Hi, what do you guys think about Oondasta world boss encounter?
First I have to say that the concept is a bit wierd. A troll armored dino with moguaic rayguns... Yeah very original, not rly (almost reminds me of that Cataclysm shark flying beam thing from beta)
Secondly the mechanics are pretty simplistic, just a truckload of damage not much more. The casuals still wipe but succeed anyway because the graveyard is too close. One would think casuals SHOULD learn at least these basic mechanics so while I don't think the encounter was particularly successful, the graveyards should be moved back on kunlai zone so it makes zerging impossible so everyone learns the (very simple) mechanics like not standing in front of boss and also the tanks would learn to tank and stop losing aggro as they usually do and healers would learn to cope with tank damage.
Also, faction tag should be reworked so non-grouped players or grouped player below 10 people (at least until level 95) shouldn't get loot.
Right now you can be a terribad dps tank or healer but it doesn't matter if you get kicked. You still get loot if others kil it.