It's more about being in "YOUR" comfort zone.
For some it's 8k, some 9k, some 12k, some even don't care at all. To be fair, w/e fits you tbh since it all work out, in the end the difference is minimal, we aren't robots, we make so many errors during fights, we have lag, sometimes lower uptime on a target than last week on same boss etc.
Just try it, decide & ignore the condescending trolls.
@Maxweii > With your mastery is this normal gary hits or crits ? If those include crits it's fucking shit and doesn't deserve "the" mastery love :< !
looking at overalls on our recent world of logs I hit for on average 30-40k harder with Gary, what I was talking about was a specific go where I had hits of 250k normal and then 500k crits with them being at 100k normal 200k crits (I had sick nasty procs that go and grabbed a bouncing ball buff right before casting Gary I believe). So overall I do have it hit harder then them but not as much as I think I let across, he's a truck for sure but just that one time he entered Mak Truck status.
I don't go Mastery just for him, I was even before it just as personal preference :3
Please don't use the threads to discuss rude behaviour and the likes. Report and move on, no need to argue about it.
That being said, we are always grateful for reports of bad posts.
For festerblight, does 4pc matter or is going two piece and off set items with better itemization a better idea? I just got the legs off lei shen and im strongly debating dropping the 4pc in favor of better stats on things like shoulders or gloves and pants. Anyone have an idea on this or should I just stick to 4pc?
Anyone know exactly how much DoT damage is reduced by on H Lei Shen transition?
I'm still iffy on whether or not to play festerblight or standard unholy on that fight. My trinkets seem to proc right after the transition, so I can reapply diseases with trinkets+blood fury+unholy might+ synapse springs. The problem I have with festerblight is that my trinkets proc so frequently on the first phase, I'd have to ignore them and continue festering to extend the diseases long enough to last through the transition, but I do so much more dps just scourge striking during trinkets and letting my diseases fall off during transition. (Using H Feather + H Prim trinkets)
Edit: Oh and he takes 99% reduced damage whilst Supercharging Conduits.
Maybe that's possible in 10 man but in 25 there's no way i can pull up 3 min of diseases by the end of intermission 2 (so i can only ScS/SR like u said) and i still achieved multiple rank 10-20 LS HC (just to say am not doing it wrong). At best on first intermission i get 1:40 min, then fight starts again am at around 1 min left, bump this up to 1:45 maybe 2 min depends on luck since UF is back up on CD.
P3 starts with like 50 sec left (if everything goes right) and it lasts for triple of my diseases remaining timer.
You aren't going to have 3 minutes at the start of phase 3, but you should have 50 seconds-ish, maybe. Less is fine, too. Blood/Frost Festering strikes will extend that some, and you can still use a few death runes for it too, the point is that you can mostly spam scourge strike AND you'll have full power diseases ticking the whole phase.
Unless others get more and better information here is where festerblight stands.
1. Because the increase in trinket power from 5.1 to 5.2 was so much greater than will happen in 5.3 to 5.4, festerblight as a pure single target patchwerk dps increase is very likely a dps loss.
2. Applying diseases with powerful procs and other buffs is still a very sizable dps increase that has been around since 3.0 and will continue to be so.
3. Festerblight, as outlined in this guide has the potential of being an increase in a few situations:
Situation 1: When extending dps diseases in a non-dps-intensive part of a fight can lead to higher burst dps later in the fight. Examples from t15 include Iron Qon and Lei Shen where early extension makes the final phases easier.
Situation 2: When an external raid buff is present at the beginning of a fight can allow for high diseases that you can maintain without the buff later. Note that not many fights are like this. The type of fight would be something like Madness of Deathwing where you have superbuffs early on, but lose them later. If madness was single target instead of aoe and target switching, it would be ideal for a 5.4 festerblight playstyle.
I will update the OP at some point in the near future with better information. May end up changing the entire format of the guide depending on how much I change it. The most likely idea is that I just write an unholy guide in its place and include festerblight as a reasonable advanced footnote. More to come soon.