Jin-roch - stack and heal through thunder storm even with the balls
Horridon - 3 tanks + more external cds on them. + not 100% of the healers having direhorn is a nice plus.
Council - Frostbite? lol whats that oh thing you let people die and get berezed with
Tortos - eh who cares
Megeara - what a joke on 25.
Ji-kun - Easier on 10 still easy on 25
Durumu - Dark animus - haven't done yet on heroic
Iron qon - Easy on 10 man with good dps. Last phase sucks though
Twins - joke on both now
LEi shen - haven't done
Ra - den - looks to be a joke on both formats even more so on 25
---------- Post added 2013-04-23 at 10:08 AM ----------
Last edited by KaPe; 2013-04-23 at 02:15 PM.
This is a long overdue change, healing throughput cooldowns were just so much better per cast in 10 man than they were in 25 man. It's really simple math but some people are just clueless unfortunately
Are you mad because Blizzard are addressing an issue that (at least MWs) healers have been annoyed about for a long time? If anything it makes the two raid settings easier to balance, thus providing more enjoyable and balanced raid content.
Please lets not turn this into a 10m vs 25m thread. This is a welcome change for 25m raids. Now I wonder what their reasoning is for not changing Healing Tide Totem
Looking at heroics here: (mean kill hps: 10/25) - Be aware 25 has FAR more raid cd's, and that it's usually a minimum of 5-7 healers vs 2-3 in 10 man.
Jinrok'h: 10 - 236k | 25 - 536k (44%)
Horridon: 10 - 176k | 25 - 325k (54%)
Council: 10 - 325k | 25 - 700k (47%)
Tortos: 10 - 346k | 25 - 833k (42%)
Megaera: 10 - 397k | 25 - 726k (55%)
Ji Kun: not included - bad logging
Durumu: 10 - 210k | 25 - 571k (37%)
Primordius: 10 - 370k | 25 - 708k (53%)
Dark Anus: not enough data
Iron qon: 10 - 333k | 25 - 807k (42%)
---------- Post added 2013-04-23 at 03:36 PM ----------
Last edited by oggyowl; 2013-04-23 at 02:49 PM.
Healing is also a lot simpler to do in 10 man on an individual level for each healer, because everything is much cleaner and easier to do when you only have to worry about 10 health bars and virtually no space issues. 25 man requires more communication, as well as planning CDs and healing targets.
Last edited by DetectiveJohnKimble; 2013-04-23 at 02:57 PM.
25man may have more raid cds but it also has 15 extra people that require healing, also healers are not the only ones with raid cds fyi. Warriors have raid cds, shamans of any spec have raid cds, rogues have raid cd, druids of any spec have raid cd, priests of any spec have a raid cd, deathknights have a raid cd and the list goes on. If you're 10-man team wants to it can get tons of raid cds.
Saying 10-man healing is more challenging because it doesn't have as many raid cds is quite ignorant, in both formats healers consist of 20% of your raid so it is only fair the healing cds behave the same on either format much like damage reduction cooldowns do.
Isheria - Method - Twisting Nether
Last edited by Stommped; 2013-04-23 at 03:04 PM.
Last edited by Stommped; 2013-04-23 at 03:09 PM.
But take megaera as an example. Very similar on both formats. 7(0.28) vs 3(0.30). Plug in the 397k vs 726k. Tell me whether 10m is really taxed that much less.
---------- Post added 2013-04-23 at 04:14 PM ----------
[here's an example from iron qon, more 25m fist smashes, assuming both guilds used the mitigation they had:
method: http://worldoflogs.com/reports/0pc62...47/?s=15&e=584 - 53m dmg
deus ex: http://worldoflogs.com/reports/rt-r7...7/?s=226&e=817 - 27m dmg
- hitting harder in 10 due to mitigation]
Last edited by oggyowl; 2013-04-23 at 03:18 PM.
10 man - random us parse I found. Hps for the raid was 390k
25 man - random us parse I found. Hps for the raid was 714k
Twice the amount of healers and less then twice the amount of damage. Go figure.
25 man is the only real format though... /sarcasm
Fist Smash Value: 29250 to 30750 - 10 Player (Heroic)
Value: 34125 to 35875 - 25 Player (Heroic)
Dire Call School Damage (Physical)
Value: 270000 - 25 Player (Heroic) (This one means raid cooldowns aren't even needed on 10 by the way)
School Damage (Nature)
Value: 341250 to 358750 - 10 Player (Heroic)
School Damage (Nature)
Value: 463125 to 486875 - 25 Player (Heroic)
Value: 292500 to 307500 - 10 Player (Heroic)
Value: 321750 to 338250 - 25 Player (Heroic)
Just pulling it straight from wowhead here.
edit: suspect it may go live as a healer only (not moonkin/symbiosis) buff.
And you might as well stop using 7 healers as any kind of argument. It almost NEVER happens, especially early in progression when you need every bit of DPS to beat enrages. It's easier mathematically to focus on 3 for 10 man and 6 for 25 man.
Last edited by Stommped; 2013-04-23 at 03:35 PM.