better. And the Story has been amazing this Expansion. And hardly any Green Jesus
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  8. #48
    Banned Trassk's Avatar
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    Quote Originally Posted by Grimord View Post
    You sound like you expect an MMORPG to break free from the RPG part to give you something fresh. I understand what you mean but I don't think it's reasonable to expect them to break away from the genre they're defined upon. What else could be added inside the genre that would be fresh and not immediately called as a "rehash" of some sort?

    Honestly, it just feels like you got tired of this type of game rather than of the game itself. Maybe a break will help you. Try other games or hobbies for a couple months and see if you feel like coming back or not.
    No not really break away from it, its RPG part of wow is the part I enjoy the most in it, it gives it some solid grounding for where it stands. I just wish there was something more then the same old thing. I mean scenarios for example sounded interesting at first, but all they ended up being were mini dungeons to get uncertain loot, so... not really any different to running heroic dungeons at max level.

    Maybe if they hurried up and introduced revamped character models, and gave something really quite special in the game that breaks from the usual flow, it could reinvigorate how the game feels.

  9. #49
    Um... its an MMO role playing game. It would be dumb NOT to have the things you listed. And Blizz tends to add new stuff each expansion, so it isn't like they're copy/paste. There is a huge, huge difference between the features lists of Wrath, for example, and Mists.

    Also, take off your tinfoil hat. You don't have a clue what they've put in 'Titan' much less if any of it was derived from WoW. That's where your post went from being a worthwhile (if redundant) read to kind of dumb.

  10. #50
    The Insane Didactic's Avatar
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    Quote Originally Posted by Erenax View Post
    I hope they don't continue with the current daily model for the next expansion. It's the single worst feature that's ever been implemented in WoW for me.
    The problem is not dailies, per se - the issue is actually two-fold.

    The first is that while dailies are not bad in of themselves, they only cater to the crowd that enjoys questing. While they've tried to solve this through the introduction of bonus reputation for dungeons and scenarios, it still doesn't remove dailies from the equation for those that want to rep up because the two modes of earning rep are not mutually exclusive, and reputation can only be granted towards one rep per dungeon per day.

    The second problem is that Blizzard made the bright decision to gate valor gear behind reputations; a really stupid course of action, if you ask me.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    - Thucydides

    There is a modern myth that people have always tended towards democracy, constitutions, electoral rights; but in truth, love of freedom has never been the predominant note of popular politics. At most times, popular demand has been for a strong government.
    - Eugen Weber

  11. #51
    You (the OP) mention it's been the same since WOTLK. To be honest, it's been much the same since before then. Basic gameplay hasn't really evolved that much. Tweaks here and there, and each expansion introduces new mechanics into raid bosses and such, but ultimately you're still going to be running around, avoiding standing in goo and either standing apart or grouping up at the correct time. Sometimes they might try something radical like the vehicle bosses in Wrath, but seeing as they were (possibly justifiably) met with derision they probably wont try something like that again.

    Ultimately, things can't change that much as if they did it wouldn't be WoW. Any long running game series relies on the same basic tricks (with the exception of those IPs that started in the 16bit and earlier days, which had to adapt to 3D, often unsuccsesfully), and WoW is no different. Trying something totally radical would split the fanbase. Given that WoW is still hugely popular (even despite the decrease in subs) it's too big a risk to take.

    At the end you mention player housing. That would not really make any difference to the game. It'd be an added extra, a new distraction, but it wouldn't make any fundemental difference to the actual gameplay.

    Maybe if they hurried up and introduced revamped character models, and gave something really quite special in the game that breaks from the usual flow, it could reinvigorate how the game feels
    .

    See, I don't see how new character models would make that much difference. We'd look at them and think "oh, shiny" and then stop noticing after a week. As for "something really quite special"... it's doubtful. The last event that really broke routine was the pre-Wrath event, and it broke peoples routines so much a lot of people were pissed off at it.
    Last edited by Aesahaettr; 2013-04-03 at 06:48 PM.

  12. #52
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    Quote Originally Posted by Didactic View Post
    The first time around. The whole problem with this expansion is that it is ridiculously punitive towards alts.
    I don't know why ppl roll alts -- except, I guess, for professions. I only care to see and play the content once. Twice? Why? I'll spare myself that chore so the game ALWAYS seems as fresh and new as possible.

  13. #53
    Quote Originally Posted by macdisciple View Post
    I don't know why ppl roll alts -- except, I guess, for professions. I only care to see and play the content once. Twice? Why?
    It may come as a surprise, but some people play for more than to see content.

