I'll return at the start of each expansion to level and see that content. But aside from that, the only thing that'd make me play again would be if the game went free to play. I'm done paying a subscription for a game that isn't any better than ones I can play without one.
To the overzealous people thinking I'm hiding double-entedres in my original post and want it back to pre-BC mode (we call it pre-BC, not vanilla), I do not, I merely mentioned 8 years because that's how long I thought the game had lasted, so I'll say now, 8 years and 5 months, since you're that anal about it.
The system is a fossil whether you go back to pre-BC or WOTLK, it needs an overhaul either way.
If you weren't so busy trying to find secret meanings in my posts for Dan Brown's next book you'd realize it was a simple question.
The core mechanics of an MMO haven't changed, and that's good because then it wouldn't be World of Warcraft. But you can't compare this game to any point in the past and say "nothing has changed".
When content appeals to me, I come back. This expansion the content has appealed to me from the start. Last expansion the content didn't appeal to me until 4.3. In Wrath I unsubbed shortly after Ulduar because despite it's current status as "bestest raid evahhhhh!" it was extremely dull at the time. I came back for ICC and then unsubbed shortly after we'd finished it.
I may sit out 5.3 and return for 5.4.
If WoW went F2P I'd pretty much never touch it again. If WoW went back to the "core values" of vanilla I'd likely never play it again either as the time commitment to do well in Vanilla was pretty insane.
I've quit on an off A LOT since Cataclysm launched. My interest in WoW is connected primarily to the aesthetics of whatever the current expansion happens to be and if I have friends and/or a solid group of people I typically play with. BC provided the aesthetics in spades, and I was brand new to the game so everything was awesome. I didn't raid during that era, but I had a couple friends who played. Midway through Wrath is when I got much more serious about the game and on top of the amazing aesthetic and epic scale of the storyline, I had many friends who played and formed a tight knit 10 man guild with some solid guys. That was when I really "fell in love" with WoW. The guild sadly fell apart around the end of Wrath and I played Cata on an off but never bothered to get into raiding. The aesthetics and storyline did almost nothing for me, but it was tolerable. Most of my friends had stopped playing by that time. I resubbed a week or so after MoP launched and immediately lost interest (didn't even play through the month or level to 90). The lack of people I knew and my disinterest in the aesthetic was what caused me to let the sub lapse yet again. Currently I am subbed and trying to regain interest in the game by leveling a brand new character and a new server. I have loved WoW in the past, and would really like if I could get back into it, but I'm already not finding much time or ambition to log in.
I would not resub if it was F2P. I haven't had any luck with those games. Personal interaction with good friends or at least a cool group of raiders and game/story aesthetics are the primary things that make me want to play.
If I had to guess, it would be added as a non-LFR 10 man mode with the same rewards (and per-boss loot lockout) as LFR.
IT WAS JUST A QUESTION.
YOU'RE THE ONES WHO STARTED WITH HOSTILE TONES.
YOU'RE THE ONES STIRRING UP TROUBLE.
I mentioned OVERHAUL referring to the endgame content specifically - NOT to the talents, NOT to the graphics, NOT to the classes. That is NOT content that makes people come back to a game. As for "not being World of Warcraft", World of Warcraft is World of Warcraft because of the WARCRAFT part and its backstory, not because of its daily quests and LFR.
World of Warcraft will always be World of Warcraft regardless of whether you give it dynamic missions instead of quests or dynamic AI instead of static. World of Warcraft was never a standard to begin with it just took Everquest and added quests after early beta testers determined that the leveling system was identical to EQ (grinding mobs).
For example, nobody looks back fondly on the raid model of separate 10m and 25m raids. Also, back then raids were hard. Now raids can be done in joke mode (LFG), easy mode (normal), or hard mode (heroic). And if you ask serious raiders in progression raiding guilds or world-first guilds, or if you do these heroic raids yourself, you'll see they're much harder than in TBC. So the game now offers more options: for the bad players, the good players, and the absolute best players.
TBC was also the era of welfare epics because raids were hard and arena gear was easy to get. It was also plagued with severely overpowered classes in PvP, such as resto druids, SL/SL warlocks, frost mages, and rogues.
It was also before the buff/debuff homogenization. So if no shaman was online for Heroism, your raid was over. Moreover, the lack of a catchup mechanism in raiding gear, meant that mid-tier raiding guilds were essentially training grounds for the top guilds on the server. Guild poaching was rampant, and the fact that the most geared players were poached made it hard on mid-tier raiding guilds to keep a stable roster or even keep the guild together.
Isn't it obvious? The problems of classic and TBC are well-documented and talked about.
Last edited by paralleluniverse; 2013-04-24 at 04:04 PM.
reason i quit was quite simple. my guild fell apart, and my server was sucking canal water. my interest in wow was raiding, and without it it just felt like pointless grind to me. i also dont care for running with randoms any more, prefer to run with people i know/like. server transfer simply wasnt worth the money for me, and i didnt want to reroll. basically, i was where i wanted to be, then lost it, and not interested in starting over or shelling out money to hope at a better situation
The game is about challenges, not about getting free loot. I quit wow because I no longer had the time to invest into the best challenges.. and I'm cool with that. Thats life and I moved on. But I fully support the game remaining very tough and only those who have the time to devote to hardcore raiding achieving the very highest rewards. Those who complain, go play something else.
They've raised the floor, they haven't lowered the ceiling. In fact, the game is as hard as ever, so they've raised the ceiling too.
So you support arbitrarily locking guilds out of raid content just because of raid size. For example, let's make Firelands 25m, Hour of Twilight 10m, Mogu'shan Vaults 25m, Heart of Fear 10m, Terrace 25m, and Throne of Thunder 10m. Why? Well, just because.
Last edited by paralleluniverse; 2013-04-24 at 04:19 PM.
And no, you misread my post. I don't support going from one size to the next.. I said that was my only problem with BC. All raids should be ONE size. Kara should have been 25, or all following raids should have been 10.. I don't care which, you just need to choose.
I have some requirments, that should be met, in order to bring me back to game. Without meeting this requirments, this game will not be interesting for me, even if it will be F2P.