Pugs were quite common during wrath. Not sure in MOP though guess LFR fills that gap more than previous?
Given that this also is a fair representation of how most of friends who play also feel, I would say it is an opinion shared by the majority of casual players!
---------- Post added 2013-04-22 at 11:23 AM ----------
"Look around you. We're all liars here, and every one of us is better than you" - PB
"I see we have visitors. Two arms!" - Mar'tak
Blizzard simply wants to ensure players can do what they want and adjusts the game to make sure players get what they want etc. Good or bad is all down to opinion.
The problem as I see it is that you get a vocal minority who feel that the game was made personally for them, or that the time and money that they have spent gives them ownership of the game. Whether they are casual or hardcore, it doesn't matter, so we get all this hatred spewing back and forth over changes and adjustments because they're seen as an insult to and betrayal of the "true" players of the game.
People really just need to calm down and enjoy the game for what it is. I've been playing since vanilla and there have been things I've loved, and hated, about each iteration of the game that have come around. I have a lot of time and money invested in WoW and my main, as many people do. However, if people are honestly taking changes to a game as seriously as their comments and tweets and posts indicate, then it might be time for them to push the keyboard and mouse aside and do something else for a while.
Casuals played the game even when it was designed for hard core gamers. It gave them something to look up to and strive towards, even if they would never actually be able to achiev it. It's what got me into the game. Seeing people in amazing gear, and hoping someday I'd be good enough to get it for myself. Now that anybody can get anything in game, it's become less enjoyable.
You must be describing some different game... because the game I played back in TBC was 100000x better than the game it is now. The good blizzard that created WoW wouldn't have allowed the game to go downhill while stupid features such as pet battles were being created... but that's why blizzard moved them to Titan because they couldn't trust what the dev team on WoW is doing now. The reason why people refer to TBC as anti casual, is because it was indeed harder. Not everyone was able to see all the content. Not every guild was able to enter and finish sunwell. Most of the guilds on my realm would only do trash, aside from the few that were actually on bosses. Where do you see that now? Where do you see decent guilds being tossed aside by raids because they just don't cut it? It seems like the game caters to everyone now... I'm not talking about LFR because that's something in its own... but when do you ever see a typical guild that isn't bad, but isn't amazing... walk into a raid and get no where. Never... you just don't see that anymore because blizzard has this mentality that if you have a clean run with little issues, you'll be more engaged and will likely spend more time playing... but there's a massive flaw. The players are beating the content quicker than they can pump out because it's too easy. So that leaves the players with only one reason to play, gear. So the only thing keeping players around is RNG... but as soon as their character has all BiS... there's really no reason to play. I've seen it in Wotlk... people were quitting in ToT because they already had their best gear and we were only raiding so that we'd have BiS for ICC when it came out. Here's the solution, you either make content challenging enough so that players have to sit there and get better at the game, or you keep the content at the same difficulty, but you pump it out quicker. Creating pet battles, or any other feature is just a sign of "We're aware there are issues with our game, but we're going to create pitiful features to distract you of all the bad aspects in our game." Just waiting on Titan at this point.
Most likely the wisest Enhancement Shaman.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
The issue isn't that it's appealing to casuals, the issue is that people fear that Blizzard will eventually ONLY appeal to casuals, and there will be nothing that is for the more 'hardcore' players.
There's also the stereotype that a 'casual' player is an entitled lazy brat, and threads on the official forums like this don't help.
PEPE SILVA, PEPE SILVA
Last edited by Pann; 2013-04-22 at 04:37 PM.
The only thing, that irritates me these days is what some casual players wants the game to be. Reading blue posts in which someone complains about the loot, that is not given with every single LFR attempt or heroic raids, being too hard for majority of gamers (which is obviously their role), makes me feel terrible. I am spitting feathers when i can notice people bitching in-game about how hard the LFR boss can be, regarding the encounter where they are actually forced to do anything to survive.
It seems like some wants to have more, to have access to a "premium" content, without any effor put in getting it.
A mod needs to make a sticky at the top of the forum in cap-locks that says "CASUAL DOES NOT MEAN BAD".
Seriously... A casual is just someone that plays the game casually, it has nothing to do with their skill.
Skill wise a casual can be bad, average, good, amazing, etc..