This is a perfect pvp change. BM needs some of its control nerfed and MM could use the extra cc since its damage is lower. I was thinking they should do something similar, bliz actually got something right here.
This is a perfect pvp change. BM needs some of its control nerfed and MM could use the extra cc since its damage is lower. I was thinking they should do something similar, bliz actually got something right here.
IMHO, Silencing shot should had been made a baseline skill learned at level 84 where AOTF once learnt at, while an improved version of intimidate (maybe a fear spell for hunter?) replacing SS as the talent, removing it from BM tree.
And to make it 'more balanced' add a 4-10(?) second cooldown between SS and pet's silence skills. Is that viable?
Last edited by Hyde; 2013-04-17 at 05:30 AM.
Would rather see a baseline interrupt added, Intimidation reduced to 45s CD, and increased to 5 second stun, increase Scatter Shot's disorient duration to ~5 secs, and put most pet CC's on DR with Scatter, with possibly the exception of Basilisk, the Root spells, and the actual stuns like the Bat stun and Shale Spider, seeing as they already DR with Intim.
It would net to less CC, cause an actual choice between SS and Intim, and solve the pet swapping problem all at once.
Why did they keep Wyvern as a talent....does anyone even use it? like...for anything other than soloing old world stuff? even then....idk.
I used wyvern on H-Lei Shi and on occasion on H-Will if we had enough stuns but not enough CCs. But I don't think I've used it since.
Agreed with that.....
On the one hand, players cry foul over a spell that's been turned into a talent, since they had it all the time. On the other hand they overlook the fact that they now enjoy other spells that aren't from their spec at all.... Silencing shot was a MM talent, at times deep down in the MM tree.
Regarding Wyvern Sting. I've used that a lot actually. For leveling it's imho just more beneficial. And it has it's use in 5 mans, when a tank just over-shots his abilities.
Distracting Shot and WS combo can help to safe the day. Together with a trap, you rid the tank of 2 targets, and that can make all the difference.
---------- Post added 2013-04-17 at 06:50 AM ----------
It starts getting tiring, I have to agree.
I hope your referring to pve with these changes in mind, because a 5 second stun and a 5 second disorient on top of a baseline ranged interrupt and trap would make hunters cc jesus, and I really dont see why they dont change some of hunters abilities for pvp/pve like they did for binding shot. Make intimidate an aoe 5 second stun for pve, but on pvp targets do a 3 second single-target stun. They seriously need to start implementing more shit like that.
I just liked using Binding Shot as SV. . Also Wyvren sting remains useless.
Hi Sephurik
Not even close. A baseline interrupt would bring hunters in line with every other physical class. A 5 second stun is also essentially par for the course as well, but for a hunter, would cost a talent. The only reason to increase duration on Scatter Shot is to compensate for the massive DR-fuck I proposed, placing ALL soft CC's from pets on DR with it.
Its all very straighforward.
What NEEDS to happen, which will appease almost every hunter:
Continue the Binding Shot/Intimidation Change.
Make Silencing Shot baseline for ALL hunters.
New level 30 talent: Scare Creature. Changes Scare Beast so it affects every type of enemy except humanoid.
That way, the level 30 choice is between a stun, a fear, or a sleep. MUCH more balanced.
Why would you ever take a fear over a sleep? Sleeps are much more reliable and don't have mobs racing off into nowhere.
Except a hunter is ranged, and physicals are melee, and physical classes dont have instant ranged cc ALREADY... One the only things keeping ele/enh semi-viable is a ranged interrupt, give a hunter an interrupt on par with a melee and you are just compounding their already ridiculous amount of cc. Pet cc isnt even a problem right now, most hunters use a shale-spider for the stun and just ranged stun an off-target. Your proposing an 18 second cc chains with a 5 sec stun, 5 sec disorient, 8 second trap, with a 45 sec cd on the stun and only 30 for the others and all readiness-able.
However, if they had a baseline interrupt of say, 15 sec or whatever but the cd increased to 1 min when used on a player, then it might be more reasonable. Again, pvp/pve differences on abilities would do wonders here since apparently hunters needed the increased cc in pve.
"Dude, there are people on the forums complaining hunters have too many keys"
"Ok let's do something, maybe here, let's just remove this spell, probably no one uses it anyway - too bad no of our devs plays a hunter so we could ask him."
srsly blizz? Stupid and in no way thought through.