I wouldn't say I hate it, that's too strong a word.
1. I quickly tire of it (as in getting bored)
2. I feel no connection to anyone else in there (I can be 'happy' someone else got an upgrade in an organized raid even if it wasn't me because our team just got stronger for next reset)
3. It is basically a solo activity masked as group activity (the other 24 random strangers might as well be NPCs for all I care - manually formed LFR groups aside but those are a minority)
It is indeed good for going in and practicing 'some' mechanics in a low risk and even lower accountability environment so I don't have to make mistakes (and possibly wipe since mistakes cost more) my normal+ raids to learn.
Who is this everyone? From personal experience it's the antisocial basement dwelling "hardcores" that have the biggest issue with LFR, most sociable and normal people enjoy LFR for what it is.
You can tell me to not do it but I needed to do it to get what I wanted.
If LFR is good for those players, which I agree with, then LFR shouldn't need to drop such good gear as it does now.
Aside from teaching the very basics, it's a brilliant platform for players to learn fights. I didn't touch a single normal raid last tier, only raided exclusively through LFR. When my guild asked me to tag along for a full clear of T14, I didn't need a single fight explained to me, because I learnt them from running LFR.
Morons will always be morons, but players with half a brain can easily pick up the concepts from LFR.
I do not hate LFR, so perhaps go back and confirm your sources that everyone hates it...
People dislike it because you basicaly Derp thru it like a headless chicken. The very 1st boss 'Jin'Rokh' is a perfect example:
Focused lighting hits a player standing in a pool. Wipes raid.
Player stands where ever the hell he likes, boss falls over. minor casualties. Loot.
It does not teach people how to raid.
OP's statement covers the majority of why people do LFR
want to experience the content in an easier quicker fashionThe only viable reason i can add to those 2 are: -It is a brilliant way to test out a new spec, in mycase i play a Dest Lock, i can try out affliction or demo in a Raid-like enviroment.dont have time to do the content with a guild/PuG
LFR means no more dungeons for one.
Sometimes I just don't like it when:
I explained Durumu really friendly. One people even whispered me, that she was really thankful and survived the first time with my help. Then two idiots from the same guild for sure with mediocre DPS insulted me for being bad and whatever....leading every fight with a pretty decent equipped hunter.
I love LFR, best parts for me are the scrubs that leave after 1 wipe, always good to have a laugh on them.
It's typically the casual raiders who hate LFR because they raid for prestige and vanity; they want people to think they are awesome and skilled and hates ANYTHING that might cause their imagined "status" to be devalued. Hardcore raiders for the most part don't seem to care about LFR because they know it wasn't intended for them and just blaze through Normals to get to Heroic mode. Downing Heroic bosses is the reward for them, the epics are just the cherry on top.
I don't hate LFR, I hate the fact that they won't add new dungeons because now ''LFR is THE catch up mechanism''.
As with most of the content in this x-pack, they may not hold a gun to your head and say you need to do certain content, but if you don't you fall behind. It hits the middle road people the most, those who are challenged by normal mode raiding and need any advantage they can get.
to: preposition; used as a function word to indicate position, connection, extent, relation ~ too: adverb; also, very, excessively, so