Originally Posted by
Valech
We killed it three weeks ago with 3 healers (2 Paladins, 1 Disc). We went G/R/G/R/B/R/B. After a hour of wiping we figuered that
a) Damage on tanks is high but not problematic
b) More then two green heads spamming those AoE bombs are a real nuissance.
So we decided to keep the green-head-kills as low as possible AND bring the Ice Beam in as late as possible. We also decided to Bloodlust on the 5th rampage. Note, that this is not the last rampage. That would allow us to almost kill the sixth head while rampage was still up, so we had not to deal with the ice beam (Megaera won´t use any head-specific abilities during Rampage). All available Cooldowns were used on the last rampage and we killed the last head, dealing with not more then 3 or 4 ice beams the whole fight.
This tactic was the breakthrough for us. But as said before, you will have to find your own way. Note, that the above described tactics will involve high damage on people with the red debuff (they need to be dispelled INSTANTLY after the sixth head) and high physical damage on the tank, who tanks the blue head until you killed it once (they stack an attack speed buff, if not killed).
You might want to use some of the following, which will help a bit with the kill:
- Use two camps, marked by worldmarks. The first camp is between Red and Blue and the second between Blue and green. Stack up at the left one while the first rampage is active and then proceed switching the camp each rampage. this allows your melees to continue dpsing the active head.
- Tell your Cleavers and Multidotters, that it is not smart to multidot unless it gives you additional chances to procc something. two targets with Flameshock = more Lavasurge = Neat.
- If you happen to have a warlock around make him place his portal between the camps and like 25 yards away from that. people with the ice beam run towards the gate in the back (not the one between the camps!) click it, and proceed dpsing the boss. The beam will follow the player´s trace to the remote gate and will vanish before it reaches the portal´d DD.
- Because the dot will have to be removed instantly you want your people and especially your melees not to stack up. Two people moving = loss of dps.
- Getting away from the green AoE bomb means getting as far away as possible, not just exiting the circle on the ground. Damage will decrease with growing distance.
- Make sure your healers and DDs dont stand in the heads´ breath. Our hunter learned it the hard way.
- Paladins may remove a tankdot with their bubbles. Make sure, that the paladins have a makro to cancel out that bubble immediatley, so that the tank won´t lose aggro. Interesting especially for the red head tank. That fire breath is bad.
- Do not use any CDs above 1 Minute for the first three Rampages.