You log on and want to go do some fun raiding with your drinking/chat pals and in the past, in most tiers, there was plenty of opportunity for that, without feeling like you were a bunch of retards doing stuff that was ancient history.
I think pretty much everyone is being catered for by the game.
There a lot more options out there than there was 2-3 expansions ago ... and .. funily enough, much less players too. Coincidence ? who knows. You suggest previous expansions' normal modes were much more accessible ... Wanna look at the numbers of how many killed Yogg Saron ? LK ? AnubArak ? I doubt you're going to win this argument.
you are really pushing it now ... according to your logic, we also need
a setting for vaguely organised, have some coordination, some gear, some homework and only some skill.
a setting for casual, but not drunk people, who have coordination, but not done their homework
a setting for organised, but drunk people who dont have coordination, but have done their homerwork
a setting for blind people, using a naga and G15
And for all these settings, the bosses have to die fairly easily as to not cause any issues.
@Candiman : the numbers you are citing at are not raiding teams, they are total population, including alts, casuals (whose % of of the playerbase skyrocketed with Pandaland expansion) etc. Countless alt team go in to kill 1-2 bosses. And there are a lot more alts now than before (simple logic), and that skews numbers.
Assuming everyone has an alt and plays with it, that would mean your 25% is actually 50 %.
But i am not even of the opinion that 50% of the player base should finish a raid tier in normal mode, but that's just my opinion
Last edited by Eiffeltower; 2013-04-12 at 12:23 PM.
This is where you and I can agree to disagree. I believe normal raids should be tuned for average raiders and that the middle of the bell curve should be finished or close to finishing the current raid teir before the next one is release not stuck halfway through because if they are not tuned tat way then you end up with fewer and fewer people raiding the current teir. If 40,000 guild groups started T14 and then we are now down to 20,000 starting T15 then by T16 it's 10,000 and Blizzard may ask if it's wort making content for only 10,000 raid groups.
Last edited by Candiman; 2013-04-12 at 12:32 PM.
They created LFR for groups who couldnt down normal / didnt have the time to / didnt put the effort in. Enjoy that.
But yes i get your point, agree to disagree, its been like this since wow has been running
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Either raided once a month, or didnt ever valor capped, or didnt do LFR.
I consider my raid to be a little better than average, we barely finish the tiers when the new one opens, raiding 5 hours a week. We do not valor cap everytime, most of us do our LFRs do get gear, half the raid doesnt even know the strategy when we try a new boss.
Our raid is never full, we have to get 2/3 new guys every lockout and explain the strat to them, most of the time we need tanks, which is the worst role to need.
We do mistakes, we f*ck up sometimes, but we try to improve our strat and end up killing the boss.
I don't know what could be more average, stand in the fire everytime, raid 1 time a week, and don't follow the strat ?
It this helps some people to enjoy ToT a little more, i'm happy for them, I just don't think it was needed at all .
well, good thing blizzard is now catering to the majority of the gamers.
Thanks to the nerfs we had some progress last night, (we were 6/12, now we are 9/12) less time wiping on the earlier bosses = more time to work on new bosses.
---------- Post added 2013-04-12 at 02:41 PM ----------
I do also wonder however if part of the problem has been the difficlty curve of raids so far in this xpac. It's not so much been a difficulty curve as a difficulty rollercoaster with easier bosses gated behind much harder ones. ToES gated behind Empress for example when the first fights in ToES are easier.
Last edited by Candiman; 2013-04-12 at 01:06 PM.
Why would anyone complain about these nerfs? They are for normal 10 man and it's only the first few bosses. It will allow a lot of guilds who were blocked to make a bit more progress. They'll still hit walls later on.
Anyone who has already cleared those encounters is not affected.
The Tortos nerf was definitely needed - it's not always possible in 10 man to have decent slows on them.
Raiding has always (since launch!) been an activity undertaken (and completed) by a minority of players.
This has increased over time and with LFR, but there's absolutely no link between player pârticipation and BLizzard's developments. Look at scenarios. you see people participating in them ? no, yet we are getting hc scnearios.
What has however happened, is that since LFR is out, people are asking for easier normal modes, than you can complete with no homework or effort, as people ask for in this thread.
Last edited by Eiffeltower; 2013-04-12 at 01:12 PM.
I would actually like someone in this thread to give me a reason why having less people raid is a good thing.
Last edited by Candiman; 2013-04-12 at 01:16 PM.
Yeah but on t14 the walls were better placed: on MSV it was elegon, on HOF it was garalon and on ToES it was tsulong...
A guild stuck on elegon had the previous bosses to farm, could go clear the 1st 2 of HoF, eventually elegon would fall and progress was nice.
A guild stuck on horridon could go farm t14... for my old guild this wasn't a fun option, because we have been raiding since the 2nd week of the raids being released and we had already killed all the bosses on normal mode, didn't really want to go and farm heroics, so we quickly disbanded... some of them quitted the game, this is a failure on design, a boss like horridon should have been the 4th boss, not the 2nd.