Originally Posted by
revulva
The stat weights SimC calculates for you are a very localized solution, and aren't necessarily meant as a general stat priority for your character. They may not yield the most optimal results when used with a gear optimizer that finds the highest score for a set of stat weights. Ask Mr. Robot does a lot of extra work to find stat weights that will work over large ranges of stats to give people near-optimal theoretical DPS.
You can test this out, using the OP's character as an example, I calculated weights using SimC based on his gear as it currently is in the Armory. The results were:
Int: 3.93, SP: 3.18, Hit: 4.12, Crit: 1.42, Haste: 1.44, Mastery: 1.62.
So, one comment right off the bat: saying Hit is worth more than Intellect might be theoretically true... but it is not what you want. No one wants pure hit gems in their gear, because we already know that you can get better DPS by finding hit elsewhere. You also don't want to load up on gear with tons of Hit, since you can easily reach the hit cap without doing so. Your stat weights need to reflect what you actually want to happen on your gear - we make these adjustments in the weights we create. Mr. Robot is usually smart enough to deal with a high hit weight, but it causes your ranked lists of gear to look pretty funky with hit weighted so high.
If you optimize Oikodomeo with the Mr. Robot default weights, I get 110,446 DPS. If I use the weights from SimC, I get 108,810 DPS. The SimC weights favor mastery, but that is just a localized bump in the value, you don't really want to go switching all your stats to mastery. SimC is saying that if you added a small amount of stats to your current gear (like 500 rating), you should add it to mastery. But... you can't just add one stat to your gear - you have to take it out of something else. The reforge plots try to help with this... but I find those plots pretty confusing.