Cross-realm arena if they want anything more than 7 free days from me, lol.
I don't think I'd come back even if the game reverted back to exactly the way it was at my favorite time in WoW history. My time with WoW ran its course.
I'm still interested in how the game evolves, and I still like reading the thoughts of people who play, which is why I still come here. But when I played the game myself, I think the circumstances were just right for me to fall in love with it. I had enough free time, I was young enough to immerse myself and not feel guilty about neglecting other things, and the people I played with were all pretty much the same age and in the same stage of life as I was. Not to mention, the graphics weren't as outdated, and WoW was the darling of all the PC gaming magazines, so I felt like I was where all the excitement was. Not that hype is what makes a game great, but it definitely helped for the morale of the community to be playing a game that was constantly being called the greatest thing ever.
Anyway, if I did start playing WoW again, I'd feel like I'd just be temporarily revisiting some old game I used to like. It's like how I love Mega Man X, but I wouldn't commit myself to playing Mega Man X on and off for several months/years in a row. But I may play it just for nostalgia for a couple minutes and then think, "What a great game this was. Those were the days."
If you left WoW, why do you hang out in the WoW section of the forums? Do you really have nothing better to do?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
Spider mount, Spider mount.
Costs all the gold in your account.
I don't think there is anything they could do. After 6 years of playing it since it released, I just got tired of the game. By now everyone that I knew has quit playing for a while and my friendships in game were what kept me there for the last 3 years that I was there.
There are a lot of things they would have to change for me to come back I think. It would probably just be better for them to make a brand new game than to implement all of the changes I would like.
Look at me, I hit a few buttons on my keyboard in the game, where is my free legendary lewts?
1. Ulduar was a good raid, but got dull real fast at the time.
2. WoW F2P sounds like a terrible idea.
3. Despite the fact that it could never go back to Vanilla "core values", if it did, I would be pretty upset. I don't have the time to play/raid like I used to back then.
They would have to remove pandas from the game, in fact, they'd have to remove virtually everything added in mop, and more than half the things in cata.
I will most likely stop playing WoW soon , but I will 100% return when the new expansion comes out .
You grind to 60, 70, 80, 85, 90... (quest)
You grind dungeons
You grind enemy faction players
You grind the same ~12 bosses in a raid for 4-6 months
It's been this way since 2004, and will never change. I still play, but expecting the grind to change would be expecting them to give a free Ashes of A'Lar to everyone...
tbh in the current state you would be lucky if i played for more than a month if it went f2p and probably not even that depending on the model they would use.
And i don't think they could add much of anything other than old AV that would lure me.
I don't see why the can't add vanilla/tbc/wotlk servers for those that want to use them...surely there must be a few hundred thousand people that would be lured back with something like that.
The OP question is kinda pre-loaded.
I am eager to return, love WoW, but into Cata and MoP I think there were many systems implimented that, while they achieved intented goals effectively, they had great long-term unintended consequences. The biggest , but not only, being LFD/LFR. Atleast in the case of me and the fate of my guild, it was a disproportionate exchange of quantity at the expense of quality.
With the implimentation of LFD/LFR combined with time-gating of almost all end-game content (dailies/point caps/lockouts/resets) the game highly incentivizes playing efficiently and penalizes playing socially. Into MoP it was near 100% I would log in to WoW and find everyone in the guild frantically trying to get X dailies done before the end of the day, else they fall behind by a day - too busy to group up for something. Or trying to hit 90 as fast as possible to get into Heroics/LFR as soon as possible - grouping up will slow down that process and they can LFD/LFR and guildies can get to 90 when they get to 90. At the end of Cata is was trying to get finish LFR/LFD to hit point caps and drops before reset.
This did not happen for lack of want to do things as a guild, but the reason everyone experienced was "The better I and my toon are, the more help I am to the guild." While true, there are no longer any landings or plateaus to regroup as a guild - just one long tall climb everyone is conquering individually with a few people at the top, staying at the top, playing together at the top, and everyone else strewn in-between and near nobody in the same place. So, LFD/LFR became the go-to tools for "grouping" but in short order became a drudgery of re-running over & over & over with random people that sometimes may or often not facilitate an enjoyable experience.
Long story short - I found I didn't enjoy logging into an MMORPG to play alone. In WoW people no longer matter - loot, points, dailies & lockouts do. Will probably not return unless this changes. They should have implimented LFR difficulty without the hyper-atomated impersonal LFR farming group tool. It works too well and I think there where better ways to have addressed the problems of Classic, TBC, WotLK but still kept the things great about them that have been lost in the transition.