like most people will say Emerald Dream has been dealt with, but there was still some cliffhangers... possible but unlikely due to the strong characters from the emerald dream are either dead, or awake now... my personal preference is different than most who want a legion expac, I would love to see a Kul' Tiras Expansion, where we raid human pirates, I loved the feeling of Dead Mines and I think it would have tons of potential as a expansion of Pirates, it would open ways to the South Seas of the forgotten and unknown side of Azeroth
So bcause of the above gonna go with the expansion order like this:Remarkably, we keep creating continents, whole plots, when we need new ones. And there's a greater multi-verse outside of that one planet. We went to a different place in the Burning Crusade expansion and we can easily do that again, there's other dimensions, the Emerald Dream to explore. We have the mechanic with the Caverns of Time we're talking about what if we made an expansion that was all back in time. Let players play at the height of the Night Elf civilization, for example, that would be a cool expansion. So I'm not worried about running out of ideas any time soon.
- Legion world with Kil'jaeden
- Emerald Dream
- Back in Time
- Legion with Sargeras
I think a Burning Legion expansion next is pretty likely. Blizzard has talked about how they currently have more concrete plans on the next expansion or two then is typical, and with Wrathion taking so much about a Legion invasion, I'd be pretty surprised if the next expansion wasn't Legion themed.
Since Blizzard is also on the record as disliking the disjointed nature of Cataclysm, the invasion itself will probably be limited to the expansion's opening. After that we'll go on the offensive onto a Legion-occupied world, probably Argus. Whether it will be the end of the Legion or not is difficult to discern, but I'd say Kil'jaeden is not going to survive.
Roleplaying, hardcore Raiding, running LFR on the occasional weekend, PvPing, rolling alts, achievement hunting, pet battling, or just enacting an endless series of whims, I don't care how you play WoW. Just as long as you have fun doing it.
Well, who knows what will come next, though there's plenty of Legion-hinting in Mists,
I'd say good bets for future expansions are Legion, South Seas, Emerald Dream, at the very least.
Also, jesus christ, people, can we get past the "pandas are for babies and my opinion means your opinion is wrong" elementary school mindset? Honestly. I don't care if you don't like the Pandaren, or if you don't like Mists, but I am gettin real sick of people on the internet always acting like anyone who doesn't share their personal, subjective, and aesthetic opinions are somehow objectively wrong.
Having plate armors look like this instead of spandex. I'll love to see the tier 11 dk look more 3d!
I like your ideas Dezarus, but I think Ogres should be priests.
Also I love on how you made that Amani Vale and it would be sweet if there was two camps with the Horde and the Alliance in the Vale. so you can get a good chance to quest in the vale and go to the certain dungeons in the area.
I think Feralas would be better for the playable Ogres, and Dustwallow Marsh should be flooded over and the Kul Tiras, 7th Legion Armada go look for survivors and see that the Grimtotem and the Black Dragonflight have taken over the spoils.
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My vision for future expansions.
6.0: The Burning Legion invades Azeroth again. In the War of the Ancients, Sargeras was being summoned through the Well of Eternity, which detonated at the climax of the war and obliterated most of primordial Azeroth, leaving the Maelstrom at the center. This is their target again. The continued activity of the Maelstrom and the repairing of the World Pillar beneath it has caused landmasses to swirl around it, creating a small barren island on which the Legion now hold, summoning Sargeras himself.
The expansion focuses on island hopping, with the outermost islands being captured only for a foothold, and more inner isles presenting larger threats up to massive Burning Legion armies on the central isles. Also a slight naval combat focus, with the player assisting the same team from island to island. Essentially, they start from Stormwind/Org dock, sail to the first island, take port, assist, and move on after establishing a base or restocking their vessel. Recurring characters through the entire quest line, preferably the teams from Jade Forest making a triumphant return.
Kul Tiras (Level 90-91 Alliance, Alliance capitol. Level 95 Horde)
Alliance forces attempt to assist their ravaged ally, under constant attacks from the Naga under N'zoth and more recently the Burning Legion. Horde PVP dailies on the isle.