  14. #54
    The Insane Didactic's Avatar
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    Quote Originally Posted by macdisciple View Post
    I don't know why ppl roll alts -- except, I guess, for professions. I only care to see and play the content once. Twice? Why?
    It's fun to be able to switch to another class to do PvP, or dungeons, or raids.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    - Thucydides

    There is a modern myth that people have always tended towards democracy, constitutions, electoral rights; but in truth, love of freedom has never been the predominant note of popular politics. At most times, popular demand has been for a strong government.
    - Eugen Weber

  15. #55
    Quote Originally Posted by Baar View Post
    Super metroid was almost an exact copy of metroid.
    Indeed. What we're discussing though is how sequels can be revolutionary and extend the life of a franchise as a result. Metroid Prime was a revolutionary entry to the Metroid franchise.

    I just think it's unfortunate that with all of these MMOs trying new things and succeeding with those things, WoW is still stuck in the past. I think there's a lot of untapped potential within WoW. The game could use a creative jumpstart to break slightly away from the formula we've been so closely following for over 8 years. We've seen some cool stuff in other MMOs...dynamic content, skill-oriented combat systems and more. I don't think WoW needs to rebuild itself into something it isn't, however it could desperately use something that breaks away from the "grind dailies, do raids and kill players in instanced PvP areas" cycle that we've been stuck in for so many years. Not saying any of those elements should be removed, but more gameplay options would be appreciated. Pet battles is a good example, however I don't feel that pet battles stays true to the spirit of WoW gameplay (though it is a fun time killer on the side).

    Another thing WoW desperately needs to work on is character animations. I like playing human male melee characters in most RPGs, and I'm a little tired of the same "heroic strike" animation that has been used since launch and is reused for so many classes. It's a little disappointing that Heroic Strike, Crusader Strike, Scourge Strike, Heart Strike, Frost Strike, etc. all share the same animation based on your character's race.

  16. #56
    Quote Originally Posted by Didactic View Post
    The problem is not dailies, per se - the issue is actually two-fold.

    The first is that while dailies are not bad in of themselves, they only cater to the crowd that enjoys questing. While they've tried to solve this through the introduction of bonus reputation for dungeons and scenarios, it still doesn't remove dailies from the equation for those that want to rep up because the two modes of earning rep are not mutually exclusive, and reputation can only be granted towards one rep per dungeon per day.

    The second problem is that Blizzard made the bright decision to gate valor gear behind reputations; a really stupid course of action, if you ask me.
    It really sounds like you miss Cataclysm's systems.

  17. #57
    The Insane Didactic's Avatar
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    Quote Originally Posted by SherbertLand View Post
    It really sounds like you miss Cataclysm's systems.
    I miss how easy it was to level alts, yes. Cataclysm's systems were not perfect by any means; but the critical issue is that players should be able to choose whether or not to gain rep through questing or through dungeons, ideally without any significant advantage between the two.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    - Thucydides

    There is a modern myth that people have always tended towards democracy, constitutions, electoral rights; but in truth, love of freedom has never been the predominant note of popular politics. At most times, popular demand has been for a strong government.
    - Eugen Weber

  18. #58
    Elemental Lord Baar's Avatar
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    Quote Originally Posted by Virtua View Post
    Indeed. What we're discussing though is how sequels can be revolutionary and extend the life of a franchise as a result. Metroid Prime was a revolutionary entry to the Metroid franchise.
    But you are forgetting it took 16 years and whole new technology for that to happen.

    I say 16 years because from the first metroid to super metroid it was the same game just new story.

  19. #59
    I think that once a game has started in a specific direction is really hard to "steer the wheel" of the game in a too different direction as it is too risky especially with how big the playerbase is.

    There's truth in Trassk words, max level dungeons/gear and so on it is part and will remain part of the core of the game. This is how the game has been designed from the very beginning what the engine have been structured to support and so on.

    I too want to see some change, like an alternative progression path that is not levelling. ^^ or something like that, but I don't think we should ever expect much out of the game in general. Blizzard is trying hard to push the boundaries while leaving the core of the game intact. Scenarios is one of those for example. Or challenge modes.

    If they're putting more innovation into Titan, is probably because the game is in a so early stage of development that it is possible to change a lot of things (or add) without risks.
    Last edited by Brazorf; 2013-04-03 at 07:35 PM.

  20. #60
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Trassk View Post
    Maybe if they hurried up and introduced revamped character models
    Revamped character models will be welcome. Howver, they have little-to-nothing to do with actual gameplay. New animations and whatnot are nice enough but after a few days, weeks at most, that will be done. I'll be honest and say that people that have grown tired of the game and think that new models are going to totally revive their interest are engaging in unrealistic expectations. After new character models are introduced and we dress them up like we want to, the game will still be the game.
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