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  1. #101
    Blizzard made absolutely sure that people will have reasons to stay subscribed this time around to avoid another disaster like Cata. Sucks that all they could come up with is dailies and weekly lockouts, but hey at least people are still paying and keeping the game n1.

  2. #102
    Quote Originally Posted by Pann View Post
    Why so defensive?

    Cata introduced hard heroics the players complained that they did not like them and in turn Blizzard responded with Ghostcrawler's, infamous, heroics are hard blog as a result they lost a roughly a million players.

    Fast forward to the beginning of MOP, we have dailies here, there and everywhere and not only that gear, recipes and story lines are hidden behind them. Players complain that they do not like that dailies are mandatory, Blizzard rather than taking this feedback on board instead defended the dailies, MOP launched in China, 5.2 was released, the world celebrated the holidays and MOP lost almost half a million players.

    Not long after this Blizzard admit that dailies "felt" too mandatory whilst releasing yet more... you guessed it... dailies. This time gear is not hidden behind rep that can only be gained from dailies, no this time the only way to gain rep is through killing raid bosses. Some players complain that gaining gear, especially on alts, feels like too much of a grind to which Ghostcrawler dismisses with "I'll counter that with "grind" is a word players use when they want the rewards but not the steps it takes to get them."

    I do find it interesting that you think that MOP is a "different beast" now, we still have dailies that players dislike and good luck getting enough lesser charms from pet battles. I find it funny that you think that adding "heroic scenarios because players wanted more dungeons" is a positive, by your own admission they are "super fast" although I think a better word would be cheaper to make, since when is ignoring what players want and giving them something they don't a good thing?

    I am not saying that they have to take every bit of feedback as gospel but when several hundred people are all telling you the same thing they should start to listen.
    Oh noes a few hundred people out of NINE MILLION don't like something? Blizzard better hop to it because we all know those 100 subscriptions can make or break Blizzard. Are you fucking kidding me? Listen up just because YOU personally don't like this game right now doesn't mean you are objectively right or that what you want changed should be changed. We get it. You hate the game. You bash it endlessly here with not one single positive thing to say about it. Want to hit Blizzard where it hurts? Stop playing and move the fuck on already.

    ---------- Post added 2013-04-13 at 05:15 PM ----------

    Quote Originally Posted by Caninese View Post
    I don't think they have the capabilities of doing it, they'll try and fail as always, or they won't try at all.

    OT: An incredible amount of seemingly obligatory dailies kind of killed my interest, but I'll just keep leveling toons.
    They haven't been "seemingly obligatory" since 5.2 hit. Stop it.

    ---------- Post added 2013-04-13 at 05:19 PM ----------

    Quote Originally Posted by crakerjack View Post
    Barely played MoP, but I can say without a doubt that it's not good. It's at the same level as cataclysm. PvP is still utter crap and unbalanced. They always seem to find a way to screw it up more and more and more. Especially with the new patch making resil a base state... what a horrid idea. PvE isn't interesting... I've been watching the latest fights on twitch and those encounters look awfully boring. If I could rate this expansion, I'd give it a 6/10. The island itself looks nice and the environment is engaging, but that's only one aspect... they nailed it there... but on every other aspect, it was a complete mess up.

    The other reason why I don't play it anymore is because blizzard is dumb. How are they dumb? Because while they could have been updating character models... while they could have been fixing PvP, while they could have been creating new inventive mechanics for bosses, while they could have been doing something more worth while... they were too busy creating void banks... transmog and pet battles. What a ridiculous company to prioritize pitiful features when the game itself has broken aspects. It was just a clear sign to drop my sub and move on... Either blizzard is holding stuff back from WoW so that they can implement it in Titan, or blizzard just lost their special touch and don't know how to properly make games anymore.
    Oh give it a fucking rest. The artists working on character models have NOTHING to do with pvp. At all. This right here is why many people consider the entire pvp community to be a joke.

