Originally Posted by

**Recke**
~282 Haste= 1% rating.

Flurry increases your attack speed, but does not increase alter the RPPM coefficients.

RPPM procs have an increasing chance to proc the longer they don't. The method they proc is mostly arbitrary.

The Lightning Strike from Capacitive Primal meta can Crit, isn't effected by Mastery, and only partially effected by RPPM.

Chance to Proc = (Proc Base Multiplier) * (1+x, where x = haste percent through rating or specific events aka Lust) * (t, where t = time since last chance to proc) /60 seconds per minute.

How this equation works in regards to flurry since it's melee attack speed only (not haste) is that you attack faster, but gain no further benefit from RPPM. You gain a slight modifier in that if you are (b) time since your last proc and Flurry is up, you attack more which allows more times for CHANCE to proc but at still low percentages, however it won't change the average amount of procs. The slower attack speed, by the time it would hit, would have a higher chance to proc thus you'd still see the same amount of procs.

For Fury, Mastery becomes more useful when you have two set tier 15 (due to the increased Rage uptime through the bonus) thus has a greater role on your damage. Same can be said as you get more Crit. Crit is still by far more important than Haste and Mastery. Haste will improve the uptime of RPPM trinkets, but not by a significant amount to outweigh Mastery unless these hastes values are able to reach a plateau where on average, you gain enough increased strength (or crit) to outweigh the benefit of the stats into Mastery. Mastery (at a 530 ish ilvl) will be improving ~95.5% percent of your damage by 1% per 1% of Mastery at 429 rating while Enraged which should be seeing ~95% uptime. Haste, however, will increase the proc chance by .01% per 1% of Haste at 282 rating of (leaving out Meta and 2 set atm) of trinkets with an approximate 30% uptime (feather) and 55% uptime (talisman). 535 Feather is ~7525 strength for 10 seconds, at a 30% uptime it's roughly 2260 bonus strength. 535 Talisman, at ~2.3 stacks with 55% uptime is roughly 2200 bonus strength. So, 4460 strength total.

Since Haste only gains .01% proc chance from 1% Haste, each 282 rating in Haste is ~44.6 Strength. A gain of 45 Strength is ~90 dps boost.

Undoubtedly, this is still significant and it doesn't include meta/2 set bonus nor increased attacks per fight/increased rage.

A sim of a rather well known warrior, Landsoul.

Base DPS: 173771

Base DPS+282 Haste: 174379 (608 dps gain)

Base DPS+282 Mastery: 174493 (722 dps gain)

Base DPS+282 Crit: 174622 (851 dps gain)

Based on the gains, 1 Haste = .84 Mastery or 1.2 Haste = 1 Mastery, and .715 Crit = 1 Haste or 1.4 Haste = 1 Crit.

This is with 2 RPPM trinkets, 2 set tier 15 bonus, and the Capacitive Primal meta.

A similar sim of an SMF warrior, Chapterhouse.

Base DPS: 180617

Base DPS+282 Haste: 181315 (698 dps gain)

Base DPS+282 Mastery: 181425 (818 dps gain)

Base DPS+282 Crit: 181606 (989 dps gain)

This is with replacing the meta in his helm for a Capacitive Primal meta to reap maximum benefit of Haste.

As you get more gear thus more crit thus more Enrage uptime, Mastery becomes more and more valuable.

Arms is a little different, however I don't want to get into that right now because I'm tired.