The raiding is phenomenal, but outside of that, I've been generally disappointed with this expansion (and even moreso with my class changes), and I'd say most other veteran players have as well (compared to BC/LK, and some crazies, even Vanilla)
Though, it sure as hell beats Cataclysm... (like that was hard to say... *rolls eyes*)
At the end of the day, nobody answers what Blizzard is happy about. Because nobody here speaks, represents or works for Blizzard.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
The object of Mists is to keep u sitting at your pc playing WOW
Isle of Giants grinding 9999 bones,
buff wen u get valor cap so ur alts get som more VP,
Everything is guna drop lesser charms now, so u keep running LFR to get that 1 item u need
thats jus a few - theres more - just check it out - everything is to keep u playing all the time ;p
That said, I still think its the best expansion thus far.
They certainly went overboard with those and the useless rep factions. Now for the ppl that didn't raid before this is a great time to play I would think. I know for myself I enjoyed the 1st month or so of MoP more then any expansion launch I have seen, it has been all downhill from their though. Gated rep was a horrible idea, lack luster 5 mans, boring scenarios and challenge modes are just stupid at best you do them once for the medal and never go back. The real pisser for me was the raids though, so far they have all lacked fun and in many cases were some of the worst fights or trash I have seen, mix in so many doing LFR and nothing else and the player base for raids or the desire to raid is as low as I have seen in 5+ years or raid and guild leading.
TLDR I hope they aren't because I for one am not and I don't want to have slipped outside of the target market for a game that I have really enjoyed for a long time.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
http://www.swtor.com/r/Qzbjzl 7 day SWTOR trial with goodies.
Surely it is more disruptive to argue with the players than it is to ban them from the forums? What changes did we get in 5.1 and 5.2 both contain a load of dailies despite the negative feedback. I did not claim that Blizzard ignore feedback I do however see mistakes from the past repeating themselves. Anyway thanks.
LFR just fucks you sideways with RNG and isn't good enough to gear you up, meaning you have to find a group willing to do T14, but if you find a guild doing T14, it's unlikely you'll do T15 with them, and if you find a group doing T14 (PuG), it's very unlikely you'll get anything done.
All in all, they kinda fucked the catch-up system. It's not AS bad as BC, but it's still really bad.
How to fix: Add another 20-30% to drop rates in T14 LFR; double to triple the current drop rate in T15 LFR. "BUT PEWPEWBLAST, THAT WOULD BE SO UNFAIR AND IMBALANCED!" Actually, it wouldn't. See, the thing about LFR is that while you may get loot randomly handed to you, it could be the same piece over and over and over, so even if you're "getting gear", it could be just as worthless. The problem is we're BARELY seeing pieces drop, and when we do, it's more often than not something we don't need. We shouldn't be fighting both gear AND drops, we should only be fighting gear (or drops if they could let us choose stuff we don't want from bosses).
Having a 15% chance to SEE loot, and a 1 in 3 or 4 chances to get the piece you WANT is just so astronomically low that it's near impossible to gear up efficiently. (In fact, a 15% chance to see a piece you want from a boss that has 4 loot "for" you would be a 3.75% chance to get the piece you need, FOR THAT WEEK)
Last edited by Polarthief; 2013-04-13 at 08:42 PM.
I should hope so, MOP is shaping up to be one of the best x-pacs.
---------- Post added 2013-04-13 at 04:48 PM ----------
Not even going to argue with certain people in here. When the only thing you can find to bitch about is dailys you can call your expansion a success. Sure pvp is unbalanced but it has always been. All these threads are is my opinion is better then yours. My opinion is MoP is great, but not perfect. Enjoy your opinions people, cause im done trying to defend mine.
2. The main focus of 5.3 is pvp including some changes in how low lvl pvp works in addition to making pvp end game for fresh 90s a much smoother start and more enjoyable.
3. Outside of when Cata first launched initially 5 mans haven't been hard since the end of TBC. Let it go. Want challenging content? Do normal/heroic mode raids or challenge mode dungeons otherwise shut it.
4. Cross realm zones were only ever meant to address low pop ZONES not realms and Blizzard has openly admitted to there being low pop realms and other significant population issues and even if you ignore that Blizzard announced back to back subscription losses totaling over 3 million in less than 2 years so to pretend that this is some deep dark secret is pretty fucking ignorant.
5. Blizzard doesn't want people transferring at all free or paid. Free transfers would only hasten the death of low pop realms and potentially create more of them. It isn't a solution and neither are realm mergers. This is a player created problem with a player created solution.
In short you have no fucking idea what you are talking about.
I don't mind dailies but I would really like to not do them at this point since I'm exalted with all of them.. I kinda have to do them though if I want my lesser charms. I would rather not have the option to use coins on boss (never got pieces that have been useful from them anyways..) to get another change at loot than "have" to do them constantly to keep the charms rolling.
That is my opinion