This and Garalon pre-nerf, for once LFR feels like a real raid.
Boss is tuned nicely, not too difficult but not /follow and collect loot boss either. Sha of fear LFR is one of the most boring encounters ever (12 minute patchwerk style nuking), while this is still in-depth 3-phase fight with mechanics that need to be taken care of.
I like how you die if you stand in thunderstruck. I like the adds spawning from the bouncey balls (they could use 3-bounce cap, ball that spawned add 3 times already could vanish), and the last phase being doable with half of the raid alive.
Static shock is fine, just like on normal and heroic, you only solo-soak if you are fully immune or have +90% reduction :
Deterrence - Cloak of Shadows - Dispersion - Bubble - Diffuse Magic and Ice-block (I think). Might be more, can't recall all.
or just get lucky and ported into an LFR with 9 stacks and solo tank it. been there done that, ppl thought i was so amazing, because the previous tanks would just tank lei shen next to a pillar til 3 stacks and wonder why they would wipe shortly after.
We just got it on 4th attempt. We only had problems with not getting adds in the intermission phase but after that we were peachy.
We had a player in our group pull the boss before hearing the mechanics because he needed to take a dump. Needless to say, we all died before we could even get the determination buff because we weren't able to go through all the mechanics and what to stack and spread out on.
The boss doesn't need to be nerfed. Some players just need an intellect buff.
A soldier will fight long and hard for a bit of colored ribbon.
It became a lot easier once we realized how pathetic his aoe damage is and just kept him not charging pillars for 20-30s at a time.
Transitions are much easier with conduits at level 1 and maybe 50 energy on two of them.
The 6 is a 3!
I think everythign is wrong with Lei Shen LFR, having done him on normal already I try to lead ppl and expain what to do and there we find the first problem, there are way too many abilitys and complexity to properly explain this whithout voice chat to a crowd that dont realy want to pay atention with a wildly varying level of skill/dedication to the game, this is one boss that could use less complexity in LFR for sure.
Than when the fight starts another problem surfaces, there are way too many unforgiving mechanic for an LFR and too much personal responsability, ppl arent used to get one shot if they make mistakes, ppl arent used to see wipes happening because of 1 bouncing bolt that went unchecked for 2-3 bounces and above all else ppl arent happy when they die because someone that arent themselves made a mistake.
These things make it so you actualy need to progress kinda like you do in normal or heroic in order to beat the boss, and that would be fine if it werent completly against the nature of LFR players, ppl simply quit in droves regardless of stacks of determination, and what is happening now is that whenever the raid gets to Lei Shen everyone quits, and anyone new that joins the group also leaves, ppl arent even trying anymoe.
Making LFR hard (or at least a bit chalenging), as much as it pleases almost everyone that frequents these forums (me included), is an enormous mistake because the usual LFR customer dont want chalenge, he doesnt play the game for chalenge he plays the game to relax and get some cool looking amor with a purple name and some nice stats in it, he doesnt want to learn complex boss mechanics and he doesnt want to be penalised for making 1 or 2 mistakes, and you know what thats fine this raid dificulty isnt aimed at the chalenge seeking ppl so no boss should ever be this hard on LFR.
diffusion chain really needs a cap (maybe 3) on this fight.
Even 40% more damage/healing/reduce damage is not going to save anyone from the 1000 adds from incorrect execution during transition phases, and that is the phase most raid wipe on. This is the most well-designed fight in LFR, you can't just get 10 stack of determined then burn or anything, you must do the transition phase right or you will wipe. In other words, it is not overturned. Just people need to learn the mechanic. In the end many LFR group did killed means it is possible for people execute the fight right. More damage, healing, etc. is not the problem.
Last edited by Exorte; 2013-04-21 at 04:32 AM.
---------- Post added 2013-04-21 at 12:31 AM ----------
Folks who don't play for any challenge whatsoever can grind vp's and get epics in several other ways.
"Look around you. We're all liars here, and every one of us is better than you" - PB
Edit: Thunderstruck is also a mechanic that will one shot you; however doing the mechanic correctly will result in insignificant damage to your character; unlike static shock where if you do the mechanic correctly you can still get hit for 400k+ damage.
Last edited by Haywire5714; 2013-04-21 at 05:33 AM.
The correct way to soak Static Shock is not to Pain Sup and PW:S, its to run into the melee clump and take basically 0 damage.
The part where its a little harder is transition phase, but even there it still has enough of a delay that you should be able to find and get to a clump of 3-4 players. The transition phase is really the main issue for this fight on LFR. It requires at least 1-2 brains per quadrant which means you'll need 4-8 decent players in the raid to spread among 4 quadrants. Not all LFR groups have that.
Last edited by RavenGage; 2013-04-21 at 05:50 AM.
I don't agree with the idea of reducing the amount of damage Static Shock does overall. It doesn't seem like it was designed to be solo soaked (even in the LFR)... thus, it's working fine. If you are in a group where you are reduced to solo soaking it every single time, it's being done very wrong.