  3. #103
    Quote Originally Posted by xanzul View Post
    Oh noes a few hundred people out of NINE MILLION don't like something? Blizzard better hop to it because we all know those 100 subscriptions can make or break Blizzard. Are you fucking kidding me? Listen up just because YOU personally don't like this game right now doesn't mean you are objectively right or that what you want changed should be changed. We get it. You hate the game. You bash it endlessly here with not one single positive thing to say about it. Want to hit Blizzard where it hurts? Stop playing and move the fuck on already.
    Do you honestly think it is a few hundred people out of nine million that dislike dailies? Look at the thread about the Isle of Thunder dailies where two thirds of the people, on a WOW fan site, say that they do not like to do the dailies.

    Where in my post does it say that I hate the game?

  4. #104
    Quote Originally Posted by Pann View Post
    Do you honestly think it is a few hundred people out of nine million that dislike dailies? Look at the thread about the Isle of Thunder dailies where two thirds of the people, on a WOW fan site, say that they do not like to do the dailies.

    Where in my post does it say that I hate the game?
    Do you really think every person on mmo champ voted on that thread? Don't be so naive. A small portion of people even voted.

  5. #105
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    Quote Originally Posted by I-like-chocolate-milk View Post
    No , blizzard isnt happy , they are losing a lot of money , and we all know how much blizzard loves money .
    Oh? Please explain.

  6. #106
    Quote Originally Posted by Pann View Post
    China launched in Q4, the West Q3.

    It is dumb to tell your customers they are wrong, they should have said they were monitoring the situation or nothing at all, just as they should have done in the past. Blizzard had an income of $1.6 billion last year there is no excuse for one type of content having to be axed in order to release another type. They are trying to see if their customers will accept the cheaper to produce content over the content they have released in the past.

    If you have a few hundred people telling that something is a problem you can guarantee that there will be more people who agree with them who just cannot be bothered to offer any kind of feedback. They had a few hundred people telling them dailies sucked in beta and look at what happened when they released the dailies on the live servers, they had even more players telling them they sucked and some of those players will no longer be playing. The issue of people wanting Vanilla servers is very different from players offering feedback on daily quests although I suspect you already know that.
    No what is dumb is for a company to allow itself to be taken hostage by customers. Customers most certainly can be wrong and most times they are and catering to the "customer is always right" has only cost companies significant amounts of profit and resulted in many going out of business. It isn't a sustainable business model no matter what you think.

  7. #107
    Their shareholders seem happy, nobody seems to be getting fired.

    I personally just got sick of doing dailies, so I just don't do those any more. but the rest of the game is fun.

  8. #108
    Quote Originally Posted by crakerjack View Post
    Pet battles???? You love pet battles more than new skins or any other possible feature that could have benefited the game? You honestly can't count pet battles as a pro for MoP... it's not even part of RPG's... it's just a stupid pokemon spin off to waste peoples time... unless it's relevant to PvP, PvE or the Lore of the game.... it shouldn't be in the game unless it's a holiday or special event... pokemon has no place in WoW... but I guess that's just the community, they love pokemon over actual things that matter.
    Get off your high horse. It may not matter to YOU but you aren't the only one playing this game. This is what you people can't seem to comprehend that Blizzard tries to appeal to as many players as possible by offering a wide variety of content. You aren't intended to do all of it much less like all of it. Do what you enjoy and leave others to do what they enjoy. Enough with the bitching already.

    ---------- Post added 2013-04-13 at 05:36 PM ----------

    Quote Originally Posted by Conscious View Post
    Well, I think Blizzard is a little bit less than content with Mists.

    I don't think they got the player influx they've been looking for, nor has it been able to stem the long term subscriber loss they've been seeing since Cataclysm launch.

    Otherwise, I think the core player base of the game has received the game well.
    Considering subscriptions are up from the end of Cata as of Q4 of last year I think it is pretty clear they did stop subscriber loss. I honestly don't see any significant subscriber drops coming any time soon. I know this is greatly disappointing to you but the day Blizzard falls to its knees in financial ruin because you and others like you aren't being catered to isn't going to be happening anytime soon.

  9. #109
    Quote Originally Posted by SherbertLand View Post
    Do you really think every person on mmo champ voted on that thread? Don't be so naive. A small portion of people even voted.
    No I don't nor did I say that. Did an extra sentence or two that is lost in your quote appear on your screen?

