I still think Horridon is the hardest encounter among the first 6... probably those nerfs makes it trivial, but I honestly think is the only one that requires a little bit of "raid" execution and has real comp issues, at least on the first kills.
I still think Horridon is the hardest encounter among the first 6... probably those nerfs makes it trivial, but I honestly think is the only one that requires a little bit of "raid" execution and has real comp issues, at least on the first kills.
tortos nerf was needed. Not the bat damage (that's a bonus nerf in my eyes) but the spinning turtle speed. Council... right now, if you have enough dps to burn Sul down before the empowerment , it's pretty much a faceroll. Horridon, I dont understand, is that 15% nerf on top of the hp nerf they already did a while back? First time I read it I thought they mistakenly copied the line from an order patch note. Durumu, probably needed.
Good thing they didnt nerf Megaera.
As someone who cleared those both on 10 and 25...that's stupid, it was easier on 10 then it was on 25...and that's when we were Ilvl500-505.
haha at Garalon nerf, 12 minutes, for the love of god, how bad does your dps need to be to even come anywhere close to 12 mins? i think blizzard is just insulting people now, it's just sad....plus with all the new gear and shit why they felt the need to nerf old boss is beyond me
My twitch channel https://www.twitch.tv/durbem I stream my guild's mythic raids, but I'm also streaming other games from time to time.
I'm not sure how you are thing, perhaps your guild needs to take some time to read up on your classes and the bosses?
I'm in a small casual guild with people aged 20 - 50 years old, a lot of people in my raid group have work, children or at least a partner so we cant raid much or long times. We only raid a few hours each week, even weeks when we can put our raiding to the max its we get about 7-8 hours at the most.
Right now we have manage to kill 11/12 normal and this tier will last for many more month and we will get an indirect nerf when the item upgrades go live again with 5.3. If this tier is going to last for a few more month what would a casual guild as our do if we was done with that place after a month?
Actually we have an even more casual raiding group in our guild, they started raiding a few months after MoP vent live and only raid for 3 hours a week during the first tier, often needing to bring a pug or two. Because of that they had only downed like 9/16 bosses in tier 14 or something like that when 5.2 hit and they all had an ilvl between 470-490. What they did were that they each week killed the first boss in ToT since he is so easy and then vent on to progress tier 14. With the nerf to that tier and the valor 522 gear and drops from the first boss in ToT and the new raid finder they could quickly progress through the rest of tier 14 during the first couple of weeks in 5.2.
Last week with the new valor upgrades, drops from first tier 15 boss, drops from raid finder and new drops from tier 14 all had ilvl between 492 - 505 and they started to progress tier 15 for real and manage to kill second boss and started to work on third and they will probably score a kill this week.
Isn't this exactly how progress should look? Wouldn't it have been strange if we would have cleared 12/12 in the first week and our super casual group would have done it in 2-3 weeks?
Last edited by Ater; 2013-04-11 at 09:57 AM.
No but that means there will be shitload of people facerolling the boss we killed the "hard(er)" way. And I don't like that at all.
One of our very casual roster have a very hectic raid schedule and they just managed to down horridon, now they'll be 5/12 like us in now time, I don't think thats fair thats all :/.
Same for the other guilds who were behind, now the loots is basically free till durumu.
People from Envy, Apex and who knows which other high end guild, raiding "for fun" in the weekends on their alts with people who "retired" from hardcore raiding... That's not my standard semi-casual guild.
And look at their progress, they didn't even bother to try the hardest bosses of the tier, they got the easy kills because they don't have time to waste on trying hard bosses while undergeared, and already know what to do to avoid that.
Last edited by mmoc65ba707d63; 2013-04-11 at 10:10 AM.
Then you were in one of the 4 guilds who did manage to kill him lower than 500 ilvl (I checked on the first week when we were suffering on door 3 with 490 ilvl, only 4 guilds who had downed him had that sort of ilvl). Good job. You are freakishly good and so are your guild.
Everyone else can't do what you did, so take the praise and stop mistaking your own experience for a universal rule.
And if my aunty had balls she'd be my uncle. Ain't talking about you, talking about the general experience and general progress - which is for TOT - down jinrokh, fail at horridon, quit. In T14 the general experience was either fail at SG and quit or fail at garalon and quit.What we had to do though was be smart about how we did things. We positioned the boss so that all adds could be nuked down right next to him for extra Cleave damage, along with using Bloodlust on the third door, to get us through that area.
I'm not claiming that if we can do it, all should be able to, but sometimes people need to really think about how to go about their boss encounters. We spent ages wiping on Council of Elders because we just sucked at it, everything was going wrong, but now, we 1 (maybe 2) shot it every time because we're confident in the encounter.
It's poor design to require that sort of thing on every phase for a normal mode. One wrongly pressed button from a wipe all the time is hardly ideal for a normal mode.There really isn't much of a comp you can run that doesn't have some form of capability when it comes to what has been nerfed. The movement speed isn't going to be hugely beneficial to a Melee DPS heavy comp, due to the knock back being the most annoying part of them, and the bat damage can be mitigated by Tank & Healer cooldowns, of which every Tank & Healer has some.
There are plenty of comps were you won't have the required slows (or will have to sacrifice something else to get them) in 10 man. Blizzard certainly think so - hence the nerf!
Thats a pretty selfish attitude. Console yourself with the fact that despite the nerfs they will still struggle. Anyway, I found the 2 bosses after Durumu to be easier than the first few bosses so you'll pull ahead easily again. The groups that needed the nerfs to get past council won't. Once again, I'm not sure why it should annoy you, if you are better than them the rankings will prove it.
Nerfs to normal mode are okay. ToT normal modes are a bit overtuned for your average raid, tbh. Seeing so many people struggle so much and seeing so many people not having normal mode clear yet (many of them not even close!) after such a long time is telling.
I'm fine with the nerfs and I'm not priding myself on having killed boss x pre-something. There's no reason to be upset because some other people will kill the bosses you killed some 4 weeks ago now in a slightly nerfed version. Goodness, people still get worked up about other people having it easier way later. My mind never ceases to boggle.
Be happy that you can waltz over the bosses that you have on farm already now and will have more time to spend on new challenges.
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
Even if I have to call myself a badie, the horridon neerf was needed. The way that fight is made is really horrible. At the first sight I had a thought that this fight was more or less on the heroic scale to previous fights, so much stuff was happening.
On the other hand, council nerf wasn't needed, atleast for us.
Overall id say these nerfs were a good thing, aslong as later bosses aren't changed.
Why don't you like that at all? How does it affect you in any way whatsoever? If this was Heroic mode, there might be some case to be made about competition, but Normal mode isn't supposed to be a serious race of any kind. My guild is only 5/12 normal, and we've got the bosses they've nerfed on one or two shot easy now, and I couldn't care less about them being nerfed.
Besides, I did the bosses after this nerf, and honestly, except for the lower disease damage on Horridon door 3, none of the changes seemed noticeable for my group.
Then you got lucky crits on horridon or something.
Either way, you were one of the 4 guilds who managed to kill horridon with 490 ilvl. Good job.
Now all you need to do is accept how good (or lucky!) you were and take on board the fact that it was overtuned for everyone else.
I'm not arguing the facts, if Blizzard can see people are struggling, fine, it needs a nerf, but of everyone I've spoken to who has struggled, better positioning of the boss, popping Bloodlust at the third door, and better dispels is what allowed them to get a kill much easier!