View Poll Results: Can a non-Hunter bow class fit in WoW?

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  • Yes

    95 76.61%
  • No

    29 23.39%
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  1. #41
    Yes BUT they need to be a mix of magic and bow/crossbow that is much more oriented towards magic compared to the regular Hunter.

    OR they could make a class that has specs like Demon Hunter (melee+dark magic), Mage Ranger (ranged shooter+magic stuff) and, perhaps, Summoner (more magic, mix of ranged/melee).

    Most of these suggestions come from DND (like neverwinter) which has a ton of various classes that Blizz can take an idea from.

  2. #42
    I'd be fond of an Arcane Archer, like in Dragon's Dogma I believe, maybe it was a different game. But Hunters already have a few attacks like this, Arcane shot, Black Arrow, etc. I think Blizzard could make it work, and lore-wise, just pull a Draenei. Just enough lore for it to make some sense, but enough lack of it to be able to make it work however Blizzard wants. If they can have a character like Med'an in the graphic novels being a Shaman/Pally/Mage/Priest hybrid surely they can have a hunter with arcane knowledge.

    (Inb4 Draenei had lore before TBC. It was minimal at best and it was in books alone if those even came out before TBC. What lore they had was "Orcs killed them to near extinction")

  3. #43
    I really disliked the fact that hunters melee is taken out...

    I would like to see a new class with melee + ranged (physical, no magic) implemented.
    Something like an engineer/thief. If you play GW2 you know that I mean.

    Would be awsome to have dual wielding one handed guns, switching to bombs, and finish of with some nice daggers!

  4. #44
    Quote Originally Posted by Teriz View Post
    Weapons= guns, xbows, 1h maces, swords, axes
    Armor= INT mail, AGI mail
    Stats= AGI, INT, STAM
    Specs= Tank, DPS, Heal
    Class basis=Goblin Tinker, Goblin Alchemist, Mekkatorque

    Seems pretty easy to me.
    How does it tank - with Strength Shields? Dual-wielding agility weapons? Do either of those seem appropriate lorewise? Does Mail seem appropriate? Do Tinkers fit the style of an agile fighter, does a Tinker feel right using Agility as a primary stat?

    Another dual wielding, 1handed agility class and using mail armour and ranged weapons: That would mean Tinkers are competing with Rogues, Monks, Druids, Shaman and Hunters for loot. Will 6 classes sharing the same gear work?

    Why can't it use Bows, because it doesn't make sense? But what about loot distribution - will Bows stop dropping from raids to make sure Tinkers and Hunters can both get viable weapons?

    Quote Originally Posted by LilSaihah View Post
    Conceptually, those things aren't really that hard to do. I could whip up a Tinker pretty quickly, and necessary changes to the rest of the game to accomodate.
    Anyone can do that. But it's unlikely that it would actually be viable, unique, fun AND stay inkeeping with lore.


    There's a lot more to think about.
    Last edited by Netherspark; 2013-04-25 at 03:29 PM.

  5. #45
    Scarab Lord Kazomir's Avatar
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    I like this concept a lot actually. Its from the RPG and that makes it non-canon, but its cool.

    http://www.wowpedia.org/Gunman

    Only problem is that there are no pistols in WoW.

  6. #46
    Scarab Lord Maxilian's Avatar
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    Quote Originally Posted by Marxman View Post
    Dark Ranger and Demon Hunter would both be too similar to Hunters. Demon Hunter uses ranged attacks and traps... does that sound familiar? The rest of it's abilities are already found on the Rogue class. Dark Ranger is a little more unique, but I don't really see a lot of room for class diversity between them and Hunters.
    Not really, they could use Rangers attacks insted of hunters attacks to give them uniques spells, and give them a combination of ranged and closse attacks to give them a different gameplay

  7. #47
    Titan
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    Quote Originally Posted by Therougetitan View Post
    Yes, easily.

    We have three classes that use two handed axes, maces and swords. Differentiating by using knowledge in weapons, the Light and power over undeath. Two of those can use one-handed strength weapons. We have three classes using one-handed agility weapons with cunning or inner balance or the elements. We have a whole ton of classes using staves and one-handed spell weapons with the light, shadow, flame, frost, arcane, sun/moon, nature, elements and the like.

    Yet we only have one class that uses ranged weapons? There is so much potential there.

    I'd have to go with Tinker too. The theme is a strong one and still unused for the classes.
    Realistically though, we're not talking about what weapons they use but the powers they possess. Paladins infuse their attacks with holy light, while DK's infuse theirs with shadow and frost. The weapons are merely vessels (so to speak). DK's have the inherent ability to raise the undead to fight for them, while Paladins don't make use of any minions (I don't consider GoaK to fit with the lore well). Paladins typically use maces, while DK's typically use swords.

    Main point is that all of the classes we currently have fit into their own genre of lore. You could separate Hunter into Ranger and Beastmaster, but then one would be all about how much damage the pet does (and making everything extremely unpredictable due to the nature of pets) while the other wouldn't have a pet at all. You'd be talking about one class which does lots of damage from the player, while the other is essentially an NPC playing the game, and making it extremely potent as a bot class (moreso than current hunters). They're different classes, but one really doesn't need ranged weapons in the end.

