If the match goes to the end of the time limit, whichever team has more players left alive should win. If both teams have the same number of players left, it should be a draw with neither team gaining or losing points.
If the match goes to the end of the time limit, whichever team has more players left alive should win. If both teams have the same number of players left, it should be a draw with neither team gaining or losing points.
Exactly
I just don't see the point in both teams losing equally much when one team has lost a player, or even two (3v3's)
It's not difficult surviving in 1v2 situations as healer against 1 dps + 1 healer. It's rather common that the solo healer will be able to outlast them, but why? Out of spite is the only reason I can think of, and it's not like the solo healer will ever have a chance of actually killing someone else.
---------- Post added 2013-04-24 at 03:12 PM ----------
The same issue applies to equally geared players, just that for it's possible to get a kill but no near instant.
Imagine the scenario of a 2v2 game where it's an even fight for ~20mins until team A finally lands a kill on team B's dps. Team B's healer can now survive for ~5mins solo making both teams lose equally many points. Should this even be possible? Team B has 0% chance of actually winning whereas Team A has already killed 50% of team B.
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I think draws shouldn't cost the loss of points or rating to either team. The worst it should do is maybe adjust MMR.
You don't deserve to win if you can't kill someone 2v1.
On the other hand, tanks should be banned from arenas.
You are correct, I am pushing him to go unholy....
I had nothing else to do, my partner had to go so after the mage stopped trying to kill me so I went afk. And I have won 1v2 before without people leaving, 2 baddly geared mages.
I do not think a loss should automatically just because someone dies, everyone should have to die. I do not like to give out simple easy free wins, you can cc me and easily kill my partner but can you kill me as easily? If I am going to lose, I am going to make sure those people work for their win.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
If I play as a healer and I know that the other team is really bad and they were just lucky with their kill, or if they play some retarded comp countering ours, I won't let them win, because they don't deserve that win. They can try to kill me, if they can't, they are obviously really bad.
In around 8000 games on my main, I actually don't remember losing to another healer 2v1.
BTW if you both connect with your retarded classes, blow cds, get lucky and kill someone, you don't outplay them. If you do, you can do the same few minutes later.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Something tells me they aren't that bad if they kill your DPS. It more literally means you are a bad healer for not CCing or keeping your dps alive.
Again, the team with two should win, this thought process is reflected in many sprts and many other games. The single Druid didn't do a good job, and just running away shouldn't be rewarded in the slightest.
That's also orangemarmalade running arcane in early wrath when burst was at it's peak in this game, when wizards and rogues could global people quite easily given the right setup, so that doesn't apply to current seasons.
Now don't get me wrong I've had my fair share of 1v2's and 2v3's, but I'm a dps, and just like Orangemarmalde have that miniscule chance to global people. A healer on the other hand has absolutely no chance whatsoever to win without his partner in a 1v2 scenario, so any further prolonging of the game at that point is just poor sportsmanship.
Also keep in mind that in the video you linked (I really don't know why you linked it since both the time period and the circumstances have nothing to do with current discussion) is a 1v1, the chance that the healer can solo Orange is very real, now were orange's healer to be alive, the opposing healer would have no chance, that's just how game mechanics work.
Last edited by Tranix; 2013-04-24 at 09:35 PM.
Healers shouldn't even be allowed in 2v2. Blizzard has clearly stated they're balanced to deal with 2 dps hitting them so in 2v2, they're simply overpowered. People like 2v2, people play 2v2 at a high rate even now and blizz needs to stop using the cop out of "wahhhh game is balanced around 3v3".
Never understood the shift in philosophy from rock/paper/scissors to team that gang rapes and has the most cc wins. They took the easy way out and the game has suffered in nearly every season because of it.
There is nothing unfair about a limit on how long a healer can run around avoiding damage. Anyone that queues up double heals in 2v2 or triple heals in 3v3 should also be instantly booted.
I can beat 2v1 against 2 dps on my mistweaver somewhat easily depending on the players. I would show a screenshot of it but not on my computer right now, you underestimate me.
I just linked that video because it is somewhat relevant and also kinda cool. But I disagree the time period period is imporant, it is more of the philosphy of pvp then the state of pvp right now, but I can see you arguement how him being a dpser is somewhat different then being a healer.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose