Hey! I know there is already a thread up about general tips, however after reading through that there are still some things I feel i'm missing with the fight.
Our setup
Tanks - Pala, Monk
Healers - Druid disc
Melee - Rogue
Range - Mage, hunter, hunter, spriest, spriest
I'll run through the plan of how we deal with things.
Phase 1
Pretty simple, start on static shock, make sure thats the highest energy, push boss to 65% before the 4th thunderstruck.
Phase 1 transition
North - SPriest, Hunter, Disc
East - Prot pala, mage
South - RDruid, Hunter, spriest
West - Brewm, rogue
As you can see we have aloooot of immunities so static shocks really arent a problem here. We're generally getting through these faces okay bar extreme RNG.
Phase 2
This is where we begin to struggle. Aiming to level up diffusion chain once, keep that at highest energy to 'disable' it and not level up overcharge / bouncing bolts. The main problem I'm having is the way the conduit abilities line up with ball lightnings. With diffusion chain if we stack in melee so that we get less ball lightnings, we get huge amounts of diffused lightnings. If we spread, we end up with huge amounts of ball lightnings. Both are pretty lethal. We tried starting on bouncing bolts which worked better however the move to overcharge fucked us as it meant we couldnt move to stack at the boss before ball lightnings came meaning we got tons. If anyone could give me a sequence to how they deal with this phase it would be a godsend ^^
Phase 2 Transition
Obviously we havent reached here yet either, however was looking at splitting the groups
East - Prot pala, rogue
South - RDruid, Hunter, spriest, mage
West - Brewm, disc, hunter, spriest
This should be pretty straightforward, if anyone thinks another setup would work better please share
Phase 3
Was aiming to do a raid split mechanic like in this kill
Youtube - 'FatSharkYes vs Lei Shen 10 Heroic' - phase 3 starts at 7:45
Would be Hunter, Disc, Spriest on one side and Hunter, Spriest, Mage, Rdruid on the other.
Wherever the thunderstruck is the rdruid moves in to help healing range and to ensure no unnecessary ball lightnings spawn. Other than that whichever side the thunderstruck is on moves in.
Thanks for the read and I'll say in advance any help you can provided is hugely appreciated <3