1. #1

    Brewmaster Monk AoE Taunt macro help

    Okay, so I've been messing around with this macro and I simply cannot get it to work, so I was wondering if any of you would mind helping me out here

    Code:
    #showtooltip
    /cast [mod:alt, Target Black Ox Statue]  Provoke
    /cast [nomod:alt] Provoke
    Any idea why this is not working for me?

  2. #2
    Code:
    /tar [mod:alt] Black Ox Statue
    /cast Provoke
    /targetlasttarget [mod:alt]
    you can't use Black Ox Statue as a conditional target

  3. #3
    Quote Originally Posted by stevietv View Post
    Code:
    /tar [mod:alt] Black Ox Statue
    /cast Provoke
    /targetlasttarget [mod:alt]
    you can't use Black Ox Statue as a conditional target
    Well, that's just gay... Anyway I can do this without having to maually target Black ox statue, and then manually target back to original target?

  4. #4
    Quote Originally Posted by nelle300 View Post
    Well, that's just gay... Anyway I can do this without having to maually target Black ox statue, and then manually target back to original target?
    The first line targets the statue for you if you have alt down.
    The second line casts your taunt.
    The third line switches you back to you last target if you had alt down when you pressed the button.

    You aren't manually targeting it if you use this.

  5. #5
    have u tried something like

    /cast Provoke
    /cast [mod:alt,@Black Ox Statue] Provoke

    dunno if it would work

    /cast [mod:alt,target=Black Ox Statue] Provoke

    not sure how it works with multi-part names

  6. #6
    Quote Originally Posted by nelle300 View Post
    Well, that's just gay... Anyway I can do this without having to maually target Black ox statue, and then manually target back to original target?
    The macro I've posted doesn't manually target the statue, in fact you won't even see your target switch. On one press it will if you have alt pressed, switch to your statue, cast provoke and switch back to your current target. If you don't have alt pressed it will just cast provoke on your current target.

    Try it out, see how you find it.



    Quote Originally Posted by Rorixis View Post
    have u tried something like

    /cast Provoke
    /cast [mod:alt,@Black Ox Statue] Provoke

    dunno if it would work

    /cast [mod:alt,target=Black Ox Statue] Provoke

    not sure how it works with multi-part names

    As i said in an earlier post - you can't use the unit Black Ox Statue as a conditional unit, only valid unit IDs or player names - black ox statue is not a valid player name unfortunatly.

  7. #7
    http://sunniersartofwar.com/brewmaster-guide/#macros


    #showtooltip
    /cast [nomod] Provoke
    /target [mod:shift] Black Ox Statue;
    /cast [mod:shift] Provoke
    /cast [mod:ctrl] Leer of the Ox


    works fine

  8. #8
    Fluffy Kitten Puupi's Avatar
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    A bit off-topic, but I have been wondering for some time that why people use modifier macros?!
    Why don't you just bind the spells independently?
    Like "T" = Provoke , "Shift-T" = Leer of the Ox. That's what the macro does anyway, so why all the fuss to make "useless" macros?

    I would love to hear an explanation
    "For every complex problem there is an answer that is clear, simple, and wrong." - H. L. Mencken

  9. #9
    Quote Originally Posted by Puupi View Post
    A bit off-topic, but I have been wondering for some time that why people use modifier macros?!
    Why don't you just bind the spells independently?
    Like "T" = Provoke , "Shift-T" = Leer of the Ox. That's what the macro does anyway, so why all the fuss to make "useless" macros?

    I would love to hear an explanation
    So that you can have many more abilities on your action bar

  10. #10
    Quote Originally Posted by Puupi View Post
    A bit off-topic, but I have been wondering for some time that why people use modifier macros?!
    Why don't you just bind the spells independently?
    Like "T" = Provoke , "Shift-T" = Leer of the Ox. That's what the macro does anyway, so why all the fuss to make "useless" macros?

    I would love to hear an explanation
    Personally it is so I can cut down the number of buttons I am showing (I am actually working to hiding them all via macros and keybinds). The fewer buttons I have the more screen space I have to see the fire and then jump in it.

  11. #11
    Fluffy Kitten Puupi's Avatar
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    Well I only have my actionbar #1 showing up anyway, and that's just for vehicles. I don't need to see my actionbars, I've got TMW-auras for everything I need. So that actionbar-thing is a weird reason to me. Especially with the limited amount of macros you can have in WoW. You can have "unlimited" amount of actionbars though.
    "For every complex problem there is an answer that is clear, simple, and wrong." - H. L. Mencken

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