Our mobility heals (not including cooldowns like LoH) are basically holy shock, WoG 0r LoD (assuming enough folks are stacked and yyou have the hopo) and that's it really. Unless your going to count on having procs right then and there it's not reliable and unless your going to glyph selfless healer (and again match up your judgement casts with your need to constantly run around obstacle courses) then your screwed. Especially compared to your Rdruid and Rshaman buddies. God I would kill for spiritwalkers grace and ancestral swiftness.
It boils down to this. If I move to avoid dmg (and everybody in my raid does this) they should not take dmg when they move to avoid it. If they do take dmg (regardless of moving to avoid damage) then I as a healer am automatically at a deficit both in terms of just raw healing catch up but also in terms of opportunity cost. All of that of course assumes I make the perfect decision about when to cast and what to cast where. It assumes best play from normal or average, it assumes snap decision making and assumes that players will not have issues dividing their focus 4 or 5 ways. It assumes I always make the right decision about where to run and how to get around shit on the ground and am not out of range having to avoid blue beams of ice or fire on the ground.None of which should be an assumption made on the part of the developers.
nerfing the first couple bosses isn't going to magically make every guild clear the entire instance.
When we looked across the aisle at other guilds, they were raiding 6-8 hours a week and enjoyed better progression. Right, wrong or indifferent, I think the community has a whole is moving away from being committed to wiping 50-75 times on a boss and having a sense of accomplishment when they finally get him. There is a point where I stepped back and asked myself "What was the point of all that ?" It doesn't increase my pay, didn't lower my mortgage, I'm not in better health as a result and it stopped being fun months ago. Obviously if you're making steady progression or you at least feel that progression is possible with the group you have, then it's easier to keep pushing forward.
On the flip side and not to take anything away from your guild. But if you see that there is 20-30% less guilds raiding, does making the top 10% feel all that special ? If we were back to ICC level of raiding, I think our guild would be back around the 50% mark, which is where we probably belong and I think that's when we had the most fun as well.
The first red and green zone, first purple zone, and most of the guilds in the second purple zones guilds couldnt complete T14 after 5 months and with item upgrades.
And we are asumming 100% of the pupulation is those GUILDS GROUPS (at least 8 players from the same guild in 10 man, over 20 in 25 man) that killed at elast 1 boss in normal modes.
BTW, all the guilds in the second red zone and most of the guilds on the second green zone are HEROIC GUILDS.
I hope you get it now how many guilds failed to do so. Now, we may think, over 75% of normal raiders suck and therefore fail to complete a content that SHOULD BE TUNED FOR THEM, or, the content was overtuned for the target audience.
So how do you define 'normal' raiders ? the average ?
What if the average player plays 2-4 hours per week ? They should then develop the game so that the normal tier takes 2-4 hours per week to clear, and its possible to do that in the first month?
And after 2 months your team is totally decked out in BiS normals and decides to go HC... Do we need to nerf those for you as well if you can't beat them? Or are you happy clearing everything on normal in 2-4 hours every single week for 6-9 months ? Would you really be happy then, or starved of content ?
Heroics should be tuned for Heroic raiders, Heroic raiders are not the average, so no, they shouldnt nerf HC if the average people cant beat them.
But NORMAL being tuned for 25% of the raiders is BAD.
---------- Post added 2013-04-12 at 12:44 PM ----------
And i tell you this, Normal ToT needs a lot more nerfing to be tuned for normal players.
What happened in T14 was a DISASTER, the raid tuning was HORRIBLE and it had a huge negative impact on normal raiders.
I think Blizzard is beggining to understand this.
About special feeling from TOP 10%, thats entirely our thing, we promised our raiders that under our control we will get to the Top 10%, we say that to all our new recruits. So in the simplest we just try to keep our word as Leaders the feeling of superiority is added bonus
Well guess what will happen now? They'll start to get data on meg and jikuun and durumu and guess what will happen? This top down approach to raid tuning is foolish and in general the one size fits all philosophy of raiding is stupid.Greg Street @Ghostcrawler 22h
@thebiggameover We gather a tremendous amount of data on raid progression. Some encounters were tougher than intended or compared to 5.0.
But you have had this tier for 1 month only and complaining its too hard. Why not wait 5 months as you suggest, and see where you are at then ? Its not because you can't kill horrdidon right now that you can't later ... At a rate of 1,5 bosses per month, you'd kill Lei Shen spot on before the next patch. Plenty of people in this thread say they killed horridon and the next ones with ilvls of arounf 495-498 ....
I seriously doubt you'd be happy clearing normals each week in 4 hours... for 6 months! You will get bored and come here post about lack of content, as has been done every single time there was a gradual nerf of raid bosses (ICC was too long, firelands too long, DS too long...) << In this model, one raid fits all.
So they introduced this model where you have more content to do, better tailored to your skills. << in this model, several raids for several levels of loot.
But no, you are still butthurt because you can't get in the latest raid .... Theres a word for that, it's called being spoilt.
5 weeks in, I think we should be seeing 10-15% more guilds hitting the 12/12 mark and yes, I think 2 months in, at least 40% of raiding guilds should be near normal mode BiS and eyeing Heroics, 3 months in, we should be seeing around 60% of the guilds at least 12/12 normal.
Or Blizzard can continue to try and make the game harder and I predict we'll see raiding continue to decline and I think we're going to start seeing some massive bleeding of subs again.
Last edited by Mad_Murdock; 2013-04-12 at 04:05 PM.
Ermagehhhrd lol where do tyhis stop we are already at 30% hp nerf lol, you can't be that bad ....And i tell you this, Normal ToT needs a lot more nerfing to be tuned for normal players.
---------- Post added 2013-04-12 at 04:01 PM ----------
Medium ? there is medium, normals are super easy. maybe not as easy so that every single player in the game can beat every single encounter after 1 month, but still, you can clear ToT normal in one week with ilvl 495-498 ..
They already waited 5 months and saw where people ended, that happened in T14, they gathered that data and now are projecting what will happen in T15 based on that.
At a rate of 1.5 per month you would hit Lei Shen spot on, yes, but half the people trying had 1 boss in 1 months and one week, and there are a lot of people that couldnt even begin trying because they are still stuck in T14 even after the 10% nerf.
I already explained to you that i am not asking for people to clear the whole tier in one week, i dont know why you insist in such an stupid argument.
This model is not better tailored for normal raiding and i am not butthurt because i cant get in the latest raid, you have been wronly asuming things the entire thread, having no reading comprehension and just qqing about content you dont even run anymore got nerfed.
There is a word for you, but if i say it i get an infraction, it has to do with enjoying on other people's failure instead of your own success.