    You only had to open your map on the Isle of Thunder, prior to opening stage 5, to see that the majority of players simply were not interested in the dailies.

  10. #110
    Quote Originally Posted by xanzul View Post
    No what is dumb is for a company to allow itself to be taken hostage by customers. Customers most certainly can be wrong and most times they are and catering to the "customer is always right" has only cost companies significant amounts of profit and resulted in many going out of business. It isn't a sustainable business model no matter what you think.
    Giving your customers what they want is being taken hostage and not sustainable?

    Quote Originally Posted by Strakha View Post
    Their shareholders seem happy, nobody seems to be getting fired.
    No-one got fired over Cata.

    Quote Originally Posted by xanzul View Post
    Considering subscriptions are up from the end of Cata as of Q4 of last year I think it is pretty clear they did stop subscriber loss. I honestly don't see any significant subscriber drops coming any time soon. I know this is greatly disappointing to you but the day Blizzard falls to its knees in financial ruin because you and others like you aren't being catered to isn't going to be happening anytime soon.
    The last quarterly results show that subs were down from the previous quarter so whilst many came back to check out the new expansion half of them did not stick around.

  11. #111
    Quote Originally Posted by Pann View Post
    No I don't nor did I say that. Did an extra sentence or two that is lost in your quote appear on your screen?

    You only had to open your map on the Isle of Thunder, prior to opening stage 5, to see that the majority of players simply were not interested in the dailies.
    I don't think it was that people weren't interested in dailies but that they already reached exalted with the rep on the Isle, so they had no reason to.

  12. #112
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    I miss the difficulty. I remember a time before the Firelands patch where people actually knew all the bosses by name. I still to this day remember every boss in BWD, ICC, TK, BT, Kara, Etc. Now there's only one boss who's name I remember from this xpac, and that's Elegon. None of the other bosses stick out and are unique. The fights are all simple and bland, and the difficulty just isn't there anymore.

  13. #113
    Quote Originally Posted by crakerjack View Post
    That's not the point... you just don't add something to a game because you want people to play it more... I mean partially... but you NEVER add something to a game that has no correlation to the game itself. That would be pet battles... pet battles doesn't go towards PvE or PvP or lore. It's just there... and that's pretty pathetic if you ask me. What next? Blizzard will implement casinos so that players can go somewhere else in the game to waste their time??? How about sledding? That can take up some time... do you see what I'm getting at? Just because it takes up your time doesn't mean it belongs in the game... casinos have nothing in common with the game, but just like pet battles, I'm sure people would spend countless hours playing the casino alone. Am I saying they should add them? No, but pet battles falls under the same stupid logic that blizzard is using.
    why not? wow is pretty much a 'theme-park MMO.'

    Either way its debatable if pet battles has no correlation to the game itself . People use pets to fight in real life for entertainment. Our characters can do that too.

    Who are you to decide what goes in a game or not?

    They decided to put it in. Some people enjoy it, some peole dont, like any other content. But unlike other content (Like raiding) It does what its supposed to do pretty well.


    I LOVE raiding in MoP. But they are having trouble trying to figure out how difficult a raid should be (LFR/Normal/Heroic). People argue almost everyday if normal is undertuned/overtuned and if the nerfs were warranted or not. The appeal to raiding is to too many people and they haven't hit the sweet spot yet. (Not sure if its possible)
    Same thing for PvP. Notice how much its been changed just this xpac alone (in terms of gearing) I suspect its because they aren't happy the way they are/were and are trying to 'fix' it to make it better.

  14. #114
    Quote Originally Posted by Pann View Post
    Giving your customers what they want is being taken hostage and not sustainable?



    No-one got fired over Cata.



    The last quarterly results show that subs were down from the previous quarter so whilst many came back to check out the new expansion half of them did not stick around.

    They did lay off 600 people during Cataclysm but I did not insinuate that in my post. I just meant that nobody has been fired lately.

