Hybrid healing is back to the 5.1 levels again. Should have been 100% for hybrids instead of 75%.
This is yet another nerf to self healing to pures. It is retarded that hybrids get a buff for PvP power healing while warlocks who is the one class that need selfhealing gets even more nerfed.
and i was so happy i got an extra 1% to recup on the pvp gloves for rogues ))) think i will go back to my 7k tick/3 sec and remove the spell from UI ;D
These changes are real? I thought it was just my imagination.
Does the holy paladin shield from mastery get hit twice?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
You forgot about the fact that the gear is getting changed from providing 1k resilience to 1k pvp power (set Bonus), so if you compare live to 5.3, you would need to adjust the increased pvp power, rather than using the same number. Also, since we get a 65% base resilience, we might actually even things out with people receiving less damage.
Last edited by Cjeska; 2013-04-06 at 01:34 AM.
warlocks self healing is extremely good! absorbs alot not to mention the health of a tank!, pure dps will suffer alot from this change. hybrid healing is already to strong mainly ret! i guess that makes up for poor survivablity but with the spriest nerf it should actually balance out the playing field abit !
https://twitter.com/holinka This guy is the PvP Tweeter if anyone wants to know the latest ideas! One Example:
"New proposed PvP Power numbers. Healers: 100%, Druid/Monk/Paladin/Shaman DPS: 70% Others: 40% Battle Fatigue: 45%"
Also found these 2 "Yes we are going to allow them to benefit from PvP Power" and "Yes your healing will benefit from PvP Power like hybrids" It's mostly the same but saying it multiple times confirms it more imo.
This is another tweet(but from Ghostcrawler): "Not sure yet. One idea: all classes have heals benefit from PvP Power. Recup etc. would get stronger and offset Battle Fatigue."
Merged the 2 threads seeing the same stuff is being discussed.
Honestly, I wouldn't mind if pures would benefit from PvP Power and/or have a reduced Battle fatigue. Right now, aside from sub, bm and frost, all other pure speces are more or less garbage.
Ease of play for the two specs has never been higher, and I fundamentally disagree with the trend.
That being said, both specs have laughably low self sustainability but insane unmitigated damage windows/cooldowns. It makes for boring, unchallenging, predictable gameplay.
So my point is basically this, the PvP game model(as further indicated by these latest proposed changes) is moving away from the things that make PvP in any game more than tic-tac-toe.
Last edited by Speaknoevil; 2013-04-06 at 06:03 AM.
I think less healing is a good step. I want shit to die faster, coming from a Disc Priest.