Nerf Death Grip to aiming
Keep Death Grip as is of Live
Get rid of it completely
As a raiding Death Knight I like having both Death Grip and Gorefiend's Grasp at my disposal.
However, I do not like the idea of having multiple grips in PVP. Having one seems fine, it's just another unique ability you have to work around, but having 2 and possibly more just feels overpowered.
You should be rewarded for getting around the 1st Death Grip, not punished by getting gripped in again without any way of getting out. Sure, it's good for DK's, but it means if you only have 1 way of getting around it, it simply won't matter.
I think that Death Grip should remain as is but Blizzard should remove the double Death Grip gear bonus, or at least not do anything similar with future sets of gear.
If you spend your entire life getting senpai to notice you, you'll never notice anyone else.
I can't believe all of the exaggeration and complaining around the PvP set bonus allowing for a 2nd grip within 3 seconds. You act like Death Knights don't incur the same problems. We have one talent that gives us movement speed increase and if you're horrible in pvp that's what you take, but no DK in their right mind should take that for pvp. You think a DK has never been double gripped? We have some of the worst defensives and mobility when it comes to pvp. The DK community has asked for better mobility over and over again and we never get it.
Give me a teleport or 100% movement increase every 20 seconds and you can have my double grip taken off the table. Until then, deal with it.
When you get a rogue down low, you should be awarded with the kill, not punished by having them vanish and flee.
When you're about to kill a holy paladin, you should be awarded with the kill, not punished by having them pop divine shield and heal up to full
When you've killed a shaman, you should be awarded with it, not punished by having him ankh rez
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily III, World of Tomorrow
I'm not even playing a DK atm, but I think it's CD should be lowered. DKs have bad mobility, DG is there to make up for it. 15 - 20 sec, offensive abilities should have at least equal CDs to comparable defensive ones, like Blink, which is also a stun trinket on a 15 sec CD (?!).
Death grip is a fine spell when people know how to use it correctly. There has been 100 times in Bgs that a dk would deathgrip someone from the opposing team that was getting killed by 5 of us. This would just lead to that person getting healed because the dk couldnt interrupt or kill them properly. Or even better lets death grip him closer to his base.
I think it's fine. But I think when a shaman grounds my death grip, the totem should fly towards me, hit my head with a cartoony noise and stars flying around my head, stunning me.
Change Death Grip so it grips the opponents weapon and disarms him
don't worry they will remove it and give it to Paladins just like hungering cold. Remember any abilities death knights get are op unless given to another.