  15. #115
    Quote Originally Posted by Buxton McGraff View Post
    I miss the difficulty. I remember a time before the Firelands patch where people actually knew all the bosses by name. I still to this day remember every boss in BWD, ICC, TK, BT, Kara, Etc. Now there's only one boss who's name I remember from this xpac, and that's Elegon. None of the other bosses stick out and are unique. The fights are all simple and bland, and the difficulty just isn't there anymore.
    If the difficulty isn't there then show me your heroic raid kills.

  16. #116
    Quote Originally Posted by Pebrocks The Warlock View Post
    I don't think it was that people weren't interested in dailies but that they already reached exalted with the rep on the Isle, so they had no reason to.
    Undoubtedly players stopped once they hit exalted, although I would say that due to worthless rewards activity fell off quicker than would be expected from players becoming exalted, but what about unlocking the rest of the island (for some more dailies)?

    Quote Originally Posted by Strakha View Post
    They did lay off 600 people during Cataclysm but I did not insinuate that in my post. I just meant that nobody has been fired lately.
    The people let go were mostly customer service and not responsible for development.
    Last edited by Pann; 2013-04-13 at 09:54 PM.

  17. #117
    I like it. It's not perfect by any means, but there's always something to chip away at, and that's a good thing in an MMO.

    The alternative, sitting in org with nothing to do, watching 12 year olds discuss political science, or seeing amateur short bus trolls tell xbox jokes, is far worse.

    ---------- Post added 2013-04-13 at 05:57 PM ----------

    Quote Originally Posted by Pebrocks The Warlock View Post
    If the difficulty isn't there then show me your heroic raid kills.
    Apples, say hello to oranges.

  18. #118
    Quote Originally Posted by Pyrena View Post
    Here is what I think happened:
    During BC and even more so in vanilla, there was a ton of stuff to do. You just couldn't reach endgame and say you're finished.
    I disagree.

    I think there was the same amount of stuff to do in endgame vanilla and TBC, if not less, but the few things we could do took a lot of time to get done.

    So, We've got more stuff to do, but have a strict scope on what we won't do as players. Which, naturally, changes from person to person: Player A might loathe having to schedule his life to get into raids, Player B might only do PVP, Player C plays the AH, farms mats, and raids.
    And, it takes less time to get the above stuff done. PVP Queues have never been shorter, Raids aren't gated as heavily, AH Has been improved to let you push auctions in faster.

    However, that lead to the point where you essentially finished your character and couldn't improve otherwise. And personally I feel that a lot of people liked that model in wrath.
    In mists, they tried to give us more endgame stuff to do. But there is a weired spot where there is so much to do that it is impossible to do it all (model of bc/vanilla) and not quite enough and you feel compelled to do things like daily to stay competetive.
    I think you're onto something here though.

    I think there was a niche of players farming, say, the Dragon Soul 5-mans for that last drop, trying to complete the set. These players are probably not raiders if they've got a vested interest in 5's, but have probably been alienated because they're locked out of getting a set of unique looking gear, don't have the skill to play Challenge modes, and don't have the time for LFR. I'd wager they were the same players chasing Dungeon Set 1 in vanilla, Farming Mechanaar and pugging karazhan in TBC (Or hunting down the ever-elusive Dungeon Set 3?), all in an attempt to complete the set and "finish."

    We do have a significant shortage of 5-mans, this time around, which is probably why there's such a large amount of players looking for more. I think that'd be on the list of "In hindsight, we should've done..." and, hopefully, something they improve upon in the next xpac.

    If they insist that dungeons peel from raids, I'd've been happier with a slightly longer ToES, No MSV, and 3 more 5 mans (Normal and heroic?).

  19. #119
    Deleted
    Quote Originally Posted by Shuttle View Post
    I think they realized how much the playerbase HATES dailies. Beyond that, I'm certain they're quite impressed with this expansion thus far.
    yeah right thats why 5.3 & 5.4 will bring NEW dailies....

    I dont think that they are happy as Faildaria is continuing the trend of killing the playerbase of wow - but perhaps thats the plan for Titan...

  20. #120
    I'm not happy with MoP, because it didn't manage to keep my guild together. On the other hand, now I have no reason to go back.

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