Originally Posted by
Sinister Knight
Ran into this going backwards through the pages. Allow me to tackle each of your "discredits":
Planet of origin doesn't matter. You assume every Draenei PC was born on another world. What about the ones that were born on Azeroth then? Druids are taught by other Druids to utilize the powers of the earth and nature. This would not in any way deny a race from learning how to harness those powers.
Rogues have a physical obstacle: Why? Night elf males are 7' on average; Worgen males 6'7" on average. Draenei males are about identical in height to Orcs. Orc males are extremely muscular. Size has very little bearing on whether you can be a good rogue. Logic fails here. Rogues rely on Agility. So do Hunters (which Draenei/Tauren can be) and Enhancement Shaman (also which Draenei/Tauren can be). Oh, and Monks too. There are also several pirate npcs that are Tauren, as I recall. Though not strictly Rogues, pirates have many similar qualities inherent to the Rogue mindset. Here's a quote from the WoWwiki about "limitations": Tauren and draenei are the only races that do not have rogues because they believe that the methods of the rogues are "dishonorable," and it is difficult to be stealthy when you have hooves (though this does not appear to be an issue for satyrs). How is being stealthy and ambushing someone as a Rogue different than as a hidden Druid? That doesn't seem honorable either, yet they have no qualms about that. As for hooves...there's this little invention called padded moccasins. The honor part? Draenei can be Hunters, and they're not always the most "honorable" fighters...Misdirect, Feign Death, Camouflage, etc etc. Also, they can be Shadow Priests, that utilizes nasty DoTs that drain life or mana, and can Mind Control. Honor is a failed argument here as well. As for Stealth, well, it's clearly more than simply "knowing how to hide". There is a mystical element to it, to which again, size should not factor into at all.
Warlocks is about the only one I can agree with; however, as stated by others, if a Draenei can accept remaining as a Death Knight instead of just killing himself once free of the LK's influence, I can't see why certain young, impressionable Draenei couldn't be lured by the power of the Warlocks. A Draenei could justify his actions by the fact that he is controlling the demons, making them serve the greater good. A Warlock is just one step from a mage or shaman, which Draenei can be. It's really not that far a stretch.
Invalid argument. Gross generalization about all Dwarves. Not all are "industrial". What if I made one that was an Herbalist/Alchemist? Hunters have to be in tune with their pets. Shaman must be in tune with the elements of the planet. If Dwarves can learn to harness Arcane, Fel, Light, Shadow, and Elemental energies, there's no real reason they can't be taught to harness Nature energies. They originated from the very Earth itself as Earthen. If anything they're closer to the earth than many other races that CAN be Druids.
Gnomish Druids seem fairly illogical, due to their severe dependence/interest in technology. But there are exceptions to every rule, otherwise they'd all be Engineer/Miners and Mages. :P
Your argument about Gnome Hunters is refuted by the fact that Goblins somehow can be. Size is irrelevant. Training is relevant. Not to mention they could if needed build collars to help control their pets, or some other device.
Humans are arguably the most versatile of Races in any RPG. Not having an affinity for something is a weak argument at best. Humans can be Warriors, relying on Rage and brute strength, or Mages, relying on keen intellect and concentration. Humans are among the most resilient and passionate of all the races; something that should be to their benefit in handling the skill and determination needed to become a Druid, or any class. Humans have learned how to become Hunters, which entails being "deeply in tune with nature" (directly from WoWwiki-Hunters), so it would not be more than one more step for them to learn how to harness the powers of the Druids. Also, Goblin Shaman. Let's talk affinity or culture, and explain that one away.
Warlocks: Warlocks are former arcanists. Night Elves had mages in the past; it is no big stretch that some offshoot of the arcane Elves could have found a way to balance the power of fel energy to avoid becoming Satyrs. Not to mention merely using fel power wasn't enough to turn a NE into a Satyr, it took direct demonic intervention to do so.
Shamans were more a gameplay issue than a lore issue: They were the Horde counterpoint to Paladins. Since that is no longer an issue, the argument doesn't really hold up anymore. Also, Draenei can be shaman. Draenei aren't even a part of Azeroth, and rely heavily on technology. If that race can someone find the "connection" to the world (that isn't even theirs) to harness the elements, why would it be any different from Humans or Worgen?
The Light may certainly interact badly with the curse, but not as much for the PC Worgen that learned to control the beast, use it, rather than merely be subject to its whims. To say it would interact badly would be to say if a Paladin used Lay on Hands on a Worgen, they'd explode. But they don't, clearly, due to game mechanics. So we have to accept that clearly the Light doesn't intrinsically harm Worgen, otherwise only Nature healing would work on them. It is a weak argument against Worgen Paladins.
Monks: You use game mechanics as your argument here. That's bad form, given the main issue is lore. I feel the reason they can learn to become Druids is just as easy a reason for them to learn to become Monks. An adventurous Monk scaled the Greymane wall (no difficult feat for a skilled Monk) and taught those of the fledgeling Worgen how to become such.
There is no discrediting here. You're put forth no argument that they can't be Shaman. If the Light from Mu'ru can accept them, then the forces of the earth could do so as well. They are masters of the arcane; surely they could apply the same dedication to learning to harness the elements. Same with Druidic practices; they are elves after all, and as you said there is lore to back this up.
Same counterargument as the Worgen. Determined, adventurous, or even lost Monks on the seas could have washed up on the shores of Kezan.
