I would like it if they included Pyroblasts Dot-Effect into the normal damage.
Sha of *Gay* Pride!
They should tooltip fix our dots, like pyro dot, ignite, flamestrike as well.. Dont know you guys, but sometimes my flamestrike dot appears as 1 dmg per x seconds.. Awkward :x
Yeah sorry, thats the point
I would like a Minor Glyph of Alter Time that ommits the Location-Change after 6 seconds.
Sha of *Gay* Pride!
<The Decoy> 2 Night/Week 10M - US - Illidan - 14/14 HC T16
Our Kill Videos
Guild Twitter: @illidandecoy
Pokemon Y - Ghost Safari
FC: 2036 - 7493 - 8881
I think some of these are just a little over the top. Do they really think this is balancing?
On another note why do all our spells have the same starting letters. I swear the devs like messing with us. IW can be incanters ward or ice ward. FB can be frostbolt or frostbomb. CS can be counterspell or coldsnap...ug
Last edited by Proakryt; 2013-04-23 at 03:01 PM.
Without any modifiers (for example tanking stances or the old Blessing of Salvation), 1 point of damage generates one point of threat. Total threat points per unit is an attribute of the mob that is tracked by the game during the lifetime of the mob. Initial aggro is set by the first damaging attack or a player unit moving within the mob's aggro radius (which generates a small amount of social threat, I'm not sure of the exact value now but at one point it was 50 points).
Aggro pulls off of the current player unit that has aggro when another unit exceeds 110% of the aggroed unit's threat points within melee range and 130% outside of melee range.
The reason that you are perceiving Arcane Explosion as generating more aggro is because the 110% threshhold is easier to exceed than 130%.
Also to be nitpicky about it, there is no such thing as an "aggro generation list". "Aggro" is the phenomenon when the mob actually draws its attention to a unit, i.e. "having aggro". "Threat" is the numerical quantity that you have on account with the mob that results in "gaining aggro".
The LB buff is nice and everything, but rppm Trinkets and Meta Gem uptime is way higher with NT because of it´s insane tickrate (I assume). I play with Frost Bomb on Megaera heroic with Wusholaay and the Shado Pan Trinket (switched with Breah of the Hydra) and Wusholaays uptime decrease from approx 30% to 15%.
Same with Wushoolay and Breath of the Hydra with Living Bomb. Uptime decreases significantly (tested 2 times on Ji-Kun heroic). Yes, LB does maybe ~20% more damage on the PTR, but the exchange with trinket uptime isn´t worth it.
*Edit* Did somebody tested the influence from Ice Barrier to Wushoolay`s uptime?
I refer to "Wushoolay's Final Choice – 0.56 RealPPM on damage/absorb from harmful abilities and spells, and periodic spells. 22 sec ICD"
Last edited by citizenpete; 2013-04-24 at 03:01 PM.
Damage/Absorb means you still get the proc even if the enemy is using Ice Barrier, not that you can get it from absorbing spells yourself