2) This is my preferred suggestion, though it might be completely unfeasible. Break each boss hit down into smaller hits, specifically for bears. Imagine a boss auto attack which hits for 200k. Current mechanics are that the bear would either dodge and take nothing, or would take the 200k. Likewise, any other tank either takes the 200k, or operates on some sort of mitigation mechanic. Instead, what if bears had that attack broken down into 5, or 10 smaller attacks, each at 40 or 20k respectively. Then each 20k attack is given an independent chance to hit the bear, at the relevant dodge ratio. Thus, rather than a decision about 200k, we have a decision about 10 separate but simultaneous instances of 20k. This would allow for the RNG of bears to be FAR less severe. Of course, it could still just so happen that all 10 instances of the 20k hit - but far far less likely. In fact, they'd probably need to nerf savage defense if implementing this idea.