Druids, honestly can't really find a strong argument for that happening, due to their dependence on technology. But contradictory does not mean impossibility by any stretch. For all we know there could be Goblins that broke off from "society" and live in the jungles and follow the same practices as the trolls. Hell, the argument for why they can be Shaman could apply to any other race that currently can't: Clearly there needs be no harmony with the elements to become one, if Goblins can just control them. So this works against Blizzard themselves in the battle for lore vs. game mechanics.
Same counterargument as for Draenei. Being from Azeroth is not a base requirement for being a Druid, that makes no sense and I can't find anywhere in lore to back that claim up. Also, as many others have pointed out, if you can be a Druid in Outland, then why can't someone from outside become a Druid? More about training than what planet you were born on. Also, does not apply to Orcs born on Azeroth, so again the argument is invalid.
Orc have no dealing with the Light is a very weak argument. The main reasoning behind them not being Paladins goes back to the faction balance: Alliance got Paladins, Horde got Shaman. That argument has broken, as stated before. Also, if Orcs can utilize fel energies readily, why wouldn't they be able to utilize Light energy? To argue they have no dealings with the Light, you would have to argue they have no dealings with the fel. You can't have one without the other. Given how much they value Honor, that is a point in their favor toward being Paladins. Not to mention how close they are to Tauren, who can now be Paladins, it's only one step away. Orcs could easily adopt the worship of the Sun like the Tauren. Also the simple fact that if the Blood Elves can somehow bend the Light to use it, clearly one doesn't have to be "wholly good and pure" to become a Paladin. (This is a major thorn in my side, I've always hated the idea of Blood Elves "using" the Light and basically Blizzard spitting in the face of what it means to be a Paladin, according to their very own lore) But I digress.
I assume you meant isn't natural in origin. Lorewise, the rogue Grimtotem possess the rogue and sorcerer classes, so it's not entirely unfeasible that a Tauren PC could become one of these. Yes, they are deeply tied to shamanism, so I will agree that it would be difficult to justify, but I could not find anything saying that they actively despise unnatural magic. They can be priests, which utilizes Light and Shadow, not Nature, so that argument fails. Orcs are also deeply shamanistic, yet they can be Mages and Warlocks. No big stretch for their influence to spill over into the Tauren.
Rogue physical issue countered above with the Draenei. Unlikely, yes. Impossible, no. Orcs value honor moreso than perhaps any other Race, yet they can be rogues. So generations of adherence to honor clearly isn't a deterrent.
Being a Paladin is more about upholding justice and good. There is no solid argument here for why Trolls couldn't learn to use the Light like Blood Elves, Tauren, or any Alliance race that can. Why couldn't the Trolls worship the Sun and use its energy like the Tauren? Blizzard opened up the can of worms with both Horde races' justifications for being Paladins; any other race can just walk through that door now.
I could see them bending the power of Nature just as Blood Elves bend the power of the Light to be Paladins. Same applies to the elements and how Goblins control them with technology. More a matter of will and training than of overall belief or "attunement", as has been evidenced several times already. Another can of worms Blizzard opened up with BE Pallies and Gob Shamans. Don't blame me, blame them.
Forsaken PCs are Humanoids, not undead, for balance purposes. This is a big lore contradiction on Blizzard's part: Either they're undead or they're not, or somehow they were able to surpass the limitations of normal undead and they're something "different". You can't have it both ways. So either they're harmed by the Light, or they aren't. If Exorcism, Holy Wrath and Turn Undead aren't more effective against Forsaken, then you can't argue that one becoming a Paladin would be suicide. They could utilize the same willpower and fortitude to use the Light as Paladins as they do as Priests. Sure, it hurts them, but it's for the greater good, or out of penance for past crimes. A heavy burden they must carry, though it pains them deeply. I could easily see Leonid Barthalomew the Redeemed (Forsaken member of the Argent Dawn) becoming the first official Forsaken Paladin (the wiki doesn't actually list his class, though he wields an axe and plate armor), and starting The Order of the Redeemed to help train others of like mind to utilize the power of the Light without it incapacitating them. Blizzard themselves have stated that Holy Light can heal Forsaken but they must suffer nobly to do so. So, if they can be Priests and Warriors, there is no good, justifiable reason they can't be Paladins as well.
If the game is story based, then a story can be written to justify everything. If it were more mechanics based, then you could find better reason for disallowing certain race/class combinations. But when you claim the story is the important thing, you open it up to vast interpretation and possibility, as I have tried to provide above. Any heretofore unavailable combination could make for an excellent story. Why are the Gnomes suddenly interested in Druidic practices? Have some of them forsworn technology, seeing it as more harmful than helpful? Have some Draenei decided that power is a means to an end, and have shrugged off what their ancestors fought against in order to wield the power of demons? Have certain Tauren realized that more can be gained by cunning and deceit than spiritualism and patience, and joined the Ravenholt with the Prince? With story, anything is possible. And in my book, more variety is better. Bring player, not the class. Or the class/race combination. If every race can be every class, then I think people would be more likely to pick the combination they like, verses the combination that's the most beneficial. Min/maxers already exist; adding more combinations isn't going to change that at all. So what's to lose? Really? Why not find justification for them all to learn everything? Because you're afraid your Class won't be a unique and beautiful snowflake anymore? That's a poor excuse, and promotes elitism.