Blood elves: Green eyes, darker hair, ruddier skin, more physically robust as a result of their reconnection with the Sunwell. They also gain the runic tattoos and taboo hairstyles that helped distinguished them from high elves in pre-BC lore.
High elves: Blue eyes, light hair and pale skin, more slight, but clearly still lithe and agile. Their customization options would be more traditional and restrained, such as modest piercings and simple hairstyles.
On top of this, the two races could be given completely different animations and postures, creating two distinct silhouettes.
I mean, I'm not one of those people who desperately wants high elves or ogres to be playable (I'd prefer neutral ethereals), but I definitely think they're the absolute best option for new faction-specific races.
So blood elves *should* be more similar to the DS model of Nozdormu, while high elves have a more "conventional" fantasy appearance:Blood elves between the Third War and World of Warcraft were physically identical to high elves, save that they dressed primarily in blacks and reds to remind themselves of their terrible losses. Many painted runes or mysterious tattoos on their faces, arms and shoulders for warding off demons or celebrating significant kills or simply to look intimidating — something high elves would never do. As well, they adopted hair styles that went against the norms of high elf society. Nevertheless when approaching Alliance towns blood elves would often disguise themselves as high elves to avoid harm.
With the upcoming race revamps, this COULD possibly pave the way for a high elf race if Blood Elf models were modified to be more in line with what their appearance should be, according to the given lore.
High elves would need a brand new model, not just a blood elf rehash.
Also, those racials you gave it won't fly. needs some more thought.
Secondly, both races have access to the Sunwell, check the Quel'Delar questline. And most tattoos are on their body rather than their face, (if demon hunters are anything to judge by, and they are really the best way to do such) which shouldn't be forced.
The most prominent distinctions would be hair and the animation of the model, but the base models would have to by necessity of lore be identical unless something drastic happened.
Demon hunters aren't anything to judge by, those are "demon hunter tattoos." The only two blood elves to have blood elf tattoos in-game are Rommath and Tae'thelan Bloodwatcher. However, the tattoos have appeared in concept art and the blood elf on the Burning Crusade box art even has facial tattoos.And most tattoos are on their body rather than their face, (if demon hunters are anything to judge by, and they are really the best way to do such) which shouldn't be forced.
I'm not saying they should be required, but they should be available as an option.
Again, it would be very simple to justify differences in build and even height.The most prominent distinctions would be hair and the animation of the model, but the base models would have to by necessity of lore be identical unless something drastic happened.
Example: Here's a blood elf model from the Burning Crusade demo they had at Blizzcon 2005.
The physique is very different from the blood elves that made it into the game, closer to the "skinny" models that were in the earliest beta builds before the models were "buffed up," and of course the head was completely different.
My point is just that they can easily give the two races distinctly different physiques (with the high elves being more lithe and the blood elves more robust) without it "contradicting established lore" or even being a dramatic-looking difference.
Another example, showing just how much variance can be created with slight alterations to physique and posture. Just changing the Lich King's basic standing pose gave him a completely different silhouette. Thrall is still easily identifiable as an orc, though his build is clearly different from the playable model.
Last edited by Kathranis; 2013-04-10 at 07:47 PM.
As well, considering that there was no physical changes to either group after the Sunwell was destroyed in the Third War, then its reigniting wouldn't really do much either, unless you can cite how holy energy could cause physical change (we have no evidence of this despite holy magic being used for centuries amongst humans).
They're also the only real prominent, fleshed out example of arcane tattoos in warcraft lore.
Nor would I say that a snapshot of a model that was in development would warrant the negation of the written lore. It just means the artists didn't like how that model looked (probably because it was too similar to night elves if that image is anything to go by).
Nor are they really two entirely separate races. Their only differences, as has been mentioned many times, are mainly their political stances and their decision regarding the use of fel magic.
I sure as hell hope we are not getting MORE elves in WoW. And if you really think Blizzard is going to introduce a race visually identical to the existing race and call it "new" - you don't know Blizzard well enough.
The night is dark and full of terrors...
Heh. Seeing that page and the art of the high elf used on it takes me back.
There was a very well-made custom warcraft3 model on the old hiveworkshop page, made by Armel, based on it. Lets see if I can find it.
Ah, here he is.
Last edited by Chonar; 2013-04-11 at 10:01 AM.
If World of Warcraft has taught me anything, it's that teaching a crowd something is far harder than teaching individuals.