Kezan & Undermine (Level 90-91 Horde, Horde Capitol. Level 95 Alliance)
Horde forces attempt to reclaim the old Goblin capitol and the island upon which it rested after the devastation of the Cataclysm. The island is covered in pyroclastic flows, and is beset upon by the Burning Legion. Alliance PVP dailies focus on undermining the Bilgewater.
Tel'abim (Level 91-92)
Little is currently known about the island, save that it is likely tropical. Possible slightly off-canon pirate themed zone, a la Uldum's off-focus.
The Wandering Isle (92-93)
Shen-zin Su, still crippled from the Alliance gunship that impacted his side, has drifted closer to the Maelstrom. Now, with the arrival of the Burning Legion, he is under siege with the intent of fel corrupting the great turtle and using him as a mobile fortress for the invasion of Azeroth.
Sunken City of Zandalar (93-94)
Old troll empire. You know the shtick. Largely submerged by the Cataclysm. Lotta trolls, and a troll raid. Maybe some sorta new forced evolution such as the Naga (Sea Trolls?)
Suramar (Level 95)
The seat of the Burning Legion, location of the Tomb of Sargeras. Ancient Night Elf capitol on the edge of the Maelstrom itself. Nothing but Legion and Legion affiliated NPCs. Tomb of Sargeras raid instance.
Darkspear Island (PVP zone)
Volcanic island, the original home of the Darkspear island. The Darkspear seek to reclaim their ancestral home. Meanwhile, the Alliance covets the location for a closer foothold to the Maelstrom and the Burning Legion. Alliance and Horde meet for battle between volcanic eruptions, racing to gather resources and undermine their opponents in what little safe time there is.
At the end of the expansion, the Alliance and Horde push into the Maelstrom itself as Sargeras himself is summoned. We do battle with the usual army of random trash mobs to find that his hand has broken into Azeroth. Ultimate raid encounter is Sargeras' hand. Through a great deal of effort, we manage to sever/defeat it. The expansions ends, but canonically, we leap into the portal after his retreat and find ourselves on Argus for a segue into 7.0, chasing the injured Sargeras through the current Legion homeworld (Basically we're greeted with a "To be continued..." cutscene).
((Copy pasted from another thread))
Hmmm, I see two possible ways they could go...
1. I see Outland v2. Truth is, as much as I like certain areas of Outland, the content itself is outdated. Way outdated. So maybe remake the 58-70 content, and add new 'islands' for 90-95.
Last Blizzcon Metzen asked if we wanted Illidan back. Maybe he's redeemed and we're working with him to take down the Burning Legion.
2. I see Old Gods. There's one doing his Sha stuff in Pandaria, and unless we have 4 raid tiers, we won't have 'time' to kill him/it/her/fiddlesticks this expansion. So maybe Old God #3 is Expansion #5's End Boss. Only question is where we'd 'go.' Maybe the Emerald Dream, because they could come up with a 'Emerald Nightmare' thing. Though didn't Mafurion fix that?
I do not like the MoP expansion, I don't think there is any need for an Asian/Oriental theme and I believe it reminds me too much of Kung Fu Panda. This is my opinion and I am entitled to it just as anyone else is entitled to theirs. You don't like my opinion, piss off.
Last edited by Nyteyes; 2013-04-09 at 10:16 PM.
Northeron- Levels (Twenty to Twenty Five)- http://img268.imageshack.us/img268/2...heronnewer.png
I always felt the Blood Elves needed another zone for them, because most playable races has like three, two, or more for them, so I decided to make another zone. This zone involves the well being of the Blood Elves and their Horde allies discovering a new area, but claiming some major ground for their forces. Luckily once more you have to deal with quests, you collecting certain things, killing certain monsters, and so on. This is also the zone in which Blood Elves can finally have a high level to level in and same goes for the other Horde characters as well.
