Why do they keep buffing the worst boss in the tier? Damn.
killed it normal just now.
Confirmed he takes 75% reduced damage now
So tonight we noticed several things on Heroic:
- Black Blood/Malformed Blood does less damage to the Boss/adds than it did last week.
- Living Fluids don't always leave pools to collect. Purple, or beneficial. Over half the fluids left nothing.
- Viscous Horrors are more difficult to see when they come out of their respective spawn pools unless you are very near. This was changed from last week as well.
Are these intentional, accidental, or just flat out dev interference for the sake of it. Kind of like the Durumu maze which is an improvement visually, yet the beam moves faster so you run into a brick wall at the end of the phase.
I realize they added the 75% reduction in, or fixed it. No problem there, but when they screw up the rest of the encounter by not allowing pools to even spawn from killing the adds, then people cannot be mutated. It is dumb.
Stupid change. So what now? They better correct the f*cking dungeon journal so we can rely on it!
Don't understand why they did that. Zerg tactic is far from usable for every guild since it requires high dps!
Sounds like 25% reduction on normal mode and only 75% reduction on heroic mode. Well, Blizzard made a mess with a fully wrong dungeon journal and now, we have to pay the bill...Mutated Abomination effect once again reduces his damage taken from non-Fully Mutated players by 75% on 10-player and 25-player Heroic difficulty only.
Patch notes definitely got edited at some point, cause last night it didn't specify a difficulty.
Not a big deal really if it were both difficulties. Only reducing it by 25% doesn't really promote getting the slimes, especially after your first transformation. The fight isn't difficult at all on normal, no matter which strat you go with, but at least make people do the fight correctly.
5% Hp nerf on 25H. 915.7m --> 870m.
sounds like alot of over reacting over not much :|
So can it be zerged normal still or not?