Sorry if any of the following sounds moany. It's hard not to care about your favourite class. Tried to be objective.
I'd to share some thoughts on Warriors as they stand on the 5.3PTR. I've been dueling various classes, doing some 2s and 3s arena, lots of Open world PvP, and some BGs.
First of all, I should say that I think Warrior design is fairly archaic. Whereas many melee classes have some kind of niche, Warriors don't really. This was fine, of course, in the days when casters had to cast, Rogues were remotely vulnerable out of stealth, without some CCs, and hybrids were somewhat limited in their ability. Armour actually meant something (there was greater disparity between cloth and plate, and everything in betwen) and we had more than one bad heal.
Nowadays it's a different story. I feel like such an NPC. Sure everyone has a Swifty Macro and it's easy enough to dump every damage CD possible, but it terms of sustained, pressure and utility I feel clumsy and rusty.
Hamstring sucks. Applying that stupid snare to Priests, Rets, Ferals, Monks or Mages is absolutely pointless. In order to grip a target I need to Hamstring every 3rd global. It's such a mess, and even then it's MILDLY effective - if at all. Everyone has so many escapes, immunities, and anti-snare mechanics. Even stuff like Shapeshifting (which I admit is 'class flavour') SHOULD have a CD of 8-10 seconds. SPAM-shifting (glyphed, maybe) shouldn't be subconscious and mindless anti-snare/root behaviour. Druids should have to think about it, but as it stands, they don't. Can't keep them snared at all. Dematerialize is also ridiculously overpowered and it almost negates the whole point of charging a MW Monk for any reason other than interrupt. Even with Juggernaut CD as low as 12 sec, the 10sec ICD of Dematerialize make Charge almost pointless. What a pathetic oversight. Charge>Torpedo.... Charge>Torpedo, repeat ad nauseum. Even if you Stormbolt first you have to WAIT 2 SECONDS before doing anything during which time you've been peeled or something.
Armour isn't what it used to be. There is this misconception amongst the developers that Warriors are plate-clad juggernauts that take so much less damage than anyone else.. but it just isn't true. So much damage is spell damage - even from melee classes like Paladins, DKs, Muti-Rogues, Shamans.
I also think we need better healing mechanics. How have we gone from having Enraged Regen and Second Wind in WotLK to just Second Wind? Survivability is awful. More and more classes have executes (Locks, Hunters, DKs, Monks, Rets) and you're nowhere near safe at 35% HP let alone 20%. I don't understand why Enraged Regen is so much worse as a %HP heal than many other classes have. 5% unenraged on the PTR is a couple of DoT ticks. Thanks for nothing! :/ Also, why does rallying cry almost insta-gib the warrior when it fades. Are you honestly telling me that it can't work provide an ACUTAL heal by raising current and maximum health by X and then only reverting the maximum health upon ending? It's a three minute cooldown - surely you can let the health gain actually HEAL us, even if the MAX HP% is only temporary.
You've got to stop PvE Prot EH getting in the way of DPS PvP. We're really struggling for survivability - especially as Second Wind doesn't actually work on the PTR! O_o
Charge is also clunky. So often the target reacts quicker than the warrior at the end of a charge. What is the point charging a Hunter if they're able to disengage before you're able to activate your next ability - Hamstring, Shockwave, or whatever. I don't know if Charge shares a DR with itself, but as a tool to get to the target it's unreliable and cumbersome. What's worse is that the Felguard used to have (or still has) some speed buff at the end of a charge just as some kind of quality of life? Why the fork was that not implemented for Warriors? And why is Charging a target so hit-and-miss.
Shield Wall sucks. The fact we actually have to use a shield 'makes sense' but it's clunky and tempremental. There's a bug on the PTR which 'locks' certain weapons into greyness meaning they're lost in the ether until you relog. That will be fixed, I'm sure, but the fact that a new player can't use their defensive cooldowns without a macro (or opening the character-screen/bag) is a joke. Everyone else 'just hits their CDs' without a care in the world. Knowing that they'll be able to block, or blink, or bubble, or vanish, or CloS, or whatever. We have these precious milliseconds ticking down while our Macro sorts itself out for Spell Reflection, Shield Wall, etc.
Storm Bolt is clunky, too. For some reason it doesn't work like HoJ or Blind, or any other instant. There is this pretend cast time to it that doesn't actually show up, but you can see in the animation that the Warrior 'winds up' this throw like some Thor-wannabe which is NOT OKAY. With Rogues or Rets or Ferals dancing around you, you need that to go off RIGHT THEN because in 10 milliseconds they're behind you and you have to be facing the target. It's just not good enough. There's SO SO SO LITTLE quality of life to Warriors that it's actually depressing.
