as you can guess from the title I'm doing to little damage for my gear. That's especially true for cases like Council (hc) and Megaera (hc). The problem is that I'm not really sure why, I'm starting to believe that I'm doing something fundamentally wrong.
I'd be thankful if someone could look the logs below and see what I'm doing wrong. I posted some short comment for each log, at what I was doing.
Mastery gems and enchants: a relic from a full mastery build. Now I'm on haste, because of PE, which I use for some fights. Trinkets: meh, but it's the best I have.
Jin'rokh (hc): http://worldoflogs.com/reports/2psu2...e/?s=615&e=856
Pretty straight forward. I'm playing safe, staying in the alcoves while lightning storm, so nearly no damage there
Horridon (hc): http://worldoflogs.com/reports/2psu2...?s=2126&e=2793
Used Ascendance three times, with a fight length of 11 mins it could have been four times. Right now I'm using it right at the start, then at gate 3 and the last phase.
Council (nhc): http://worldoflogs.com/reports/2psu2...=12089&e=12393
It's a mess. I don't really know. Just more Chain Lightning?
Tortos (hc): http://worldoflogs.com/reports/2psu2...=12790&e=13350
I'm killing turtles and kicking them, so nearly no time to bomb the bats. Using first Ascendance on first turtles, second Ascendance on some later turtle pack and the last Ascendance on Tortos.
Megaera (hc): http://worldoflogs.com/reports/rt-w0ipx2y77zgjre37/
Not really doing noteworty damage on wyrms. They are too far apart for too long to hit them with CL, and when they are close together they're nearly dead.
Iron Qon (hc): http://worldoflogs.com/reports/qt75o...?s=7407&e=8059
Only few CLs. More AOE damage in exchange for single adds going down faster? Pretty much casted Healing Rain on cooldown in the last phase.