The objective of the arena is to kill everyone on the enemy team, have everyone on the enemy team leave, or a combination of both. If you can't complete this in the allotted time, you have not completed the objective and are awarded a loss.
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The OPs team scored one kill, while the Druids team scored none. Why should both team be penalized exactly the same?
I experienced this as well in 2's in BC. He would just shapreshift out of CC's and things, try to keep one of us cycloned, and run away humping pillars. His mana would easily come back while we ran around WAAAAAy slower than him waiting for our stuns to or CC CDs to end... all of this after nuking his rogue within seconds...
You're saying you can't kill the healer in a 1v2. That implies you would NEVER be able to defeat this team to begin with.
Sure, you could argue that you're the better team because you killed one of the players, but at the same time you could argue that the other team is better simply because they managed to keep you from getting in a second kill despite being outnumbered.
What you're basically asking for is to be granted the win as soon as you get the first kill. Sorry, but it doesn't work like that. You either defeat the entire team or you don't.
No, if the allotted time is over, the team with the most kills should win. This is how other games and sports work.
It's mindblowing that people actually believe that because a healer can run away and survive 1v2 for ~10mins his team should be equally rewarded for the match - eventhough he lost 50% of his teammates and has no actual chance of winning the game (killing at least one of his opponents).
Also I really think people understimate the power of a decent resto druid versus a caster team.
---------- Post added 2013-04-24 at 10:10 AM ----------
If you are two players and cant score a kill against ONE player (healer or dps doesnt matter) then you are not good enough at the game.
There is nothing else to it.
---------- Post added 2013-04-24 at 12:55 PM ----------
Its mindblowing to see how bad players defend their poor gameplay...
Actually they did out play the druid since his job was to keep his partner alive and failed.
Keeping HoTs up while you constantly shape shifting out of any roots/snares to run around pillars by itself is not skillful. You say its a 2v1 as if both players are dps. A healer puts out absurdly low damage outside of some gimmick such as the druid 6min cd or a MW's Fistweaveing. That additional 3k dps is not going to do anything on a class with a perma 40% increased movement speed, HoTs constantly ticking away, infinite mana pool, immunity to slows/roots. Thats not even getting into CD's they have to counter your burst. Most burst is on a 3min cd, and they have basicaly a 3min "invincibility" button via Tree of Life. Iron bark and barskin. Not even factoring in talents outside of Incarnation.
You say they are bad for not being able to essentialy 1.2 v 1 a Resto druid? I say the resto Druid would be bad for not being able to.
If the resto druid want to lose his time to make you angry, let him do. Thats the point of pvp: Making ppl rage :P
So many World Wide Winners and people who have never played arena are posting in this thread. If you're running dps/healer and you manage to score a kill on the dps via proper cc and damage the game should be decided at the point, unfortunately, it's not, because then you have to practically 1v1 said healer, but this time break through the heals without being able to use cc's such as fear/poly/blind, etc to their greatest potential. Add LoS to the equation and things can get really frustrating, really fast. I agree, if you're running double dps and can't kill a healer, well that's tough, but to the teams running healer/dps it's just incredibly obnoxious and unsportsmanlike.
I would prefer to not get personal but I can say that I most certainly have higher ratings than you have ever had and will ever have.
Try killing a decent resto druid with 10-15ilvls higher than you two (mage caster + healer), preferably above 2,2k mmr at least.
Good luck !
Maybe I expected more out of mmo than I should have, may be better off at AJ
This doesnt just happen to him, I was playing my druid as resto with a Spriest, and we were fighting a Monk/BM HUnter in Dalaran Sewers. After about 10 mins we land a kill on the hunter, it took us nearly 15 mins to kill the monk who was running away all the time using roll and jumping off the edge and teleporting back up if we chased. In 2v2 this kind of situation is no fun specially if you are a dps class that cannot chase ( Shadow priest ). What he displayed was not skill, simply running away using his abilities. Why would he be rewarded from fleeing? He has no slowing abilities, I have typhoon on 30 second CDs, I have a stun which makes him impossible to hit with any abilities for 2-3 sec,
http://ptr.wowdb.com/items/97457-scissors is not a sword... or at least thats what my mom told me when I was 6.
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