Originally Posted by
Dracodraco
Good. Cooldowns will now be balanced across the two difficulties. It was dumb that healing cooldowns (tranq, revival etc) were double as strong in 10 man compared to 25 man, while reduction cooldowns were the same strength.
Basic math. 2 healers in 10 man equals 5 healers in 25 man. 3 Healers in 10 man equals 7.5 healers in 25 man. Thus any fight that is 3 healed, 10 man has alot more relative power in terms of healing output per person than 25 man, as no bosses use more than 7 healers. Any fight where they use 2 in 10 man is equal to 25's 5.
Also, raid damage is already higher on alot of abilities in 25 man.
Few examples -
Lu'lins cosmic barrage (10% stronger).
Suen's pulsing dmg (10% stronger).
Horridon's Dire Call (~8% stronger).
Sul's Sandbolt (~10% stronger).
Tortos' Snapping Bite (25% stronger).
Durumu's light beams (166.6K vs 500K - a *3 multiplier, however due to obvious reasons, you can have a max of 8 people in 25 man per beam, and 3 in 10 man, making it a ~13% difference).
Primordius' Primordial Strike (11% stronger).
Iron Qon's Impale (~33% stronger).
Ro'shak on Iron Qon once again has a 1:3 damage ratio on his AOE, see Lightbeams for reasoning. Along with this, dmg taken is increased by 5% more in 25 than in 10.
Quet's Arcing Lightning (~7% stronger).
Quet's windstorm (~7% stronger).
Dam'ren's Freeze (~7% stronger).
Dam'ren's frozen blood (10% stronger).
Qon's Fist Smash (~18% stronger).
Qon's Cyclone empower (10% stronger).
There's plenty of damage more in 25 than in 10.