I'm fairly certain that the point of this change was to slightly nerf BM control.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I understand the change for Pvp. Less CC. But Hunters are the only class without a Baseline interupt. Its not like a Mage has to spec into Counterspell to interupt so why should be need to spec into silencing shot. Give it to us baseline and make the talent give silencing like 2 charges with a 30 second CD or something like Warriors double charge. Something you know. Honestly im really too upset over the change just think Hunters shouldn't be the only class without a baseline interupt. Only thing that is bothering me is that Binding Shot will be MM only. Think thats a bit much.
Too bad there's not a talent system with a wide variety of trade-offs, were instead of having to pick and choose between a tiny subset of abilities, you could put your focus where you wanted, and trade some crit% or hit% or even some damage for utility abilities, if you wanted to.
They also said that some talents won't be used in general but will have their place to shine, Wyvern Sting looks shitty but really helps on the Lei Shi fight for example.
That’s what I do, Zoggosh. I think good.
And Sacrifice gives warlocks a silence/interrupt, so it is the same exact situation. You can use a pet for the interrupt, just like we can. But the talent is required for us to have it.
Ummm, pet for an interrupt? Unless you're talking about mobs which are CCable and thus interruptible by sleeps or blinds, we don't have a pet interrupt. Not to mention (at least in 10 man) hunters often need to bring specific (de)buff pets.
Silencing Shot is our only interrupt, and we have to spec into it. We are the only DPS spec(s) in the game to not have a baseline interrupt.
LOL, my bad, apparently nether rays can interrupt. Never heard of anyone ever actually having a nether ray in their stable slot, at least in PvE.
Last edited by eschatological; 2013-04-22 at 04:27 AM.
well, the issue was that hunters' were pwning blizzard's pet class, mages. that's the ultimate gauge to go by: can you pwn a mage? if yes, hello nerfbat.
This guy is a mod for this forum section and yet he doesn't even know the class...what?
Hunter Cc is still strong as fuck when used properly...
Paladins have to chose between having 30s cd, 20yard stun or Repentence (sheep).
Last edited by Huntingbear_grimbatol; 2013-04-22 at 05:26 AM.
9thorder.com | 14/14 Heroic 25-man | West 114 | Recruiting for Warlords of Draenor!
Follow our raids on Twitch!Bear - Retribution PoV
Other than Warlocks (who can choose a silence or a seduce (a better choice cause there is no cd and it be used on all classes) Hunters are the one and only class without a baseline "silence." No one is choosing "wyvern sting." If you play BM. you can use the shale spider for the stun and choose "silence shot" but then you lose a hell of a lot of survivability without the spirit beast's heal. If you choose "intimidation," you are rendered completely ineffective against healers and casters. Granted, BM Hunters survived before MOP without "silence shot," however:the game is very different since then, other classes received new abilities and talents and blizzard nerfed beastial wrath. This move makes "zero" sense. The only reason I can see blizzard doing this is to make MM more attractive and if that's the case do something else. Rogues, admittedly underpowered before 5.2 got preparation back, fire mages got scorch back and now you're butchering BM Hunters "again" for "NO" reason whatsoever. In my opinion, this is blizzard's response to noobs crying about Hunter's having 2 stuns with the shale spider out and silence shot. If that is the case, ppl need to realize a BM Hunter loses a hell of a lot of survivability by choosing a shale spider, that is the trade off. The problem is Blizzard is listening to ppl who don't know their class and don't know the hunter class and that is a shame. Blizzard needs to learn how to qualify the credibility of the ppl they give priority to when it comes to game balance. Maybe I am not seeing something and this does not balance the game, but if so it is at the cost of "Killing" bm hunters much like they did with Fire Mages and Rogues prior to 5.2. I don't believe BM Hunters need another nerf anymore than Mages, Warriors or Dks, but if this is blizzard's thinking, they need to state it and do something different.
If hunters where given the choice between a castable fear/sheep (8s, off cd) with shadowfury (aoe3s)/deep(5s) on a 30sec cd.
Do you really think anyone of us would choose to keep scatter+trap (8s, 30s cd) and intimidation(3s, 1min cd)?
[QUOTE=Huntingbear_grimbatol;20901438]Hunter Cc is still strong as fuck when used properly...
There is no room for error with hunter CC because everything possesses a CD. If a paly screws up or misses a CC, they can use one their (2)two immune nothing can hurt me button or heal themselves. I'd take divine shield over detterence in a heartbeat with no regrets and I'd take Paly heals over hunter heals too.
---------- Post added 2013-04-22 at 03:28 AM ----------
---------- Post added 2013-04-22 at 03:40 AM ----------
---------- Post added 2013-04-22 at 03:43 AM ----------
Except Silence is just that... a silence. Trinketable, DRs, subject to meta gems that reduce duration, cleansable, triple the CD of interrupts.
I didn't create a forum account to argue semantics or with someone who doesn't know the difference. Just bored. Don't know why you're being hostile.
As someone with a 90 warlock and a 90 hunter, I understand where this thread comes from, but hunters are not alone in this. Warlocks are being treated like crap as well with their talent that gives them an interrupt. They outright told us sacrifice would be a DPS loss. It's currently a huge DPS loss to grab. Just like in 5.3, grabbing silencing shot will be crippling by losing Intimidation for BM.
Before this gets worse, can the arguing stop please? (you can still talk about the subject, just not provocatively and argumentatively) You can use a priest's silence to interrupt player casted abilities or silence them to prevent it from happening and if used on NPCs a priest silence interrupts spellcasting for 3 seconds.