At least this is my opinion.
Druids are exempt because they have Cyclone as a class skill. An actual CC, while still having things like Bash/Maim/Root/Beam as CC's.
SoL needs another 15% to make up for the power nerf.
Ret is back to swinging the golden lasso of harmlessness
Silence removal via AM is a nice add (that should have been baseline to begin with) the long 3 minute cd doesn't do to much in the form of reliable survivability.
Last edited by OmegaManHester; 2013-05-06 at 03:32 AM.
This would give us more sustained pressure which is something we seriously need. It would also stop us from using the t15 4 piece over the PvP set.
you must be new because ret mobility is actually really good. we almost have 100% uptime on our target. the issue is our defense.
ret damage really isn't ~that~ bad without the 4set pve bonus, sure you do need cooldowns to actually net a kill on something, but that's typically how arenas work (cc something, pop cds, win).
Problem is, every other class/spec that is competitive has their burst on a shorter timeframe. Frost Mage with 30 sec CD on Deep, FDK with 60 sec on PoF, SPriest with ~30 sec on 3-orb DP/insanity. So, if they go to set up the kill and fail or get CCd/countered, they can re-try again in 30-60 seconds. That means, for a mage for example, first burst gets trinketed, next 3 all cannot.
Ret burst is TWO MINUTES by comparison (not counting in GoAK at FIVE), which coincidentally is enough time to reset trinkets.
Maybe 4pc PVE will be a band-aid for this tier, but we're still bringing Honda Civics to a street race against Corvettes/Lambos/whatever.
Last edited by Nairobi; 2013-05-10 at 05:27 PM.
but yeah that was my point, i stated that our mobility is fine, our defense is shit, and our sustain damage damage is ~ok~ (only with the 4set pve bonus)
Ignoring PVP power (or rather assuming equal attacks prior to reux), a 100k ice lance hits for 35k in 5.3, Stacking resil (to 68%) reduces that to 32k, a ~9.2% reduction for those 3%.
Personally, just giving Ret back its stun break on HoF would be fine (IMO). Give it a 30sec ICD (or make it not function if freedom is already active) even, to prevent double-breaking with Clemency, since I'm sure people would cry OP. But breaking that Deep can be game changing, and would give Ret a good "defensive" without introducing another cooldown for the class (which would throw off Holy PVP and Prot PVE).
Anyone on the PTR know how well this incomeing 15% buff helps for pve sustained DPS?
I'm a Paladin, Judging is sort of my thing...
"•Blackout Kick now causes the victim to wake up the next day and question their life choices."