Anyone else than me that wants Force Of Nature to be on par with Incarnation? It got so much potential.
Also, using Incarnation in PvP is just useless atm. This is the rotation: Use Incarnation > get cc'ed > get cc'ed again > and again > Incarnation is over.
Well, its just logic isnt it? You see a normal Boomkin form, then suddenly he becomes a freakin raid boss. Of course you just cc him to oblivion.
MAKE FORCE OF NATURE USEFUL. And yea, I've seen the 5.3 patchnotes. And I dont think that the Force Of Nature change will be any better.
UPDATE:
I've thought about how they could change it for the good of PvP, and here is some solutions i came up with:
- More health, more dmg from spell power/pvp power.
- You get 3 treants (instead of 1 big as for 5.3). They have a pet bar, your treants can use your starsurge procs while you cast other spells.
- Treants can cast cyclone.
- Treants can root.
- Treants have starfall if you are in Lunar Eclipse.
Not saying they should have all of those above, but they are some of the options I would like. But, here is what I would like the most of all:
Force Of Nature now gives you a pet, with a pet bar, that you control all the time. Just like hunter, UH dks, mage and Warlock pets.
This pet will cast wrath and starfire depending on your eclipse, they will have a small chance to get starsurge procs from your moonfire/sunfire, they will be able to root every 20(?) sec, and they will have an interrupt like warlock pet.
OH HOW I WOULD LOVE THAT. Owl with a pet <3