Made by mountandpetlover, big thanks !
But, the biggest mmistake was to make the last 4 bosses of HoF so freaking hard. If those bosses would have been of the difficulty of MSV and Terrace many more people would have finished that tier.
But the thing is, they did a similar mistake in this tier with bosses like Horridon, Council and Durumu.
You'll notice that LFR is also getting tougher as time goes by as well.
Benevolence is a luxury for the strong - Wrathion
Next time you guys log in, Blizzard should freeze your character, spawn your favourite mount and shoot it in the head. - Mormolyce
---------- Post added 2013-04-20 at 11:46 PM ----------
---------- Post added 2013-04-20 at 11:54 PM ----------
The only thing hard about Durumu is getting everyone to handle the maze correctly, which they have already improved. Just mark one person that can do it and have everyone follow them... easy.
Its also too little too late, the fact that they didnt nerf HoF when they should make a lot of people quit raiding (and many of them quit playing).
I still think T15 neeeds more nerfs, and that horridon, COuncil and the Durumu maze should have NEVER launch as they did.
As for T14, I'm not sure what was needed. But if those people have quit playing then we don't need to worry about them now right?
What specifically in T15 do you think still needs nerfed?
---------- Post added 2013-04-21 at 08:49 AM ----------
Also, you can't use the argument that they are at the beginning of the raid for these. They are in the later half, should then not be more difficult?
wel, the only hard part about meg is the enrages, if you can deal with those then megs is a cakewalk tbh, durumu is only really difficult if your raid cant deal with the life drains, the maze part is very easy now, half the difficult part of durumu was figuring out which side to start on. iron qon isnt really that hard, phase 1 and the whirlwinds are annoying but you can handle them quite easily.