Shockwave is another ability that can be decent but it's buggy and awkward in many situations. For a start it doesn't even reach the whole 10 yards. Go up to a target dummy susceptible to Shockwave and walk backwards until you can charge. You're now at 8 yards. Now walk back a little further to 9-10 yards and hit Shockwave. Doesn't trigger on the target. It's bugged. And has been for ages. but BLizzard don't care - or they're too stupid to fix it.
And while we're on the subject of fixing things, Heroic leap needs to go. I know it'd dear to them and it was a valiant effort, but it's just too unreliable. I accept that other spells like Blink CAN mess up, but on a 15 second CD you might be able to forgive the odd occasion when it malfunctions and you travel 5-yards. Still, it's probably more of a skill issue than Heroic Leap's problems. Simple gradients are just too much to handle. Both the 'Heroic' and the 'Leap' in the name are complete misnomers... it's just not good enough for the varied terrain we encounter in the game. And if you think you're confident of using it now, wait until you try the new Goldrush BG. It's a bloody nightmare.
I appreciate the MINISCULE steps taken by Blizzard to help Warriors out in PvP, but it's just not enough. I want to be able to do the best I can according to my skill level. I don't want anything for free, I just want stuff to work. Being forced to use Macros for basic spells, a buggy Stormbolt, a broken Heroic Leap, a faulty Shockwave, and a pathetic Hamstring is just horrible. It takes so much fluidity out of the class.
So here's what I suggest, Systems Team.
Make Heroic Throw and Stormbolt instants. I don't just mean 'instants' I MEAN FORKING INSTANTS! As in RIGHT NOW INSTANT
Decide which way you want to go on Shields. If you like the idea of a warrior using a shield in pvp then ENCOURAGE IT. Don't nerf Spell Reflection into oblivion (6s to 25s) and then proceed to make melee in general so pants in RBGs that they're not taken anyway. I understand prot has been solid up until now, but for arms and fury the cooldown is stupid. If the only other thing you want us to use Shield for (other than reflection) is Wall every 3-5 minutes, then you can go and jump. Class flavour does not count as something you have to do every 3 minutes and never at any other times. If we're stuck with shields, then give us Revenge, a 10-12s Reflection (no glyph available) and a Block/Barrier. If you don't like that Idea. Get rid of requirements for DPS warriors and stop gimping us (especially fury) when we have a shield up - Fury can't use Raging Blow or Wild Strike when they have a shield up. No other class suffers that penalty. Rets can even Blow CDs in Bubble and put out stunning damage considering they're immune.
Fix Shockwave. It says 10 yards. Have some decency and make it work like you say it should/does!
Charge is clunky. If you're too stubborn to realise that it needs a fix, then change out set-bonus to give the speedbuff after Charge instead of heroic leap. The current speed bonus after Heroic leap (4pc PvP) is nowhere near fair compensation for having to use it 5-10 yards away from a target due to pathing issues. Charge should NEVER DR and we should be guaranteed to hit our target. I don't want to wait for a second after I reach the target to react. I need that Hamstring to land before a Disengage or Deterrence, etc.
Better yet - replace Hamstring. It's not good enough. So here's the plan. No-one wants to be snared all the time. I get that, but as a snare, it's awful. Too many classes have too many cheap counters/immunities. Especially Rets, Rogues, Ferals, Monks, Priests, Mages, DKs and Hunters. LOL. The answer is REND! Bring back Rend to replace Hamstring and bake the Bloodbath ability into the spell, giving it a 15sec CD. Rend would do moderate bleed damage over 15seconds as well as reducing the targets movement speed for the duration (PvE) or 8seconds (PvP) Obviously it'd be removed by Stoneform and work in the same was as other bleeds. Of course, you wouldn't be in this position if you hadn't given monks OUR Improved Hamstring (Disable) with NO COOLDOWN - at least there isn't one on the tooltip?
Replace Bladestorm with Throwdown and make Bladestorm baseline. Bladestorm is a lot of fun, but so bad outside TG-cooldowns. Make it 4-seconds and 1min CD to act as a Freedom or Damage buff. Choices are fun.
In short, I think warriors are still too rusty, cumbersome and weak. Quality of life doesn't exist (especially with regards to grip and shield abilities). Survivability can't be based on archaic, outdated ideas of how good plate is or what warriors were. The game has changed, and we need to change with it. You can focus on some sort of regeneration theme if you like, but being facerolled to 35% isn't good enough. Everyone takes stupid damage in stuns and Warriors are no different. We need the old Second Wind baseline and something else in place of Second Wind.
I implore you, Blzzard, to play some Arms in duels and 1vs1. I know that's not what the game is balanced around, but often that's what it can come down to. We simply don't have enough survival tools, and the offensive tools we have are either ineffective or clunky outside of Swifty burst. :/ So many of our spells 'do damage' - we lack our utility of old. It's gutted the class of almost all flavour. Dont' forget that we're hybrids too. Our talent tree really doesn't reflect that very well.
How about Conversion for Warriors?