Originally Posted by
zurgs
I wasn't aware audiences were constantly questioning, from my experience you get what you pay for (at least for games that require vast amounts of resources like MMOs).
Having not played GW2, you are apparently unaware that the game sold as an "e-sport" had its sPvP population (the instanced PvP and proposed e-sport) collapse faster than Rifts PvP population did, that the support in GW2 is generally poor, that they take forever to fix even game breaking bugs (weeks/months), that the general perception is they are under resourced, hence instead of the torrent of pathces you get with a game like Rift, you get one patch a month.
For a game sold as an e-sport, they should of had custom servers, spectator mode, ratings, etc in from the start, that they didn't is part of the reason most people left, last time I checked Rift was not sold as an e-sport, so quite why you would expect them to implement spectator mode or custom arenas is a mystery.
Pretty much without exception the best MMORPGs I've played in terms of quality have been sub based (EVE, LOTRO, Rift, etc), everything from customer support, to bug fixes, to quality of content, and so on, indeed when some of them have switched to other models (LOTRO for instance) the quality across the board noticably dropped.