    If we talk about dark ranger, then I'd possibly agree with that. It's a ranged shadow damage dealer but is backed up with some physical damage as well. It doesn't have a pet, and I'd hazard it'd probably use a new resource system instead of focus.

    Still, even then, I think another ranged class is pushing it. Actually, I think any new class is pushing it, and it doesn't feel like there's much room for innovation. Tinkerer might work, using turrets and such to deal damage. Perhaps have a healing spec that uses tinkers to heal (a little like the scientist from SC2 WoL), a ranged damage spec that uses mechanical traps and turrets to deal damage - perhaps add a frag grenade or such for AoE damage, and a ranged damage spec that uses it's own weapons to deal damage rather than 'minions'.

    Quote Originally Posted by Marxman View Post
    Dark Ranger and Demon Hunter would both be too similar to Hunters. Demon Hunter uses ranged attacks and traps... does that sound familiar? The rest of it's abilities are already found on the Rogue class. Dark Ranger is a little more unique, but I don't really see a lot of room for class diversity between them and Hunters.
    Illidan was a demon hunter. He wasn't a ranged damage dealer. Demon hunters are almost completely melee. They're considered to be extremely fast and potent attackers, as opposed to having a few hard hitting abilities. They attack like rogues (except it's also appropriate for them to face enemies head on) but have significant defences (parry in particular) to make up for their lack of stealth (Illidan stealthing in the Cata 5-man was just for gameplay reasons I believe). They use shadow and fire damage to enhance their melee, and infuse their weapons -- not in the same way as runeforging nor Shaman weapon imbues, but in real time similar to a Paladin and their Seal, or DK's and their strikes (except with Fire and Shadow obviously). They have significant control over demons but it's out of fear that the demons obey (unlike Warlocks that bind the spirit of their demons into ritual stones and spells).
    [...]

  8. #48
    I'd like an expansion giving heavy lore development to Gnomes and Goblins, with the class Tinker being added. Tinkers could duel-wield guns and crossbows. Come on, wouldn't that be awesome? xD
    Currently flailing around, mid-bubble, in order to heal the WoD content with his new main. Thank the light for Lay on Hands, right?

  9. #49
    Dreadlord vmagik's Avatar
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    Just because hunters are the only class to use bows/xbows doesn't mean a new class needs to be implemented to fill the gap.

    Rogues are the only class to use melee/agi stat daggers (unless monks can, can't remember)
    Paladins are the only class that use int plate
    shamans int mail

    etc.

    I honestly don't think another class needs to be implemented at this point, we have enough.
    Amazing signature courtesy of Shyama

  10. #50
    Quote Originally Posted by vmagik View Post
    Just because hunters are the only class to use bows/xbows doesn't mean a new class needs to be implemented to fill the gap.

    Rogues are the only class to use melee/agi stat daggers (unless monks can, can't remember)
    Paladins are the only class that use int plate
    shamans int mail

    etc.

    I honestly don't think another class needs to be implemented at this point, we have enough.
    Monks can. Tinkers can use int mail with a healer spec and fill that gap too. Then the only real gap is int plate.

  11. #51
    Please no new classes, both new classes implemented are 100% annoying as fuck.
    Pawzz, ArenaJunkies

  12. #52
    I just had another thought about something that would fit a South Seas expansion. Assuming they want to add Kul Tiras, Zandalar and those isalnds wouldn't a pirate class sort of work?
    They could have one melee spec using 1 x 1h weapons such as daggers, axes, sword and sort of "lose" their offhand.
    They could also have a ranged spec using primarely guns but bows/xbows could work as well.
    Sure there are problems, they don't fit either mail/ int plate categories but would seem like a cloth/leather class.
    They could have something like "gunpowder" as a resource to use different bombs and have a grappling hook and stuff.

    This is not a very well thought out pitch but I think it could be a class with some potential and it could be made different from hunters and rogues I hope.

  13. #53
    Quote Originally Posted by sakk View Post
    1h X 2 ( pistols/ crossbows)
    I still hold onto the hopes that someday this will happen. :\
    It's LeviOsa, not LeviosAR!

  14. #54
    Tinkers could use at least guns, if they are ever implemented.

  15. #55
    Pandaren Monk Solzan Nemesis's Avatar
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    Quote Originally Posted by Netherspark View Post
    How does it tank - with Strength Shields? Dual-wielding agility weapons? Do either of those seem appropriate lorewise? Does Mail seem appropriate? Do Tinkers fit the style of an agile fighter, does a Tinker feel right using Agility as a primary stat?

    Another dual wielding, 1handed agility class and using mail armour and ranged weapons: That would mean Tinkers are competing with Rogues, Monks, Druids, Shaman and Hunters for loot. Will 6 classes sharing the same gear work?

    Why can't it use Bows, because it doesn't make sense? But what about loot distribution - will Bows stop dropping from raids to make sure Tinkers and Hunters can both get viable weapons?.
    They use a mech suit to tank. It ups there armor and states to be tanky. We call the spec Steam Warrior after the RPG Book class. Also we let Tinkers use bows too.

  16. #56
    I am Murloc! Shampro's Avatar
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    Its not that it ''cant'', it HAS to be.
    Quote Originally Posted by Lewor View Post
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