Originally Posted by

**Keejos**
Thank you! Let me get two things straight for myself tho. First, whilst simming myself I import my current char/forge/gems/enchants from either Armory or AMR, right? **Armory**

So I hit 25000 iterations, select all the stats i'm interested in in the 'Scaling' tab and hit Simulate!, right?**Yes** And when it's done I see the stats weight, is that correct? **You will see your stat weights along with other vital simmed info like DPET and such.**What I'm trying to understand for myself is how the stats weight gets calculated by Simcraft. I'm currently simming my toon. Let's say, for arguements sake, it will appear that 1 int > 2 haste. Why would that be different once I upgrade 1 or 2 more gearpieces?**It's mostly about hitting breakpoints. As you get closer to a haste breakpoint, such as another tick of NT, SIMC will value haste more than normal to try and push you to that point. There are other factors in play but that is usually the largest.** Won't it always be the case that 1 int > 2 haste? Appearantly not, but I don't understand why.**As you were thinking, all the stats tend to play off each other, gaining more of one may make another one less valuable or vice-versa. For example, if you suddenly get more crit and hit the crit cap, it's value will drop to almost nill while haste and mastery will both raise. The value of stats is ever changing with new gear hence why it is important to sim yourself regularly to verify your current gem/reforging path. ** I'm not a moron, really, and I sincerely have the feeling that once I will understand the basic concept of all this that I can do it on my own. Just need some help at the start.

<3

Secondly, does a higher stat weight on (f.ex) haste automaticly means that it will decrease the weight of another stat (f.ex crit or int)? Or don't they correlate?**They do, but not to such a degree that simply changing your haste to a higher weight value will suddenly make mastery worth way more than crit or something like that. No matter how much more crit or mastery you get, haste will still be the king of secondary stats.**