Originally Posted by
NeverStop
Let's see what each Melee class brings in terms of Raid CDs:
Ret - Hand of Protection / Purity, Lay on Hands, Devotion Aura, 20% magic damage reduction for 6 sec on 3 min CD, no positional requirement
Rogue (all specs) - Tricks of the Trade, Smoke Bomb, 20% all damage reduction for 7 sec (with glyph) on 3 min CD, must be in 8 yard radius
Feral druid - Heart of the Wild off-spec heals, 6 min CD
Warrior (fury and arms) - Rallying Cry, Demo Banner, Skull Banner
Death Knight (frost and unholy) - AMZ
Shaman (Enhancement) - Healing Tide totem
Windwalker - Tiger's Lust and Zen Meditation (crappier than glyphed Grounding Totem)
Based solely on Raid CDs, the only Melee DPS worth bringing to Heroic progression are Rogues (for Smoke Bomb) or Warriors (for Rallying and banners).