Originally Posted by
Tyrean
That will not be enough. For example, frost can't sit in blood presence because it has a cascading effect on their damage. In unholy and blood presence frost strike costs 35 runic power. In frost presence it costs 20. Frost strike is how frost increases their rune regen time (through blood tap, runic empowerment, or runic corruption). If you are in blood presence then you are not doing as many frost strikes, therefore not increasing your rune regen time, therefor not generating runic power, therefor decreasing your frost strikes further, etc. A frost DK sitting in blood presence will probably also sit on RP for conversion/lichborne so their damage goes way down.
Unholy though, they can sit in blood presence because the cost of deathcoil is unchanged. They can still regen runes faster, still heal with lichborne, heal their pet, damage, etc as they can in unholy presence. The only thing they miss out on is some increased rune regen and haste which they don't care as much about because of how unholy does damage through diseases mainly instead of strikes.
Nerfing sudden doom won't effect unholy's ability to sit in blood presence very much at all. Your complaint about the diseases killing you after the game was over is just a bug that has cropped up recently. For some reason when you leave instanced PvP your resilience get's shut off. So those diseases that were probably ticking on you for 8k a pop quadruple in damage roughly. That is just a bug sorry that you died. Dealing with DKs though is actually quite easy, especially as a hunter. Remember that his dots do damage, but only if he can spread them to a bunch of targets. His damage done at the end of the match is going to look overwhelming but that is mainly because he is spreading it to your pets and your zoo. It is a lot of meaningless damage really. His pressure comes as assist pressure. He will be spreading dots as much as he can and stacking necrotic strike to get your healer behind, his partner will be the one doing the real killing. So if you can stop the DK from either spreading dots or stacking necros his damage will be manageable. I will leave it to you to figure out how to do one or both of those. (it is easy as a hunter).
As far as killing the DK, remember that the DK is going to be in trouble from silences (no IBF, Pet sac, silence cast, lichborne, antimagic zone or shell, or darksim) basically all of his defensive CDS. If he is disarmed (he will eat the full disarm duration as he won't have a weapon chain of any kind) he can't death strike heal, or put out any pressure with necrotic strike. If he is stunned he obviously can't do any of that. So you can actually do a lot to shut a DK down and burst on him. If you start out on the DK with a feral pounce, into a disarm, into a silence (he will want CDs about now as this is probably when your powershot hits), into a pet stun, into another silence and he will have not been able to do anything to defend himself and you guys will have put some good damage into him (assuming you don't get peeled of course, but who can peel a feral/hunter? lol)
You have options, but I agree that DKs are pretty tanky right now as unholy in blood presence. Above poster is correct that Blizzard does not like that, but I doubt if they think sudden doom is the problem that they understand why an unholy likes blood so much.