The story involving this zone is which the Blood Elves make a home for themselves they go into the areas and find old familiar faces and new enemies in the land. Its your job to help your brethren retake this lands from the holders and claim it for the glory of the Silvermoon.
Be warned to that the royalists of a certain someone named Kael'thas have come to this land take it for themselves.
For the final part of the Blood Elves Zone leveling and here is some known Places for Northeron:
Tharasalan Climb- Way to get into zone and to the first camp to do your questing-
Tharasalan- Blood Elf Operations in this land-first point, and it is battling the local forces in the zone-
Anasterian Hold- Another fortified stronghold for the Blood Elves-
Sunbless Lake and Riverway- A large lake from the nearby zones and the riverway goes straight through to the nearby isle-
Sunstrider Pass- A large area nearby the Sunbless Lake-
The Howling Caverns- Hostile Territory-
Dragonfang Peak -Large mountain area full of wonderful things and Dragonhawk Breeding Grounds-
Kael'thalaras Camp- Small camp of Blood Elves still loyal to their fallen leader, Kael'thas-
Daelin's Watch- Kul Tiras Foot Hold-
Monastery's Path- Pathway to the Scarlet Monastery from Northeron-
Zul'Gahhjk- Forest Troll Shrine in the lands of Northeron-
Amani Vale- Levels (Ninety to Ninety Two or Ninety three) http://img27.imageshack.us/img27/7057/amanivale.png
Ahhh...Zul'Aman. Everyone wants this place to be a zone and I would gladly appreciate that if it was honestly. Zul'Aman can benefit from being a zone and the Shrine of Ula'tek can be the dungeon for it in which you face the Forest Trolls alike in this large shrine.
Zul'Aman can also be a place in the zone in which people can level through.
Here is some known Places for Amani Vale:
Gates of Zul'Aman- Entrance way into Amani Vale-
Gates of Tor'Watha-Entrance way into Amani Vale-
Ula'Zulgg- Forest Troll camp full of Ula'tek Worshippers, Royalists, and the whole Amani Empire-
Lake Abassi- Part of the Amani Vale zone-
Greenrush River-River flows into the Lake Abassi from Forbidden Sea-
Maisara Hills- Hills part of the Amani Vale zone-
The Shrine of Ula-tek-Dungeon for the forces dealing with the Amani Empire in Amani Vale-
I'll post some more when I have more ideas.
Last edited by Klaxxar; 2013-04-10 at 12:04 AM.
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why is there not a pet breeding profession yet?!
Dustwallow Marsh should also be a hostile zone in which the Grimtotem take over the area and control it for their very own.
The Elder Crone or Bitch, claims the Wrymbog as well for her own and builds a large Bluff for her and her Grimtotem and push out the local Black Dragons in the area.
Naming her bluff after her proud tribe and naming a area for her own to dwell in she names the bluff, Grim Bluff and the Wrymbog gets attention from her as a way to escape if she has any problems with her enemies.
NEW LOYAL GRIMTOTEM;
Percokang Grimtotem: Lords over a group of Grimtotem searching in the Wrymbog for weapons that the Grimtotem can use-
Asoesnatk Grimtotem: Watches over his master The Elder Crone and is loyal to her, and would even give him his life for her-
Dremwqerth Grimtotem: Helps out Percokang with his search and Drem has second thoughts finding weapons of mass destruction-
Imrsgnia Darkstorm-Loyal Grimtotem Dark Shaman to the Elder Crone of the Grimtotem-
Nikshtfh Blacksmeer- The Grimtotem Champion and Destroyer of the Grimtotem's Enemies-
Thefemk-Another young Tauren who has second thoughts about his decision with aiding the Crone-
Grimtotem Holdings in Dustwallow Marsh:
Grim Bluff-Main Operations in the Marsh-
Wrymbog-Escape Holdings for the Grimtotem if anything goes bad for them-
Grimtotem Hold-Taken over Stonemaul Ruins for the Grimtotem-
Blackhoof Village-Grimtotem Camp of loyal Grimtotems-
Direhorn Post-Was moved south do to the flood in the Marsh-
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