You understand that the volatile is simmed with the legendary gem and 4p setup, right?
On pull dps really doesn't matter in most cases, a few fights favor very high bursts, but usually not in the start. The overall dps is more important.
Also I'm sorry but your raid tries isn't even remotly close to valid evidence/proof. Simulationcraft does the same thing atleast 10000 times, i believe thier results more.
Lei shen trinket is annoying to use, but it's our best choice if you can manage it. The int bonus is huge, and those extra 100% crits aren't bad either.
well if we have 4 set on most fights you will have 1-1.5 mins uptime for ascendance where that trinket is worthless
I'm fairly sure simulationcraft takes into consideration of that, but I've heard that the 4p isn't coded correctly so it could be truth.
Still though, are we sure that it isn't better to use an earth shock or EB mid-ascendance when the trinket proc? Anyone got math on that? I know they hit for more but not sure about thier DPCT with 100% crit.
People in this thread and in the community don't like going over a certain amount of haste (15.38% was it?) because at that point, a 30% haste increase like Bloodlust or the meta gem pushes LvB below a 1s cast. Simcraft accounts for getting GCD capped, but some players would prefer not getting any more haste past this point regardless.
http://www.totemspot.com/vb/showthread.php?t=6829Haste Caps & Breakpoints
If you read up on most other spell casters, be they damage or healing, you'll see talk of "Haste Breakpoints". These are values of haste where additional ticks are added to particular DoTs & HoTs (Damage/Heal over Time). This does not apply to Elemental as our single DoT, Flame Shock, contributes approximately 5% of our damage. There will be some variation in haste around the breakpoints, but these variations are minor and should be not geared for, whereas the break points for healers are to do with mana efficiency and DoT centric casters like Affliction Warlocks are concerned with time efficiency.
There are two haste caps, one "soft cap" at 50% where additional haste ceases to have any affect on Chain Lightning, Lava Burst and Shocks. The second is a "hard cap" at 100% where haste caps out on Lightning Bolt and Elemental Blast. Even though temporary haste buffs like Bloodlust and Elemental Mastery will push you over the 50% haste cap if you have more than 15.38% haste self buffed, it won't affect stat weights generated by SimulationCraft as it already takes this into account.
However, the more haste you gain the less effective a talent like Elemental Mastery will be, thanks to that soft cap, which is why Echo of the Elements will be more valuable as gear levels increase.
In short, the only cap you have to worry about is the hit cap.
Dunno to what community the people in this thread belong.
I'm already on 7896 haste, and I've just got the legendary meta gem (and already have the 4 set) so I'm wondering at this point whether it's worth getting rid of some of the haste into crit (as I've already reforged what I can into mastery).
Thoughts?
---------- Post added 2013-04-19 at 06:57 PM ----------
I must not be doing it right then because I re-simmed again with an up-to-date armory link import, with all the buffs checked and it is still telling me that haste>mastery>crit, even though I have 4pc and legendary meta gem....wtf :S
Noting at my 521 ilvl + Meta + 4-pc +EoE/EB that while the weights state Mastery > Haste > Crit and that 2x Mastery > 1x Int > 2x Haste for me but the reforge plots tell me Haste > Mastery and that 2x Haste > 2x Mastery > 1x Int.
@ Bink - Two questions. Would it be possible to have a setting for Wush in that graph that shows it at the value of reforged hit = mastery weight & reforged hit = haste weight to give people an easier idea of what they'd be looking at if they can use the secondary stat budget on Wush? Second, I can't for the life of me get simc to show me the SPA trinket as more valuable than any 522, I'm assuming it's b/c we're comparing my 521 gear vs a ~541ish profile or that you're doing single-trinket comparisons versus 2 trinket comparisons but it'd be nice to have confirmation on that score.
Simc led me to: No trinkets - 129022
Cha'ye + Shado'pan trinket - 153035
Breath + Shado'pan trinket - 154238
Breath + Cha'ye - 157958
Showing to me that Breath 522 > Cha'ye 522 > Shado'pan rep trinket, running contrary to the spreadsheet indicating Shado'pan rep trinket > Breath > Cha'ye
Last edited by Gistwiki; 2013-04-19 at 10:03 PM.
I love arguing! BRING ON THE TROLLS!
http://us.battle.net/wow/en/characte...twiki/advanced - Contributor to Stormearthandlava.com
Stat weights are generated by adding 1000 of a stat and seeing how much it benefits your simulated DPS. Reforge plots are made using the stats you have on hand. Assuming you're reforming all crit and spirit into haste and mastery, the changes you can incorporate from reforge plots are generally in gemming or enchanting.
Make sure you're setting reforge numbers very high to see the kind of benefits you can get, and resin afterwards to get new stat weights and reforge plot.
The spreadsheet appears to value the hit on Wush @ ~1.076 per point. Why is that?
Edit: Figured that out looking at the equation. 40% = what you can reforge on the piece itself. My question was more about the value of Wush if you're able to bring the rest of your gearset down to the hit cap making the value of the remaining hit equal to what you'd reforged the extra hit into across the rest of your gearset (meaning the value of the remaining hit would likely end up somewhere between the haste/mastery weights.)
What exactly are you doing that the shado'pan trinket's value gets bumped up so high?
Last edited by Gistwiki; 2013-04-20 at 01:47 AM.
I love arguing! BRING ON THE TROLLS!
http://us.battle.net/wow/en/characte...twiki/advanced - Contributor to Stormearthandlava.com
Can't believe that chart O_O, i have shadow pan and wushoolays ( i actually use the hit ) and i thought those were the best, we gave unverring vision and dark animus trinket to offspecs : /